DiS abusing the system with 6 Vclaims around an inner Vclaim

General discussion and socializing.

Re: DiS abusing the system with 6 townbells around an inner

Postby sabinati » Mon Mar 07, 2016 3:47 pm

Your slaem is showing, OP
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: DiS abusing the system with 6 townbells around an inner

Postby VDZ » Mon Mar 07, 2016 4:00 pm

shubla wrote:Townbells? Please get out of haven you salemite.


I was wondering if that was something new added this world, made with a resource I hadn't discovered yet. I am disappointed now.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: DiS abusing the system with 6 townbells around an inner

Postby Patchouli_Knowledge » Mon Mar 07, 2016 4:47 pm

In honestly, I (and about 40% of the veterans) expected something like this would happen. In fact Neptjunoue did something similar but using the "border" claim as an XMPP detector (back when someone causing scents on your persinal claim will cause the game to message you on another message client allowing you to be aware of a threat even when offline).

Also in a sense it is starting to resemble the same concept behind building gauntlet hearthvaults in legacy. The concept is that you need to destroy a small section of a wall just to move forward before abandoning that ram to build another because a statue makes it impossible for the ram to proceed but allow you to to proceed. This kind of vault requires several rams and several days to break through if the culprit is unaware,
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: DiS abusing the system with 6 townbells around an inner

Postby rye130 » Mon Mar 07, 2016 4:56 pm

Patchouli_Knowledge wrote:The question is has Dis (if this is Dis) filed a report prior to making this?


viewtopic.php?f=48&t=46809

Abusing the new siege system in a similar fashion was discussed basically immediately after release. Donut villages with multiple layered walls protected by multiple different claim shields I believe is the heaviest abuse of it possible atm, though I have some theories about other possibilities.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: DiS abusing the system with 6 townbells around an inner

Postby Kaios » Mon Mar 07, 2016 5:19 pm

This got me thinking actually, if I just have one village claim and I want to extend it several map grids in any direction won't that just mean someone can build catapults or rams further away from the main village and destroy structures where nobody can see causing damage to the entire shield? Kind of seems like a pretty big issue there preventing anyone from meaningfully extending their village claims and pushing them towards more exploity methods such as this or requiring each nearby resource they own to be individually claimed.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: DiS abusing the system with 6 Vclaims around an inner Vc

Postby NaoWhut » Mon Mar 07, 2016 5:34 pm

in the next update :

Nearby villages drain authority from
each other and create an area of
enhanced decay!
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: DiS abusing the system with 6 townbells around an inner

Postby rye130 » Mon Mar 07, 2016 5:36 pm

Kaios wrote:This got me thinking actually, if I just have one village claim and I want to extend it several map grids in any direction won't that just mean someone can build catapults or rams further away from the main village and destroy structures where nobody can see causing damage to the entire shield? Kind of seems like a pretty big issue there preventing anyone from meaningfully extending their village claims and pushing them towards more exploity methods such as this or requiring each nearby resource they own to be individually claimed.


Yes, but you could banner far away, then cut of the banners in the middle if it really mattered. Generally making a new idol is just a better idea all together.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: DiS abusing the system with 6 Vclaims around an inner Vc

Postby earllohst » Mon Mar 07, 2016 5:38 pm

It's not an abuse they spent tons of time to build all the pali, claims, and set everything up it took a lot of time.

One quick fix that I can think of is to add HP and Regen to main village claim shield for every new banner and statue, make it so the amount of shield and regen equals if not better the current alternative or making hexagon vclaims.

Second way just simply shrink all vclaims default area by 1 tile off each sides, then make a minimum range to build vclaims near already existing one like pclaim. This will render the hexagon useless completely. (andalso ruin everyone else's day who built their pali on the vclaim area border).
User avatar
earllohst
 
Posts: 163
Joined: Fri Sep 05, 2014 9:46 pm

Re: DiS abusing the system with 6 townbells around an inner

Postby Patchouli_Knowledge » Mon Mar 07, 2016 5:38 pm

rye130 wrote:Abusing the new siege system in a similar fashion was discussed basically immediately after release. Donut villages with multiple layered walls protected by multiple different claim shields I believe is the heaviest abuse of it possible atm, though I have some theories about other possibilities.


I believe there are a lot of scenarios that both of us are thinking on the same wavelength. But I think you are more qualified than I am due to more experience (plus Stardew Valley got its mitts on me).
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: DiS abusing the system with 6 townbells around an inner

Postby NaoWhut » Mon Mar 07, 2016 5:49 pm

Patchouli_Knowledge wrote:
rye130 wrote:Abusing the new siege system in a similar fashion was discussed basically immediately after release. Donut villages with multiple layered walls protected by multiple different claim shields I believe is the heaviest abuse of it possible atm, though I have some theories about other possibilities.


I believe there are a lot of scenarios that both of us are thinking on the same wavelength. But I think you are more qualified than I am due to more experience (plus Stardew Valley got its mitts on me).


isnt that a carebear game? o.o
ImageImage
User avatar
NaoWhut
 
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 46 guests