New world

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Re: New world

Postby LadyV » Tue Jun 28, 2016 3:21 am

Short of fixing issues and massive amount of new and late game content a reset will lose popularity as fast as this world. Give them some time to finish combat and refine it and maybe tackle long term development so if we do reset we don't come back tot his point so fast.
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Re: New world

Postby DisKagel » Tue Jun 28, 2016 3:23 am

The reset would be pointless anyways. Resetting it this early would not bring back the players who just previously completed the same dumb cycle. I think this game needs more motives to keep interest
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Re: New world

Postby Hasta » Tue Jun 28, 2016 3:34 am

Senabus wrote:<contradicting my points just for the sake of it>


0. A LOT of vital and of utmost necessity things are still not fixed\not implemented. That is not in contraditcion with my suggestion. After those changes you've listed are made - read on to #1.

1. If the world is announced to come to an end, all the players who've been hoarding their statcapped character conserved (all the while keeping their hand on pulse of the world) will go back into the fray, because - this is it, you either make an impact or go into the next world unnoticed. I am not saying announcing world's end bring more new players. I am saying it will revitalize the majority of turtled-up players, making miniature actions with their easily-replaceable alts. Endworld event will smoke those players out of their hideouts, this is assured. And those active players are the core of playerbase.

2."PROFIT for you? cos you want new world?" - I'm gonna ignore the sublime attack here. Just FYI - I am playing a uni hermit, focused on fulfilling architectural projects mainly for myself and a few friends I have ingame. New world or not, I'll know what to entertain myself with.

3. "First part right, second wrong". Get a grasp on reality here. We're discussing an MMORPG with 1000 playerbase at most. DIscard bots, you'll have a 500 players more or less active weekly. Yes, the majority are casual players who log in to harvest a few crops and to build another stupid and unplanned branch fence. I was not suggesting to drop a new world on their heads all of a sudden (which you'd understand if you actually bothered to read my post, not just seek weak points in it to attack). I am suggesting to announce world's end for quite a while. Casual players will take this as an opportunity to restart. Core players will see this as a long-awaited answer to their pleas. Not because they have achieved all that this world have to offer, but because this worls have been changed, rather radically, throughout it's lifespan, and the system of core values have been remodeled multiple times.

We are in a stage of eternal alpha. Does that mean that you can use your overpowered Legacy character from World5 in the World9? No, it does not. But world 9 in it's current state is nothing like the world 9 we had at it's start. Why characters who have been developing under different circumstances should be put against characters who used all those new mechanics and values to develop? If you have an answer, I'll gladly admit I'm wrong in requesting a server restart after implementations of all the major changes that are in the pipe.
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Re: New world

Postby Senabus » Tue Jun 28, 2016 4:25 am

Hasta wrote:too many words

You say many things, but doing the wrong conclusions from them.

Hasta wrote:Not because they have achieved all that this world have to offer, but because this worls have been changed, rather radically, throughout it's lifespan, and the system of core values have been remodeled multiple times.

I have listed that not implemented yet, and you say to drop world to reach this point again - make new world that be changed one more time and break many heads again.
And in any way - its not right suggestion - "core players" now start to drop cos they have reach limits. Like i say - end-game content not balanced(sieges, PvP) and have no real goals.

Hasta wrote:Why characters who have been developing under different circumstances should be put against characters who used all those new mechanics and values to develop? If you have an answer, I'll gladly admit I'm wrong in requesting a server restart after implementations of all the major changes that are in the pipe.

Don't know what you mean, maybe feast or resources claims?
Both of them gave a good boost to someone in past, but now it is no trouble to feed caps or steal salt/icicle.
We have caps and to reach it you need couple of months. Of course i'm talking about specialisation not about Jack of All Trades.

And at last - like i see, Jorb or Loftar can not set stable timeline for implementations. Don't know why exactly, mb cos they have no sach expirience, or cos planning and making in "indie gamedev" stile. In any way - they release patches "then it done" and this mechanics can't be predicted and all timelines will be fail.
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Re: New world

Postby Hasta » Tue Jun 28, 2016 4:39 am

Senabus wrote:*

What is your native language? Please PM me since your misunderstandings of my posts seem to hide mostly in the translation errors. I can think of no other way for an H&H player to declare such controversial statements.
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Re: New world

Postby boreial » Tue Jun 28, 2016 5:31 am

A world reset coupled with a smaller world would mean just one thing to me, no re-subscription. As is world is small enough to travel across, from corner to corner in 6 hours, for casuals and hermits, we are no where near any "end game" state, Why? because we are not using bots to do all our "Boring" work, we or at least I, do each task with my 2 subscribed accounts, each account with 1 character only. you know, the way the game is supposed to be played... but no, too many people whine and gripe that doing things that way is boring or too time consuming, or say "get gud", and these are the ones wanting a world reset. I ask, what makes it so good to shortcut every "time consuming" task if all your going to do is whine when all your tasks are done?
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Re: New world

Postby ydex » Tue Jun 28, 2016 5:32 am

boreial wrote:A world reset coupled with a smaller world would mean just one thing to me, no re-subscription. As is world is small enough to travel across, from corner to corner in 6 hours, for casuals and hermits, we are no where near any "end game" state, Why? because we are not using bots to do all our "Boring" work, we or at least I, do each task with my 2 subscribed accounts, each account with 1 character only. you know, the way the game is supposed to be played... but no, too many people whine and gripe that doing things that way is boring or too time consuming, or say "get gud", and these are the ones wanting a world reset. I ask, what makes it so good to shortcut every "time consuming" task if all your going to do is whine when all your tasks are done?


heh +1!
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Re: New world

Postby WilliamWallace » Tue Jun 28, 2016 6:34 am

Reasons to reset world:
-we have lots of time during this holidays if you gonna reset it after holidays i'ill h8 you m8.
-Only 80 people still plays +their bots
-no wars or political moves i miss few more posts on the moot
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Re: New world

Postby WilliamWallace » Tue Jun 28, 2016 6:41 am

People claimed those nodes salt, ice, thats what i h8
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Re: New world

Postby LadyGoo » Tue Jun 28, 2016 9:08 am

Frequent resets will deprive the token market in the game. People will be reluctant investing money in in-game goods if the server will not live long. I won't be wrong if I'll say that token trades are as much as important as the income from selling subscriptions for the devs. On the other hand, the quality progression and quality nodes are screwed up, so people will have the same quality stuff very soon and have no need in trading subs. Also, factions are getting inactive in terms of buying the subs as well, since their members are waiting for the new world already.

So, eventually, devs will have to wipe at least for the economical reasons. But there is a lot of work to do as well. Stat caps, slower stat progression, incredibly slow animal and crop quality progression, trees being hard capped by the mats, resource nodes being too widespread and having the same quality, trio-quality fail, no super-quality spiraling except for metal and etc. hurt the whole quality concept of the game + the trades as well. Cannot see the new world without overthinking the issues above.
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