Patchouli_Knowledge wrote:There is the beginning of world 3 where griefers were walling in other people's gate with their own walls. Many of them were not aware you are suppose to seal your cornerposts and people were ridiculing them for that. Then comes in griefers walling their gates anyways with two palisade cornerposts and people ridiculing them for not claiming outside their home. Then comes in griefers getting vandalism and doing it anyways.
jorb wrote:You can no longer build walls on the claims of others -- without permission -- not even as a crime. We couldn't think of a single interesting interaction that results from being able to perform this particular act of vandalism, so out it goes.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Patchouli_Knowledge wrote:Unfortunate, "Happily ever after" is a fable in this game.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
GenghisKhan44 wrote:WinterN wrote:Help. I was building my pallisade, and didn't finish all of it around my base. When I was logged off, someone came in and stole my key, I guess. Today I finished it's construction and I went to get out, but my key wasn't there anymore. All three gates are locked and I can't break them. I'm stuck inside like an idiot, without a mean of getting resources.
Well, presuming you're still around (which I doubt, seeing's you haven't replied lately), might I suggest at least keeping your master key in your personal inventory at all times? That's what I do.
Let this be a lesson: nothing is safe in this world. The best protection you can get is to either place it on yourself, or on an alt if you're ambitious.
Don't worry, though. It's only a game. You can start again. Everyone does. Isn't that right, battle-scarred, alt-using veterans?
Karede wrote: It takes a special kind of autism to play this game
bitza wrote:gates still use keys? devs haven't come up with any better system?
smh
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Karede wrote: It takes a special kind of autism to play this game
bitza wrote:a couple years ago i made an effortpost about this, i guess it's lost now but the meat of it was, keys should be "abstracted" and the claim owner or lawspeaker should be able to set permissions of who can open any gates on their claim.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:But given this has not been something happening, I think maybe the devs are liking the keys with the drawback.
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