Moisture wrote:UA is bad
You don't have to have any MC to do damage with a chop/cleave/whatever, you can break their defense with a punch or whatever and then hit them with something hard hitting, worked fine for me all last world. Penetration on UA moves would make MC stronger than it already is because MC defenses easily blocks all attack types while UA would need 4 defensive cards to do the same.
Moisture wrote:(nobody is going to risk adding random elements to their fight when PvP'ing in a perma death game, which is precisely why everybody is running around with 5 card decks)
The only randomness is in the initial order of the cards in your deck, which I agree, shouldn't be there, but that's not really why people run 5 card decks.
People run 5 card decks because its impossible to break someones defenses with more than 5 cards and moves aren't varied enough that having more than 5 gives any kind of advantage. To break a defense you need to spam your attack multiple times in a row and hopes that your agility is high enough to overcome them spamming defenses or hope that they have an aneurysm or some other catastrophe strike and render then unable to hold in the number button corresponding to their defense. Increasing the card limit doesn't really change anything. You still will need to spam an attack while they are spamming a defense and while you're doing that, the other cards in your deck aren't really doing anything. There may be slightly more diversity, but it doesn't solve the core problem of combat right now which is that fights are decided entirely by patience.
Someone wrote:Let me put combat moves on the hotbar and remove the deck system!
I don't think this would solve anything and it would just make combat less friendly to beginners. Similar to what I just previously said, it wouldn't actually change anything about how a fight plays out, you'd still have 1 person spamming an attack while another counters it with a defense. One of my least favorite parts about the old Haven combat was having to map out all the moves I'd want to use and memorize what they did and when to use them. The deck system simplifies that immensely and makes it way more manageable for your average player.
Kaios wrote:Siege
Siege is obviously an important issue but I don't think siege changes need to happen for combat changes to happen. No matter what the combat system is, people are still going to run around in groups killing unprepared people. Having the combat system be better balanced/more interesting won't make it happen more since basically everyone that plans to kill people, already does, even with the boring combat.