New World

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Re: New World

Postby dageir » Sat Jul 09, 2016 7:15 pm

Hasta wrote:
Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.


^-- this is how every discussion about world resets should end. And, they mostly do. Maybe they should start with that phrase as well. Saves some time and a lot of foul language.


I have a feeling that Jorbtar delays the world reset every time a new thread such as this is made. I bet it would have happened a month ago if we had not clamored for a new world.

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Re: New World

Postby Hasta » Sat Jul 09, 2016 7:18 pm

Jesus_Smith_Nandez wrote:new world more like new game am i right


I stand by my words on how this game can evolve into something more dynamic and not requiring/causing constant demands for world reset.
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Re: New World

Postby riker88 » Sun Jul 10, 2016 3:17 am

I think a centralized market & Safe Zone (no pvp) that all players can teleport to from their own hearth fires would help with both trading, and meeting other players.

As far as endgame content, maybe take a page out of successful mmo's like everquest & world of warcraft.

Create zones on the map where groups of players can go to fight different high-level monsters which have a chance of dropping epic armor/weapons. Make the zones scale in difficulty and have better items in harder zones.. Then players would be trying to get the best gear for their character(s) and will have something to look forward to at end game.
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Re: New World

Postby Tigertutt » Sun Jul 10, 2016 3:50 am

riker88 wrote:I think a centralized market & Safe Zone (no pvp) that all players can teleport to from their own hearth fires would help with both trading, and meeting other players.

As far as endgame content, maybe take a page out of successful mmo's like everquest & world of warcraft.

Create zones on the map where groups of players can go to fight different high-level monsters which have a chance of dropping epic armor/weapons. Make the zones scale in difficulty and have better items in harder zones.. Then players would be trying to get the best gear for their character(s) and will have something to look forward to at end game.



Then you clearly have not grasped the concept of this game, read some Jorbtar posts.
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Re: New World

Postby Pickard » Sun Jul 10, 2016 8:58 am

Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.

When they run out of money. So stop paying guys. Lets wipe come true! ¦]
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Re: New World

Postby LadyGoo » Sun Jul 10, 2016 9:49 am

Pickard wrote:
Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.

When they run out of money. So stop paying guys. Lets wipe come true! ¦]


I suspect it is their secondary job, since they keep mentioning "nights" and their dev sessions start at the night time.
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Re: New World

Postby DDDsDD999 » Sun Jul 10, 2016 9:52 am

Current world sux but I kind of don't want a new world just so I don't get sucked into the grind again. Each world ends up disappointing because it gets boring and empty after a month and it'll probably never change.
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Re: New World

Postby CSPAN » Sun Jul 10, 2016 5:26 pm

Hate to bring up Steam, but it'd at least keep fresh meat coming in. And I could imagine this game getting a positive rating, which would keep folks coming. There are plenty of worse and unfinished games already seeing success from steam.
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Re: New World

Postby LadyGoo » Sun Jul 10, 2016 5:58 pm

The devs need to improve the game client and work a lot on optimisation of the game.
+ add more quests
+ ask the community to help to fill the wiki
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Re: New World

Postby dageir » Sun Jul 10, 2016 6:29 pm

LadyGoo wrote:The devs need to improve the game client and work a lot on optimisation of the game.
+ add more quests
+ ask the community to help to fill the wiki


I think the game would do very well on Steam if you think of player recruitment. Retention on the other hand..
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