Thoughts so far on W11

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Re: Thoughts so far on W11

Postby Burinn » Thu Feb 07, 2019 12:44 am

azrid wrote:
MightySheep wrote:This is one of those things where everyone is acting like they know something other people dont because they want to seem smart when really they are full of shit.

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Mightysheep confirmed dunked on.
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Re: Thoughts so far on W11

Postby Ozzy123 » Thu Feb 07, 2019 12:45 am

He was probably at 50% hunger level or something
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Re: Thoughts so far on W11

Postby waga » Thu Feb 07, 2019 12:50 am

Only thing he proved is that he wasn't at 300% bonus
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Re: Thoughts so far on W11

Postby MightySheep » Thu Feb 07, 2019 1:35 am

Burinn wrote:
azrid wrote:
MightySheep wrote:This is one of those things where everyone is acting like they know something other people dont because they want to seem smart when really they are full of shit.

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Mightysheep confirmed dunked on.

Yeah, except I also said
MightySheep wrote:quests are far too RNG

I guess I forgot to say "inb4 some idiot posts some extreme end of the spectrum and acts like he made a good a point".

Devs can just look at character database and take all the top 1% of character attributes and compare vs hunger bars. I'm pretty sure there won't be many 300%ers.

Trying to get feedback from this playerbase is pretty much pointless as threads like this shows.
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Re: Thoughts so far on W11

Postby Machenoid » Thu Feb 07, 2019 3:04 am

The implementation of Oceans were a good and necessary development. Hopefully the majority of players end up on a continent with neighbors equally suited to their own gameplay style -- peaceful farmer or murderous hobo.

Hopefully the larger groups will find their island and make a fortress vault and leave most of the rest of us the hell alone. (Yeah sure)
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Re: Thoughts so far on W11

Postby Ants » Thu Feb 07, 2019 11:29 pm

I'm kinda worried about how trade will work this world. It's gonna suck to have to travel several hours to reach markets on other continents.
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Re: Thoughts so far on W11

Postby shubla » Thu Feb 07, 2019 11:34 pm

Ants wrote:I'm kinda worried about how trade will work this world. It's gonna suck to have to travel several hours to reach markets on other continents.

Trading was good in legacy. Lots of trade threads on forum etc.

last world?
There was one market where everyone just teleported to and bought stuff from stalls.

No other markets.
100% monopoly on one market.
Everyone just teleported by using charters....
Not fun!

Maybe there will be merchant ships that you can order stuff from other markets and stuff if you are too lazy to go yourself?
When there is demand there will be supply!

Multiple currencies may be cool too.
But I fear that it wontt happen, currently it is just too easy to make a shit ton of coins. Except if you make them from rare metals, such as gold.
Devs should seriously implement some way to identify coins. Each coin should say when it was forged at least, maybe even have unique ID "coin 323258, forged on 527th day" or something. Maybe its a bit ugly, coins dont really have ID numbers anyway. But we could have paper money that has unique, increasing ID for each bill.
Last edited by shubla on Thu Feb 07, 2019 11:37 pm, edited 1 time in total.
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Re: Thoughts so far on W11

Postby Aceb » Thu Feb 07, 2019 11:36 pm

shubla wrote:last world?
There was one market where everyone just teleported to and bought stuff from stalls.


Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.
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Re: Thoughts so far on W11

Postby shubla » Thu Feb 07, 2019 11:38 pm

Aceb wrote:
shubla wrote:last world?
There was one market where everyone just teleported to and bought stuff from stalls.


Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.

In cF its all passive trading because people use stalls. Very boring.

In legacy you had to actively trade with the other guy.
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Re: Thoughts so far on W11

Postby Aceb » Thu Feb 07, 2019 11:39 pm

shubla wrote:
Aceb wrote:
shubla wrote:last world?
There was one market where everyone just teleported to and bought stuff from stalls.


Yeah, I remember people on legacy porting even faster than to CF by using some village or hearthfire mechanic. Don't remember exactly, there was more market W10 but only one was big and SUCCESFUL enough to have any meaning.

In cF its all passive trading because people use stalls. Very boring.

In legacy you had to actively trade with the other guy.


You're actually wrong here. People actively traded outside of barter stands as well, usually with lower prices. You just don't see that. Especially because of discord. Wrong assumptions, wrong conclusions.
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