Kaios wrote:My reasoning would be to test the mechanics they are adding as thoroughly as possible now so that when a new world comes we aren't in this same position a few months down the line.
I don't disagree with having these new mechanics tested before a world reset, but why not set up a beta branch so that new implementations can be tested in a controlled environment rather than on the main world where it could possibly blow up in your face and cause problems for your progression and personal game play.
Kaios wrote: If there really isn't any content that makes you want to come back and play right now what makes you think you will be just as interested after you have played the same amount of time during this world after a reset?
The only way you're going to get retention rate up is by making the game more compelling, adding new features, tweaking old ones to be more interesting or fulfilling. QUALITY OF LIFE IMPROVEMENTS, and most importantly, making the game fun (which I do find it fun). Do I think the latest patch was worthy of a world reset? No I don't, but do I think that this patch could have been worked into a far better patch that could have been deserving of a reset.
The changes we had are.... good, I guess? but it feels like maybe half or a third of a much larger patch. If they would have held off on this patch and shoved it out with the
jorb wrote: perhaps somewhat larger, nice things(tm) patch.
Then maybe we could be looking at a content patch worthy of a reset. That is, if it looks to change as much (or add as much) as I am anticipating.