burgingham wrote:Well apologies for the somewhat short comment on it. Was just a replique on the old quote you always throw at me whenever we talk
I think this is the first time I mentioned it :S... (also the first time we have "talked" since you threw that at me

What I meant is that ganks of random folks who try to engage in social interaction come with absolutely no cost in this game. Thus people are abusing that. If your area is peaceful and neighbours actually meet outside their walls to sit and have a cup of tea then they were just lucky they did not encounter such ganks yet. It is outright dangerous to do such things. Which is why I called your neighbourhood larpers.
You also called me "naive", which was the part I found insulting; I'm well aware of the risks involved since I have been killed in ganks several times in previous worlds. Its easier to get away now if someone does try to gank you since water q doesn't matter so much. Generally in this world I find it very worthwhile to socially interact, we have collaborated with neighbours on several projects, and it is fun, I am 95% a larper. Being called a larper is not my issue with what you said

I totally agree it would be nice if there was a cost to trying to kill me beyond me being able to kill you.
I even admire their actions I guess, because I would love for this to become a reality in game. There was no insult in my words even if you took it as such. This is also why I love the kingdom idea so much and it actually fixes some major flaws with current gameplay. Probably the biggest one. So it is the fix the devs should focus on the most. In case you didn't think the idea through: This fixes travelling and trade too. There will be barter stands again with this and safe road zones. It fixes combat too allowing it to take place at even levels only now.
Sure, if it is all implemented at the same time.