GamingRAM wrote:sMartins wrote:this will lead to build "towns" like happened in real life,
Real life didn't have bots (they had slaves/serfs (bad joke is bad).
Belliaum wrote:Being brave before people have murder is not that impressive.![]()
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
sMartins wrote:LadyV wrote:sMartins wrote:You clearly don't know what you are talking about....this is not a single player game, if you don't want to bother with other people, change game.
MMO does not mean you have to interact with others. It merely means the world allows it.
MMO games, specially sandbox games are designed to have players interactions...that is their goal and the best way to have the game working properly.....when this doesn't happen it means something is broken, and many issues appears, alting, botting,etc...this game will only benefit with more intercations, like fighting the evil, cooperating, trading,etc... in that we need to aim to improve this game.
sMartins wrote:GamingRAM wrote:sMartins wrote:this will lead to build "towns" like happened in real life,
Real life didn't have bots (they had slaves/serfs (bad joke is bad).
If people would live togethere bots would be useless most of the times...and so alts
sMartins wrote:Better not consider games you mentionated...btw of course I'm not saying living alone shouldn't be possible, simply giving incentives to live togethere would be only a good thing for this game......many features will work much better with more players interactions in a game where everything is driven by players, it's the best and only solution we could have.
Probably i'm one of those who will live alone even if harder and with disadvantages, cause I don't care at all.....but it would be even much more meaningfull and challenging living as an hermits, with huge deserted areas, etc......now pretty much everyone is an hermit, even village and realms are small or big, but always hermits community....
We need some incentives to have people clustered togethere. At their will of course.
sMartins wrote:P.S. A dumb example about how this could be done for real, let's say it could be some certain resource with some magic in it.....let's say a big tree, so if you settle near this big tree you have some buff (here we need to think well how to balance things), but you could benefit of this buff only if you build some construction that allow that, but once you build that construction it will expand the radius of the big tree in that direction, so other people can build near by, etc...etc....here we have towns.
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