
Turns out newbies do let you walk right up to them... Luckily I'm not a dickhead.
Probably should be in big letters in the great newbie guide Sevenless wrote, don't let this happen.
banok wrote:NaoWhut wrote:using defensive cards while not in combat,
however that's retarded
Explain using actual reasons why you think that. Bearing in mind that I already said IP gain would not be possible without a target.
The only reason I can think of is PvE, but surely you could make animals start with some defenses up when they are aggro'd.
NaoWhut wrote:The alternative with the suggested idea that
i shot down is this : I make a robot that plays
the game for me. It always has all my defense
cards up, and it will fight back when if i am
to be attacked.
Now i make 10 of those bots and put them in
a cave outside your base with an added bit that
auto aggro's anyone not in party and kills them.
???
Hervarth wrote:
Turns out newbies do let you walk right up to them... Luckily I'm not a dickhead.
Probably should be in big letters in the great newbie guide Sevenless wrote, don't let this happen.
NaoWhut wrote:banok wrote:NaoWhut wrote:using defensive cards while not in combat,
however that's retarded
Explain using actual reasons why you think that. Bearing in mind that I already said IP gain would not be possible without a target.
The only reason I can think of is PvE, but surely you could make animals start with some defenses up when they are aggro'd.
Did you not read the rest of what i said?NaoWhut wrote:The alternative with the suggested idea that
i shot down is this : I make a robot that plays
the game for me. It always has all my defense
cards up, and it will fight back when if i am
to be attacked.
Now i make 10 of those bots and put them in
a cave outside your base with an added bit that
auto aggro's anyone not in party and kills them.
???
Along with the fact that it would make the
aggressor even more heavily advantaged, bots
would become necessary to keep your defenses
up 24/7 in case someone rolled up on you... the
list goes on and on
NaoWhut wrote:bots would become necessary to keep your defenses up 24/7 in case someone rolled up on you
maze wrote:and at that I would not wanna make the coding that runs 10 bots off the same computer.
g1real wrote:maze wrote:and at that I would not wanna make the coding that runs 10 bots off the same computer.
I just wanted to clarify here that you can do this perfectly fine, since they are bots, they don't need graphical elements rendered to help them traverse the game.
They could just send and receive packets for all you want to.
Hervarth wrote:NaoWhut wrote:bots would become necessary to keep your defenses up 24/7 in case someone rolled up on you
this is why banok's idea is bad, really. either a cooldown or one block up automatically when starting combat is the solution, imo.
NaoWhut wrote:[
Did you not read the rest of what i said?NaoWhut wrote:The alternative with the suggested idea that
i shot down is this : I make a robot that plays
the game for me. It always has all my defense
cards up, and it will fight back when if i am
to be attacked.
Now i make 10 of those bots and put them in
a cave outside your base with an added bit that
auto aggro's anyone not in party and kills them.
???
Along with the fact that it would make the
aggressor even more heavily advantaged, bots
would become necessary to keep your defenses
up 24/7 in case someone rolled up on you... the
list goes on and on
maze wrote:you'd pay for 10 accounts just to camp outside you base? free accounts? you'd have 35 bot accounts. sure the low UA and all that...but even me who likes making bots. would not wanna go throught the coding to make such bots. and at that I would not wanna make the coding that runs 10 bots off the same computer. maybe FAR down the road some no lifer might make something like that.
but it would be so easy to stop person from making so many bots like that no coder would even wanna do it.
banok wrote:NaoWhut wrote:[
Did you not read the rest of what i said?NaoWhut wrote:The alternative with the suggested idea that
i shot down is this : I make a robot that plays
the game for me. It always has all my defense
cards up, and it will fight back when if i am
to be attacked.
Now i make 10 of those bots and put them in
a cave outside your base with an added bit that
auto aggro's anyone not in party and kills them.
???
Along with the fact that it would make the
aggressor even more heavily advantaged, bots
would become necessary to keep your defenses
up 24/7 in case someone rolled up on you... the
list goes on and on
Okay first I just want to point out the irony that you criticise me for not using proper punctuation, and you post like this![]()
Secondly your bot army scenario is pretty far fetched considering before it was "obviously retarded idea" or whatever. plus how does my idea change this elaborate scenario, it doesn't change your ability to put autoaggrobots outside a cave, it only means I can put defenses up before I go out of cave and so makes your scenario at least counterable with scouting. also you can shoot a bow outside of aggro range, no?
if you spot someone on minimap well before they are in aggro range currently. you have plenty of time to put up defenses when you hear the white player alarm go off. durations arent really long enough to give aggressor any advantage as far as I can predict, however currently agressor for sure has more advantage.
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