Atamzsiktrop wrote:jorb wrote:So... world reset every two weeks?
Are you afraid to accept the fact that your game lacks content for long lasting worlds? At least for now it certainly does.
jorb wrote:Atamzsiktrop wrote:jorb wrote:So... world reset every two weeks?
Are you afraid to accept the fact that your game lacks content for long lasting worlds? At least for now it certainly does.
...? No? I do not deny that there is a problem. I just do not see much of a solution in frequent world resets.
Hasta wrote:@jorb: we shouldn't be talking about "world resets on a regular basis", and most of us aren't. The game changes rapidly (in comparison), which says a lot about developers being good at what they do, but establishing an imminent reset for each world, be it 2 weeks (har har) or a year, kinda totally modifies the gaming experience. Players would have a deadline; they would plan their efforts in game to concentrate maximum output of activity on last days, maybe weeks. That's when all the wars will happen, all the drama and a second spike of activity (first being the world start). Also, a lot of people would be just hanging on forum waiting for new world to start along with everybody else. To summarize, an established schedule of world resets will add and substract a lot from gameplay, and it is not a momentary decision, it should be well-thought and maybe (as suggested on this very forum) tested for, like, 6 months with 3 worlds being reset at 2 months time, with considerably smaller map, running simultaneously with the server we have now (I hope your server allows it).
The thing we SHOULD be talking about in this thread, I believe, is THIS particular world being reset. It started crippled already (localized resources claimed at frist few days). It received a backstab from gilding changes halfway into it's puberty, and, finally, got kicked in the groin by archery changes (however, not before many active and more than developed players lost their characters to giggling archer alts). Now we're waiting for new improved Combat system (and, fingers crossed, something from FP test server, it's really neat and we're catching all the bugs we can!).
I say, we wait for all the major changes that are already crowning from developer's benevolent tit to appear and settle for a week or two, and then World 9 should go. It was fun while it lasted, it brought a lot of really neat changes, but it's song is coming to an end.
jorb wrote:Resetting for no development reason and "just cuz"
Atamzsiktrop wrote:Obviously, that's why if they reset now they have a few months to work on the game, add some (a lot) of content and then they won't have to worry about worlds becoming dead after 3 months, while actually having a decent playerbase. :]
0. Implement major changes.
1. Announce world reset on September 32nd.
2. Receive activity spike.
5. PROFIT,
A developer who always tilts into the direction players push him is a bad one; but there is nothing wrong in succumbing to pleas of multiple active players once in a while.
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