czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
Felkin wrote:He's implying making it easier for people who have less free time to keep up with those who have loads. Currently, most MMOs have adopted this concept of daily quests and instances having 24h cooldowns, which make up the main portion of all potential gain in a single day of playing the game.
czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
FerrousToast wrote:czaper2 wrote:We're talking about the broken fate mechanic in this thread not the broken lore mechanic.
I'm pretty sure they are interconnected, and I've found plenty of shit that I'm able to see, though my exploration and perc are fairly low still. as near as I can tell, the mechanic is don't do the same shit over and over again or you will get rapidly diminishing returns.
CaptainMidget wrote:I now understand the fate system, and I quite thoroughly enjoy the idea of it.
OMG!!!!11 curios suck!!!1
jorb wrote:CaptainMidget wrote:I now understand the fate system, and I quite thoroughly enjoy the idea of it.
Someone give this man a cookie.
CaptainMidget wrote:I hope people understand and realize how the curios based on the fate system VALUE will rocket in trade.
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