When?

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Re: When?

Postby iamahh » Mon Jul 22, 2019 5:01 pm

asking for easy siege is the new asking for whype
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Re: When?

Postby Astarisk » Mon Jul 22, 2019 5:27 pm

jorb wrote:When will Haven be great again? When will Mexico pay for the wall?

Haven will be great again when the MHGA hat reappears into the store as a bundled packaged with the dev's suck sign ¦]
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Re: When?

Postby Headchef » Mon Jul 22, 2019 5:35 pm

iamahh wrote:asking for easy siege is the new asking for whype


You most likely have no clue what you're talking about, in current state it's completely impossible but you don't know why so don't even bother replying. Has nothing to do with time either, the siege chess system is flawed as fuck.
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Re: When?

Postby Ants » Mon Jul 22, 2019 6:09 pm

SnuggleSnail wrote:
If you nerds wanna actually make suggestions that would reduce the power/need to bot, that'd probably be a more worthwhile route, example:
1) Remove anvil spiraling. Completely.
2) Uniform quality growth is cancer, and should be removed or crops just given a static + X quality per cycle. Humans cannot possibly raise crop quality in a meaningful way iin farming's current iteration
3) Pepper still required in stupid amounts on a village level, reduce the number of dried pepper duped required for 1 pepper to 1
4) White truffles are retarded OP, and can't reasonably be obtained in quantities required manually. Either remove them, or make them more common
5) Only allow 1 gem to be studied at any given time, instead of like 8. It's not reasonable to maintain 1 of every gem at all times, but maintaining 1 gem is
6) Decrease the rarity of, or the value of heavily botted animals (whales, conches, any highQ node)
7) Remove bone clay from potter's clay recipe, since I'm guessing 90%+ of all fine clay is botted
8) Remove the softcap from cheese racks (the bot to make/move them already exists. Fucking called it btw)
9) Remove breeding quality stat from animals. With current satiations, there is no use for the number of animals required to raise quality anywhere near optimally. Removing BQ would significantly reduce the number of animals needed, and by extension the amount of farm botting needed
10) In general increase the quantity/ease with which one can create perry/cider


Best reply in the thread. We need more suggestions like that.

Kaios wrote:“Too easy bottable boring ass metal upgrades” lmao but all of you losers are happy to take tokens or cash in payment for that shit though. If this game never gets to a better position I can promise you it will be due to players like yourself, AD, Dis, even Hedgehugs are guilty of it. You can all get fucked, that’s about what you deserve.

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Re: When?

Postby Astarisk » Mon Jul 22, 2019 7:41 pm

Headchef wrote:
iamahh wrote:asking for easy siege is the new asking for whype


You most likely have no clue what you're talking about, in current state it's completely impossible but you don't know why so don't even bother replying. Has nothing to do with time either, the siege chess system is flawed as fuck.

I don't know about that, I think you guys just want insanely easier siege so you can succeed. We've done "impossible" sieges in the past -- sieging should be hard as it amounts to ruining another players time and work. It should not be something that is easy to pull off on a whim.
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Re: When?

Postby bmjclark » Tue Jul 23, 2019 12:30 am

Most powerful faction wants siege to be easy. More at 11.

Siege has been borderline impossible since like world 4 and it's been fine. Sieges in legacy were extremely, extremely rare. I dunno why we're just now acting like this is a new thing. Oh right, it's because it's ADs first time being in a real powerful position and they're just realizing it's always been this way.
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Re: When?

Postby MightySheep » Tue Jul 23, 2019 2:03 am

even tho this meme thread its actually not

I think most people would agree with all points made except regarding siege, most people dont want siege, personally I think pvp is boring without it but ppl like bmjclark are probably majority

all those changes would definitely make next world suck less tho
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Re: When?

Postby SnuggleSnail » Tue Jul 23, 2019 2:20 am

Meteorite-like events are bad because they force large coalitions in the same way anvil spiraling does
Though I suspect you're right, and I'm the minority opinion on that
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Re: When?

Postby Kaios » Tue Jul 23, 2019 11:35 am

bmjclark wrote:Most powerful faction wants siege to be easy. More at 11.

Siege has been borderline impossible since like world 4 and it's been fine. Sieges in legacy were extremely, extremely rare. I dunno why we're just now acting like this is a new thing. Oh right, it's because it's ADs first time being in a real powerful position and they're just realizing it's always been this way.


Doesn't even make sense to call them AD when referring to them in this manner, AD was a dominant faction in legacy but now I don't think it's comprised of the same type of players. Seems like a bunch of kids now.
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Re: When?

Postby Zentetsuken » Tue Jul 23, 2019 12:26 pm

Kaios wrote:
bmjclark wrote:Most powerful faction wants siege to be easy. More at 11.

Siege has been borderline impossible since like world 4 and it's been fine. Sieges in legacy were extremely, extremely rare. I dunno why we're just now acting like this is a new thing. Oh right, it's because it's ADs first time being in a real powerful position and they're just realizing it's always been this way.


Doesn't even make sense to call them AD when referring to them in this manner, AD was a dominant faction in legacy but now I don't think it's comprised of the same type of players. Seems like a bunch of kids now.


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