We need a new world

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Re: We need a new world

Postby infectedking » Tue Apr 04, 2017 2:03 pm

Ozzy123 wrote:You think that becouse its what Kenpachi makes you think, I had higher ql metal than DIS last world early on before we joined them and before we joined them this world we also had higher ql anvil in village with Rylehs, you can ask LadyGoo about that :P

I don't make anyone think anything, I just tell the truth when you're asking people to ask the Queen-of-Lies about truth... not very bright, you also bragged last world being like "I helped upgrade their shit so much more with my high ql b12" but what you didn't mention is that it came off of someone else so it wasn't that you had worked hard and getting it, but was just you taking credit for someone else's work, which really isn't a surprise coming from yourself tbh... ;)
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Re: We need a new world

Postby Colin500 » Tue Apr 04, 2017 2:27 pm

Imho it was too easy to achieve hql stuff this world, like legacy was more hardcore and that's what made it better.
Not gonna mention FEPs.
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Re: We need a new world

Postby simimi » Tue Apr 04, 2017 2:31 pm

jorb wrote:
Avu wrote:Game has no endgame and pvp as endgame does fuck all for most people. Quality grind without a way to officially brag about that grind is pointless.


Are there any other games that have an endgame?


Others game maintain the player challenge by a endless PVE progression, what I read in Ozzy post is that the only goal is to be able to kill a mamouth and thats all, the rest is grinding industry.
In WoW, all you do is traveling from lvl 1 mobs to lvl 2 etc with no end, and from armor tiers 1 to tiers 2 with no end, that is the back bone of an addictive game.
You put a lots of new animals but it look loke your goal is improve diversity, not making a new challenge to fight top player bordomness.
You should do chiken are Q1 to Q5, rabbits Q6 to Q10, and so on until the hardest mob, and when people start to farm this mob easely, create a new one they can hardely kill and who spawn less often.
The quality of the land would only afect the quality inside the range of the species.
Motivation to play is all about progression and never ending challenge IMO.
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Re: We need a new world

Postby Jalpha » Tue Apr 04, 2017 2:40 pm

That works but it's not the only model. Skill is another endgame grind, like in FPS for example. I've never thought about others.

Still content patches are a pretty big component even for FPS.
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Re: We need a new world

Postby Atamzsiktrop » Tue Apr 04, 2017 2:52 pm

this one is only like 4 months old XD
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Re: We need a new world

Postby shubla » Tue Apr 04, 2017 2:54 pm

Image
World resets weekly would make hnh really popular!
red line is what happens with weekly resets
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Re: We need a new world

Postby avros008 » Tue Apr 04, 2017 2:55 pm

Can we get anarchy world with no claim shield and reset in every 3 month?
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Re: We need a new world

Postby shubla » Tue Apr 04, 2017 3:01 pm

avros008 wrote:Can we get anarchy world with no claim shield and reset in every 3 month?

No claim shields, bashable palisade's. No nidbanes, no criminal timers. Crossroads.

Then these people could stop complaining.
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Re: We need a new world

Postby avros008 » Tue Apr 04, 2017 3:02 pm

shubla wrote:No claim shields, bashable palisade's. No nidbanes, no criminal timers. Crossroads.

Then these people could stop complaining.


Yeah and it will be more fun and competitive.
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Re: We need a new world

Postby Jalpha » Tue Apr 04, 2017 3:10 pm

I think if resets happened weekly people would get bored with them.
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