Content deny strategy

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Re: Content deny strategy

Postby jorb » Fri Jan 30, 2026 11:48 am

SnuggleSnail wrote:It's obscenely retarded ... when safepalis/thicket/skiis/sleds/sleighs/rageless fighters/steel locks are in the game


Bruv, I built this game, clearly my 'tard levels — the original "free serum testosterone levels" — are masculinely high.

... but let's drill into these a bit.

  • Rageless fighters/Safepalis: I guess the point here is that we dislike the Rage change from 16.1, and fair enough, it was meant as experimental. I don't quite like the distinction between visitor gates and non-visitor gates, and should like to see that removed. Should we, quite simply, make all gates visitor gates, without further qualifiers? Is there no case to be made for a sprucecap protection program, and no conceivable, good, mechanic, by which noobs can be eased into the game? I love that the predatory gameplay exists, and consider it a core feature, but I feel that I struggle a bit to maintain a healthy eco-system. Tragedy of the commons and such! "If I don't kill this sprucecap, someone else will"! To be sure, alts being useful is also a problem, so new characters should arguably be trivial to kill proper. You see my design problem, I trust? Help me help you!
  • Steel locks: Agree that locked buildings are prolly a bit cancerous, quite simply. I think this could be changed without too much controversy.
  • Sleighs/skis/sleds: Mostly a winter problem, and I have found that to be a mitigating circumstance as I don't know that I mind that a part of the year is really dangerous. The obvious fix would be to have "Rawhide!" hit these badbois, and we have considered that a couple of times, but not acted on it. Could add a timer to mounting the sled in particular, or w/e.
  • Thicket: No love for that change either, I take it? I quite enjoy this mechanic conceptually, and would love to see a good explanation of why it is bad.
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Re: Content deny strategy

Postby DDDsDD999 » Fri Jan 30, 2026 12:39 pm

jorb wrote: Is there no case to be made for a sprucecap protection program, and no conceivable, good, mechanic, by which noobs can be eased into the game?

Noobs die because they don't know all of the stupid things that can cause them to be killed. People that know what they're doing don't die to: swimming into water when a bad man can ko them with a battle-axe, accumulating high wounds to random garbage like picking beehives (avoided by using alts) then proceeding to get cleaved, or going outside when wounded (use alts to do stuff in the meanwhile) in general. Also you made murder a guessing game of "how much hp does my target have", but it's easier to guess a noob's hp, and also extremely easier to full cleave a low stat player.

But the biggest problem is noobs can't run away from big bad pvpers, because they don't have practice running, drinking, clicking kritters, and they don't carry enough food/water to run far enough. But to the pvpers, running away is so trivial that pvp is entirely consensual for anyone moderately competent. Then you added perfect safepalis buildable everywhere, and made every thickets basically give a random chance to let you hearth away from any pvp encounter, and it makes even pretty bad pvpers never get KO'd.

tldr: this thread viewtopic.php?f=48&t=77013 with a combat rework, and fix the noob-trap death mechanics
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Re: Content deny strategy

Postby SnuggleSnail » Fri Jan 30, 2026 1:10 pm

SnuggleSnail @ viewtopic.php?f=48&t=79753&p=963909&hilit=always+died#p963905 wrote:You only lose 18 or 19% as is.

Nerds have been begging on the forums for just 1 more concession to make things safer for 15 years. The game has gone from "you get KOed, you die", anybody with 700ish strength being able to bash into your pali to kill you/break your shit, and needing to keep rams inside your walls to counter siege, to:

Nowadays I have not died to PVP outside of crashes/bugs in like 10 years because everything is so neutered, in spite of being literally the most consistently aggressive retard on the server. Also they literally removed siege from the game. I don't think the unique appeal this game has can survive many more "just 1 more concessions" without """losing its soul""" or some gay shit, if it hasn't already

Some or maybe even most of these concessions probably are probably very nice QoL with minimal impact, but in aggregate? So fucking boring. I would give up so much QoL for something interesting to occasionally happen, instead of quitting on week 4 every world because all that's left is tedium without risk or interesting events breaking up the monotony


I'm not rly willing to write an essay explaining how every little mechanic is abused for the 1 week per year you've decided to care. Maybe fix the old blatantly broken stuff people have already explained to you 100 times before asking for more effort put forth to explain the new blatantly broken stuff

it's also kinda sad/funny that your "obvious fix" to winter being for rawhide to hit everything, when it has been explained time and again why precisely that wouldn't work lol
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Re: Content deny strategy

Postby Dawidio123 » Fri Jan 30, 2026 3:41 pm

*Looks into the camera*
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Re: Content deny strategy

Postby Ardennesss » Fri Jan 30, 2026 3:44 pm

Friendly reminder that it's 2026 and there exist no less than a dozen better ways to aggregate and discuss ideas other than a forum using technology that was created when I was 9. Perhaps there was a reason Hammerting made you create a discord account jorb? Hm?
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Re: Content deny strategy

Postby Ozzy123 » Fri Jan 30, 2026 3:54 pm

jorb wrote:
We tried a while back to introduce a rate-limit timer on stealing from k/os, but that was apparently highly controversial. Would not mind making changes here, but would also love to see some buy-in from the communitaah.


I don’t think it’s controversial at all, it’s a good change, you’re just taking suggestions from people that would rather abuse a bug than report it, maybe you should consider not taking advice on making the game better from people that got nuked for trying to make it worse?

Nightdawg has a point, many veterans gave up on trying to post their ideas because they just get ignored, unfortunately

Also, remove speedbuffs
Also, make PVE not cheeseable
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Re: Content deny strategy

Postby Zentetsuken » Fri Jan 30, 2026 3:57 pm

I've never abused a bug in the 15 years I have played this game.


Remove PVP entirely.
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Re: Content deny strategy

Postby caz » Fri Jan 30, 2026 4:01 pm

Dawidio123 wrote:*Looks into the camera*
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Re: Content deny strategy

Postby SnuggleSnail » Fri Jan 30, 2026 4:02 pm

Ozzy123 wrote:you’re just taking suggestions from people that would rather abuse a bug than report it


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xir, I would unironically like an apology
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Re: Content deny strategy

Postby Ozzy123 » Fri Jan 30, 2026 4:20 pm

1. 7 year old screenshoot
2. u know we joke about all kinds of things on the discord
3. imo ddosing someone is lowkey less gay than manipulating devs into making the game suit you more even tho you know you make the game itself worse for everyone else
4. you’d 100000% intentionally crash someone to kill them, hows that different from ddosing really

i wasn’t even targeting you in my post but a lot of yall would unironically accept an action>kill button from devs and feel good about winning

agi equalization was my idea. ua equalization was also my idea and probably a bunch of other shit that i forgor but i never tried to make devs change the game for me

that being said, remove speedbuffs
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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