Make haven greater again

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Re: Make haven greater again

Postby CSPAN » Sun Feb 19, 2017 10:36 pm

Something about w8, although dull in most cases, was magical. If the bros wanted to get drunk on teamspeak and take a wagon ride south for 8 hours, we could venture into land no one has tampered with, find resources unclaimed, and all that, it was so nice. Most people are self sufficient anyways, trade is mostly beneficially for hermits or villages consisting of ~5 people. If you're an organized team of 10-20, certain things arent a worry. The world does seem tight, considering player count records are holding, much stronger than any previous world. The game is in the best state it ever has been in my opinion. Soon connectivity with factions and alliances will be highly convenient and battles will become numerous... more so at least.
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Re: Make haven greater again

Postby sMartins » Sun Feb 19, 2017 10:40 pm

GamingRAM wrote:
sMartins wrote:this will lead to build "towns" like happened in real life,


Real life didn't have bots (they had slaves/serfs (bad joke is bad).


If people would live togethere bots would be useless most of the times...and so alts
Last edited by sMartins on Sun Feb 19, 2017 10:51 pm, edited 1 time in total.
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Re: Make haven greater again

Postby RedKGB » Sun Feb 19, 2017 10:46 pm

Belliaum wrote:Being brave before people have murder is not that impressive. ;)


Never claimed I was brave, showing contrast on playing behavior.
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Re: Make haven greater again

Postby Noogia » Mon Feb 20, 2017 3:02 am

damn i agree what happened to being a hermit if you wanted to be? Im at the border of the map in -30 mins and cant avoid people even if I tried. No mordor at least for the players that want to venture far?
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Re: Make haven greater again

Postby LadyV » Mon Feb 20, 2017 8:09 am

sMartins wrote:
LadyV wrote:
sMartins wrote:You clearly don't know what you are talking about....this is not a single player game, if you don't want to bother with other people, change game.


MMO does not mean you have to interact with others. It merely means the world allows it.


MMO games, specially sandbox games are designed to have players interactions...that is their goal and the best way to have the game working properly.....when this doesn't happen it means something is broken, and many issues appears, alting, botting,etc...this game will only benefit with more intercations, like fighting the evil, cooperating, trading,etc... in that we need to aim to improve this game.


No you are incorrect. I can play WoW alone, I can play star wars online alone, I can play Star Trek online, alone, I can play Runescape alone.... You are confusing world impact of other with having to work with others. It is a game and it is my choice of how I choose to play it. Who are you to say what works for me or makes me happy?



sMartins wrote:
GamingRAM wrote:
sMartins wrote:this will lead to build "towns" like happened in real life,


Real life didn't have bots (they had slaves/serfs (bad joke is bad).


If people would live togethere bots would be useless most of the times...and so alts


No it would not. I have lived and worked in large villages. Real life comes about, people get tired yet such large places need constant maintainance or they fall apart. Some only like certain aspects of the game and dislike others. Im not a fan of botting but I do understand why they use them. Bots are here to stay in some form or another. You are quite naive on the assumption Human nature will be benevolent by forcing people together.


The solution for any Haven future rests on challenge. That requires hermits in the system. If the factions/warriors who enjoy combat are to ever have targets for long they need targets as well. Thus a way for people to disappear until found in later world and the warriors encounter things to siege. Hermits like their independence and free form so larger worlds offer that. You see either side needs larger worlds. It is the impatient who wish to burn through the game quickly that like smaller worlds. That way they have no challenge because anything not faction or allied to a faction is pushed out.

Haven is great when it has the options for more play styles than forced cooperation.
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Re: Make haven greater again

Postby Belliaum » Mon Feb 20, 2017 9:41 am

Great post LadyV!

Yes a larger World offers people to play the way they want and also offers the option for the devs to add more hidden features in the game.

In a 100/100 supergird World you could have all kinds of strange things to discover. In our current cramped World there aint much room for hidden mysteries.

I still like the idea of a new continent to be discovered with new types of animals and stuff maybe a northern continent with polar bears and a Southern with lions, all things for the future I guess.
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Re: Make haven greater again

Postby sMartins » Mon Feb 20, 2017 4:18 pm

Better not consider games you mentionated...btw of course I'm not saying living alone shouldn't be possible, simply giving incentives to live togethere would be only a good thing for this game......many features will work much better with more players interactions in a game where everything is driven by players, it's the best and only solution we could have.
Probably i'm one of those who will live alone even if harder and with disadvantages, cause I don't care at all.....but it would be even much more meaningfull and challenging living as an hermits, with huge deserted areas, etc......now pretty much everyone is an hermit, even village and realms are small or big, but always hermits community....
We need some incentives to have people clustered togethere. At their will of course.
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Re: Make haven greater again

Postby LadyV » Mon Feb 20, 2017 5:05 pm

sMartins wrote:Better not consider games you mentionated...btw of course I'm not saying living alone shouldn't be possible, simply giving incentives to live togethere would be only a good thing for this game......many features will work much better with more players interactions in a game where everything is driven by players, it's the best and only solution we could have.
Probably i'm one of those who will live alone even if harder and with disadvantages, cause I don't care at all.....but it would be even much more meaningfull and challenging living as an hermits, with huge deserted areas, etc......now pretty much everyone is an hermit, even village and realms are small or big, but always hermits community....
We need some incentives to have people clustered togethere. At their will of course.


You need incentives??? Being in a group is in it's self a huge incentive. You gather more quickly, can divide work, greater chances for resources finds and progress. Founding a village or kingdom is inherently easier with more people. Any extra incentives beyond that would be destabilizing the game even further. You would make factions and alliances the only option to compete. That would end the majority of gameplay in a month or two. Factions always hole up picking and choosing when and where to fight. That is the WoW model and every time people get tired of their update numbers fall massively. Haven has a decent base but rubberbanding interest will kill the game.

As for your hermit statement...ask yourself why people want to be hermits. Then try asking other hermits why they prefer being such. You will probably find Haven is a very unique community. :)
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Re: Make haven greater again

Postby sMartins » Mon Feb 20, 2017 5:26 pm

People are lazy and sucpicious, etc... they won't do anything untill you bring them for hand. As you said factions have already advantages, giving some incentives to community playing will not change that much for them.....but for example, if there was some incentives people like me maybe can choose to live with other people instead to live alone....I mean I know most of my neighbours, they are all cool people but pretty much we live all by ourself.....if there was a game mechanic that reward you to live togethere people would be more inclined to do so.....then once people is living in community, everything else comes by itself, cooperatning,specializations,fight togethere to defend the land, trades, etc....
The aim of the game design should lead to what is good for the gameplay and the game itself.....this game would work much better with small community "towns" all over the map.....instead of single players "hermits" all over the map.....
As already said if one choose to not live with other people it should be possible, but he will not have those rewards that have people that choose to cooperate....then it's a balance matter.
And for people with social problems, etc...I don't care at all.....living alone should be hard as in reality is, so you should be aware of that if you choose that route.....
And I don't care if people start to cry cause living alone they cannot have thousands of crops or animals etc...it's only a good thing, you cannot as an hermit and it's good thing for the gameplay also......
All we need is a clever way to allocate people together, or better to incentivate that....with playing characters...to avoid the usually craps that happen where a single player uses these benefit alone with an army of alts....and of course this is always the biggest problems, but a player alone, even if he has 100 alts cannot compete or fight with 10 real players....so we need to start from there.

This is a dumb example but I don't see huges drawbacks to that:
sMartins wrote:P.S. A dumb example about how this could be done for real, let's say it could be some certain resource with some magic in it.....let's say a big tree, so if you settle near this big tree you have some buff (here we need to think well how to balance things), but you could benefit of this buff only if you build some construction that allow that, but once you build that construction it will expand the radius of the big tree in that direction, so other people can build near by, etc...etc....here we have towns.


If you have better ideas how to do that, pls let us know.
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Re: Make haven greater again

Postby LadyV » Mon Feb 20, 2017 5:54 pm

@sMartins You are welcome to your thoughts. I disagree. This has all been discussed many times in the past.

I will say this. Realize people play differently, fun is relative to the person, the ideal always falls apart in reality, and diversity should always be welcome.

My point is and always has been forcing gameplay tears all those things down. If you want towns what is stopping you? Meet people, make friends, form a village, and maintain your area. If it resonates it will last.

Good luck with your discussion. I have said my piece and this has come up many times in the past. I applaud your passion but disagree.
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