Robben_DuMarsch wrote:Not enough people even tried this world for it to peak slightly past 1k.
It's hard to point to any of the gameplay or mechanical changes as responsible, except insofar as there were few communicated and the only ones forecast seemed to suggest they were catering to only PvP focused players.
The decision for most players to skip the world happened before the world even started, before anyone tried any of the balance changes.
I'm sure you're right, though in my opinion I don't think there's any question about it at this point as the world structure quite literally caters to a PvP-focused play style.
My main gripe isn't really with any particular change, but rather the lack of changes combined with something as arbitrary as speeding up time. It doesn't take a genius to see the sort of consequences that may come along as a result of that so they either did it knowing full well exactly what would happen with regard to something like rushing criminal skills or they simply did not give enough of a shit to consider such possibilities at all. Not to mention the impact changing time has on other various mechanics.
There still isn't even an early game method for reducing red opening, a player without a defensive move for reducing red (which is the majority of them for now I would imagine) is pretty much screwed against anyone actively seeking pvp.