New world?

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Re: New world?

Postby Hasta » Tue Jun 07, 2016 5:18 pm

Ozzy123 wrote:Becouse when you die, you will lose your warrior,explorer,farmer and miner at the same time.

So? It's a survival. And it doesn't make playing with 1 character and being good impossible -- if anything, it makes your character better than any alt-herder's single toon. It just makes it, as I said, harder and more time-consuming. You prefer it easy way and say that people who don't "should not play" and "will never be a good player". That is incorrect.
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Re: New world?

Postby shubla » Tue Jun 07, 2016 5:22 pm

jorb wrote:I have a hard time visualizing any game mechanics -- even theoretically -- that would not give you some significant benefit from controlling multiple players, i.e. alts.

This is true. But current mechanics dont really allow you to develop your characters efficiently without alts. For example. If you want to chop trees from an large area or do some mining for metals so you can get curios, that takes A LOT of energy. And to restore that energy you have to eat a lot. Your FEP efficiencies go down when you eat and it gets harder to raise attributes. Also there is major risk of getting your character killed if you are outside of walls. This is why I and many other people use labor alts for pretty much everything that doesnt require high abilities, such as chopping trees.
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Re: New world?

Postby Ozzy123 » Tue Jun 07, 2016 5:24 pm

Hasta wrote:
Ozzy123 wrote:Becouse when you die, you will lose your warrior,explorer,farmer and miner at the same time.

So? It's a survival. And it doesn't make playing with 1 character and being good impossible -- if anything, it makes your character better than any alt-herder's single toon. It just makes it, as I said, harder and more time-consuming. You prefer it easy way and say that people who don't "should not play" and "will never be a good player". That is incorrect.



I don't know anyone whos a good player and doesnt use alts. Only scrubs are complaining about them, or charlovers. Survival should be hard, I agree - making alts is harder than using one character, but its also more efficient. Bad player uses 1 character for everything, decent player uses 1 character for 1 thing and relies on his villagers that do the same, good play has different character for each of the stats, or for each of the fitting stats (like dex&sew for example) If you disagree with me, then go on, I can't tell you how to play but you can ask all the players from big factions and they will agree with me.
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Re: New world?

Postby shubla » Tue Jun 07, 2016 5:24 pm

Only way to make less people use alts is to make using them harder, making them impossible is probably not possible. Im not sure if that would be good or bad thing. But it could be done.
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Re: New world?

Postby Ozzy123 » Tue Jun 07, 2016 5:25 pm

shubla wrote:Only way to make less people use alts is to make using them harder, making them impossible is probably not possible. Im not sure if that would be good or bad thing. But it could be done.


That would also remove pvp, cuz noone would risk dying and losing all the crafting and battle stats becouse that resets your development basically.
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Re: New world?

Postby Hasta » Tue Jun 07, 2016 5:29 pm

Ozzy123 wrote: Bad player uses 1 character for everything, decent player uses 1 character for 1 thing and relies on his villagers that do the same, good play has different character for each of the stats, or for each of the fitting stats (like dex&sew for example) If you disagree with me, then go on, I can't tell you how to play but you can ask all the players from big factions and they will agree with me.


I'm beginning to think I should've started with definitions of "good" and "bad". Oh well.

shubla wrote:Only way to make less people use alts is to make using them harder, making them impossible is probably not possible. Im not sure if that would be good or bad thing. But it could be done.

Not only way. Positive reinforcement works too. Like, achievement system with non-transferable cosmetic rewards, like, a Lumberjack Beard for cutting down 1000 trees, chopping 10000 blocks and making 50000 branches, while your energy level is above 9000.
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Re: New world?

Postby shubla » Tue Jun 07, 2016 5:30 pm

Ozzy123 wrote:
shubla wrote:Only way to make less people use alts is to make using them harder, making them impossible is probably not possible. Im not sure if that would be good or bad thing. But it could be done.


That would also remove pvp, cuz noone would risk dying and losing all the crafting and battle stats becouse that resets your development basically.

That is quite viable point.
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Re: New world?

Postby shubla » Tue Jun 07, 2016 5:33 pm

Hasta wrote: Like, achievement system with non-transferable cosmetic rewards, like, a Lumberjack Beard for cutting down 1000 trees, chopping 10000 blocks and making 50000 branches, while your energy level is above 9000.

This would encourage me to bot even more so I can get lumberjack beard.
Because no one would ever chop 1000 trees with energy level OVER 9000 because you'd have to eat after each time you chop a tree. It would take eternity to do this, and I doubt anyone has use for so much wood.
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Re: New world?

Postby Hasta » Tue Jun 07, 2016 5:37 pm

shubla wrote:This would encourage me to bot even more so I can get lumberjack beard.
Because no one would ever chop 1000 trees with energy level OVER 9000 because you'd have to eat after each time you chop a tree. It would take eternity to do this, and I doubt anyone has use for so much wood.

Then only your bot would have a beard =)
The numbers may be off but the premise is, I believe, valid: non-transferrable cosmetic rewards for achievements that can be unlocked via prolonged and varied ingame activities. So, if you want your "main" character to get that beard, you'll have to "bot" with your main character.
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Re: New world?

Postby Enjoyment » Tue Jun 07, 2016 5:42 pm

I may be wrong, but w9 was ruined by 2 factors: Easy access to salt/icpickles at world start and bonfire feasting (before fix). Only those two I can call dev's mistakes. And they can't be fixed in any way in this world. Though Im not blaming J&L for that - they go they way in the darkness led by a small light in the end, and all we may is just follow them, hoping for a grand perfect game. Not now. Not in next world. But in some world for sure. It is sad to me that said mistakes was made at world start, so too many old players reached their common "Tasks for current world" by very short period, and "became bo-o-ored". But, "who knew?" - that could easily be the motto of "eternal alpha" projects like H&H.
I hope devs will avoid such mistakes at start of the next world, though they may do some others (again, no any blaming).
As for W10, Im personally not sure that "time has come". And I assume game may loss some part of playerbase - those newbies with "that feeling" (you know, the feeling of discovering so many spectacular aspects of this game like "first own cfarm from WWW", "first mine-hole", "first death by bear and first death of bear"). I was living in not populated area, but Im still meet some new players, decided to settle near my base, and most of them are really new to the game. And most of them didn't even reach the "Oh, f**k! I need another 12 hours in day to finish all that deals".
So, no. No need to W10 right now for me. It should be reseted on "bonfire fix" patch day, but why now?
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