Is the game dying already due to group/faction murder hobos?

General discussion and socializing.

Re: Is the game dying already due to group/faction murder ho

Postby mulamishne » Fri Nov 22, 2024 8:50 pm

I won't waste the time to explain why you're wrong personally, but just try it out please. This is one of the cases where you are spreading misinformation.
User avatar
mulamishne
 
Posts: 557
Joined: Fri Apr 21, 2017 8:35 am

Re: Is the game dying already due to group/faction murder ho

Postby Kaios » Fri Nov 22, 2024 9:20 pm

It's not misinformation when you're discussing unknown or unintended mechanics/side-effects. That really was the case in legacy when it came to movement, but I did just test it out and for the most part it seems like it is true that there is little to no difference in speed variation between a character that is clicking frequently and one moving for a prolonged period without clicks. I only tested this with running though, not in boats and not while in combat. To me it seems like the player with the least amount of clicks is still going to be the one maintaining their distance or catching up, but the difference is very slight and it is certainly less glaring than how it used to be.

Perhaps moving by attempting to attack a player or using chase still has some variance, but I would have to test that out as well to be sure.

I'm not sure why you're denying that movement was ever like that, or maybe you simply didn't know. I will happily admit being wrong about it because it wasn't a good way for movement to work, so if it's resolved I'm glad. The entire point was about how obscure such mechanics are, wasn't even trying to give advice. In general, prioritizing shift clicking over spam clicking in combat is sound advice in any case.

The whole argument could have been avoided if you toned down the autism a bit and used your words.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Is the game dying already due to group/faction murder ho

Postby ErdTod » Sat Nov 23, 2024 1:40 am

In my opinion, problem with learning PvP for most of non-PvP player base is that PvP is neither fun nor engaging. Been engaged in unsolicited PvP almost every world, and every time it felt shitty. The whole "gotta carry 100l water" thing is plain bad, fighting a disposable warrior alt doesn't feel rewarding at all, having multiple people fight you at the same time provides massive advantage to them (which is prolly realistic, but not fun) and if you are not the casual pvp enjoyer all you get from a PvP engagement is prolly some nasty wounds that gonna take a lot of time to heal. + if you are the one being ganked, chances are you're much less prepared - maybe you're not wearing enough armor, not carrying enough water or maybe you're stuck with some fukken bindles in you hands and gotta dump your inventory while someone's actively is shoving a sword up your arse.

PvP is only fun if you are a griefer and is not fun if you do it for any other reason.
User avatar
ErdTod
 
Posts: 553
Joined: Wed Sep 21, 2011 7:53 pm

Re: Is the game dying already due to group/faction murder ho

Postby MightySheep » Sat Nov 23, 2024 7:57 am

Erdtod it's fine to not like pvp I totally get not liking pvp in this game but it's a pvp game so it's just frankly dumb as fuck to pretend otherwise instead of just learn the extremely simple steps to stay alive.

100l water? Most non pvp players dont even gets through 1 waterskin. A chase that'd use up all the waterskins on a beginner hunters belt is almost nonexistent. Just learn to run over speed boosts and click rabbit's it's not rocket science. The alternative is bitching on forum like as though the game gonna change if that's somehow a consolation.

No shit winning is fun and losing isn't fun. Same in any game why would being a victim be fun? Try not being the victim?
User avatar
MightySheep
 
Posts: 2153
Joined: Fri Jul 22, 2011 1:18 pm

Re: Is the game dying already due to group/faction murder ho

Postby Kaios » Sat Nov 23, 2024 12:29 pm

lol come on man people are entitled to their opinions, if you read the mmorpg reddit thread that was posted around when the steam release occurred or some of the steam reviews you would realize playing this game for anything other than the pvp is a fairly common sentiment.

There are way more players doing a multitude of other activities in the game without ever participating in or enjoying the player versus player combat. The combat mechanics truly do suck eggs.

Even in many of the positive steam reviews they point out issues like poor pvp/combat mechanics, toxic community, useless default client, monotonous progression, and so forth.

mulamishne wrote:I won't waste the time to explain why you're wrong personally, but just try it out please. This is one of the cases where you are spreading misinformation.


oh and Garen do you only come to the forum to echo everything your master tells you to or do you have a brain capable of formulating your own thoughts?
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Is the game dying already due to group/faction murder ho

Postby synntax33 » Sat Nov 23, 2024 3:27 pm

I'm just gonna throw out the idea that while this game has pvp that doesn't make it the whole reason for the game. The entire catalog of items in Haven don't feel like they are intended to be churned into one big pvp paste. It's pvp allowable sure. I've never put water skins on my hunters belt because the hot swappable tool feature is too useful to me to waste. But I don't leave my walls with the intention of engagement either not do I use alts. There are like 12 people constantly posting onhere that are all about pvp and 1200 that are not posting so it's hard to see what play style the majority take.

That being said, how beneficial/detrimental would it be if pvp or murder were tied to realms or kingdoms, as in needing a royal pass to outright kill or whatever, like buchaneers? Just a thought, it would perhaps push murder to a point where realms have been established? Might change how scents work tho, adding a realm specific flavor to grieving? Just a thought
User avatar
synntax33
 
Posts: 147
Joined: Mon Aug 22, 2011 5:48 pm

Re: Is the game dying already due to group/faction murder ho

Postby Uriel » Sat Nov 23, 2024 4:17 pm

synntax33 wrote:I'm just gonna throw out the idea that while this game has pvp that doesn't make it the whole reason for the game. The entire catalog of items in Haven don't feel like they are intended to be churned into one big pvp paste. It's pvp allowable sure. I've never put water skins on my hunters belt because the hot swappable tool feature is too useful to me to waste. But I don't leave my walls with the intention of engagement either not do I use alts. There are like 12 people constantly posting onhere that are all about pvp and 1200 that are not posting so it's hard to see what play style the majority take.

That being said, how beneficial/detrimental would it be if pvp or murder were tied to realms or kingdoms, as in needing a royal pass to outright kill or whatever, like buchaneers? Just a thought, it would perhaps push murder to a point where realms have been established? Might change how scents work tho, adding a realm specific flavor to grieving? Just a thought

Fighting people must be allowed all time for various reasons (someone is trolling You, resources etc). But one thing should be re-worked = cost of attacking/KO/murdering someone. There is none atm really. There should be a mechanic that will make people think 2 times before attacking someone and no just attacking on sight everyone (like reducing FEP/LP/EXP gain for longer time after any criminal act).
User avatar
Uriel
 
Posts: 735
Joined: Fri May 28, 2010 5:00 pm

Re: Is the game dying already due to group/faction murder ho

Postby dafels » Sat Nov 23, 2024 4:29 pm

Is the game dying already due to group/faction murder hobos?


No
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: Is the game dying already due to group/faction murder ho

Postby Mepp » Sat Nov 23, 2024 5:36 pm

Actually the game is doing well. 1500 players online. 8-)
Mepp
 
Posts: 109
Joined: Sun Sep 01, 2024 3:45 pm

Re: Is the game dying already due to group/faction murder ho

Postby Kaios » Sat Nov 23, 2024 5:42 pm

I don't think the card system that combat uses is at all fitting for real-time combat. Putting points in to attack/defense cards, the restorations, and maneuvers are all reminiscent of old turn-based RPG or card game combat/duelling mechanics.

Here's an example from a game I tried out awhile ago, Broken Ranks:
https://www.youtube.com/watch?v=IusYRXeGPTE

Limited number of action points that go into the various attacks and defenses which can be modified on your turn throughout battle, and how you use them depends on what you're fighting. Sounds a lot like the card system in Haven & Hearth, right? Except that it's turn-based combat. So why are they trying to infuse turn-based mechanics in to a real-time combat system? It doesn't make any sense.

Considering the Holmgang idea as another reference, though it may not have been their idea originally, it really seems like their vision for combat revolves around games that utilize turn-based strategies and tactics.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: BLEX [Bot], Claude [Bot] and 5 guests