SnuggleSnail wrote:It's obscenely retarded ... when safepalis/thicket/skiis/sleds/sleighs/rageless fighters/steel locks are in the game
Bruv, I built this game, clearly my 'tard levels — the original "free serum testosterone levels" — are masculinely high.
... but let's drill into these a bit.
- Rageless fighters/Safepalis: I guess the point here is that we dislike the Rage change from 16.1, and fair enough, it was meant as experimental. I don't quite like the distinction between visitor gates and non-visitor gates, and should like to see that removed. Should we, quite simply, make all gates visitor gates, without further qualifiers? Is there no case to be made for a sprucecap protection program, and no conceivable, good, mechanic, by which noobs can be eased into the game? I love that the predatory gameplay exists, and consider it a core feature, but I feel that I struggle a bit to maintain a healthy eco-system. Tragedy of the commons and such! "If I don't kill this sprucecap, someone else will"! To be sure, alts being useful is also a problem, so new characters should arguably be trivial to kill proper. You see my design problem, I trust? Help me help you!
- Steel locks: Agree that locked buildings are prolly a bit cancerous, quite simply. I think this could be changed without too much controversy.
- Sleighs/skis/sleds: Mostly a winter problem, and I have found that to be a mitigating circumstance as I don't know that I mind that a part of the year is really dangerous. The obvious fix would be to have "Rawhide!" hit these badbois, and we have considered that a couple of times, but not acted on it. Could add a timer to mounting the sled in particular, or w/e.
- Thicket: No love for that change either, I take it? I quite enjoy this mechanic conceptually, and would love to see a good explanation of why it is bad.








