AntiBlitz wrote:still believe combat needs to be directional aoe combat thats just incredibly short, but has attacks that face in different directions or attack from different angles. Wind up times and such. I think this would crank up combat so much more and make it so much more interesting.
with directional aoe they could add so many interesting combat moves with out it being broken since its aim based.
taunts/blocks/moves that slow opponents down (which should be able to get blocked)/ a bow system that can actually work
only problem is latency from the server people with high ping would get fucked on.