HnH is so good

General discussion and socializing.

Re: HnH is so good

Postby Ukhata » Fri Jan 27, 2017 4:46 pm

hunting should be dont with unarmed and melee as well ofc, i mean boarspear for boars and mammoths.

and i can see using ua on bats, foxes and badgers. but bow and arrow, or god forbid UA, on a mammoth is a bit stupid (spear is more logical).
using a sword on a badger or a bear, yeah okay. but still bow and arrow could/should be viable for all non agressive animals and melee, preferably boarspear, on all agressive animals(mammoth not included).
Ukhata
 
Posts: 701
Joined: Wed Jan 29, 2014 9:20 am

Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 4:47 pm

Ysh wrote:
NOOBY93 wrote:
Ysh wrote:Is this strictly bad though? I see PvE player complain ranged is too nerf. I see PvP player complain ranged is too stupid. Simple solution is to make ranged for PvE only and balance this for that and make melee PvP only and balance that for this.

It is strictly bad if PvP combat is literally the only purpose of a skill. Theoretically in a server with only 1 person playing, all mechanics should still be relevant.

Realms don't protect against criminals, but give bonuses. Stealth doesn't protect against getting tracked, but you need it for crafting mirkwoods and other shit. Unarmed combat would be useless because no PvP... And that's it?

This is very philosophical point. I think server with only 1 player is outlandish scenario that game design decision does not need to be beholden to. If you feel this is how game should be, I can not argue this opinion, but I do not find it to be compelling argument.

Balancing the game about mechanics still being relevant when only 1 person plays does a lot of things:

It includes a scenario where casuals aren't nearly strong enough to actually do combat, so they act as if they're the only ones in the server

It includes a scenario where the server is barren enough so PvPers don't see anyone outside and their 1000 unarmed combat just became worthless

It probably includes many more too that i'm too lazy to think of.

shubla wrote:They could be used for pvp if one wants to pvp. They would still be useful.

No
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: HnH is so good

Postby sMartins » Fri Jan 27, 2017 4:49 pm

NOOBY93 wrote:Please no, never take inspiration from URW, it's а single player turn-based HARDCORE SURVIVAL game, the idea of which is completely different to Haven...

It's the best hunting system I know and it fit perfectly the hearthland....
Track the animal, stealth approach him...shoot an arrow, he will bleed and lose his stamina very fast...chase and finish him with melee weapon or unarmed. Could be cool even being able to choose where to aim, body/neck,legs...etc...with different effects....
Personally i hate the mob system of most of MMO games....spam non sense....
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3046
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: HnH is so good

Postby Ysh » Fri Jan 27, 2017 4:51 pm

NOOBY93 wrote:
Ysh wrote:
NOOBY93 wrote:It is strictly bad if PvP combat is literally the only purpose of a skill. Theoretically in a server with only 1 person playing, all mechanics should still be relevant.

Realms don't protect against criminals, but give bonuses. Stealth doesn't protect against getting tracked, but you need it for crafting mirkwoods and other shit. Unarmed combat would be useless because no PvP... And that's it?

This is very philosophical point. I think server with only 1 player is outlandish scenario that game design decision does not need to be beholden to. If you feel this is how game should be, I can not argue this opinion, but I do not find it to be compelling argument.

Balancing the game about mechanics still being relevant when only 1 person plays does a lot of things:

It includes a scenario where casuals aren't nearly strong enough to actually do combat, so they act as if they're the only ones in the server

It includes a scenario where the server is barren enough so PvPers don't see anyone outside and their 1000 unarmed combat just became worthless

It probably includes many more too that i'm too lazy to think of.

This makes sense. I suppose I do not see the need for all content to be relevant to all player at all time. It is probably a good thing to try to do, but I think this requirement can be bent or sacrifice if it is necessary to serve gameplay in other ways. Not saying that it is necessary to sacrifice for hunting, but I think it still seems to be worth talk about at least.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 4:51 pm

sMartins wrote:
NOOBY93 wrote:Please no, never take inspiration from URW, it's а single player turn-based HARDCORE SURVIVAL game, the idea of which is completely different to Haven...

It's the best hunting system I know and it fit perfectly the hearthland....
Track the animal, stealth approach him...shoot an arrow, he will bleed and lose his stamina very fast...finish him with melee weapon or unarmed. Could be cool even being able to choose where to aim, body/nech,legs...etc...with different effects....
Personally i hate the mob system of most of MMO games....spam non sense....

Haven is a multiplayer game with more than 1 player playing it and it currently works to fit multiple playstyles. Your personal playstyle is URW-style larpy hunting, but not everyone would like that. People who want to hunt animals to get stats and gear to do PvP or other things, those people would find the URW-style mechanics tedious and stupid. Completely unfitting to their playstyle. I play URW too and the mechanics of hunting in that game are PERFECT for such a game where survival, keeping yourself warm, etc. is everything. But that's the whole point of the game. Doesn't fit in Haven at all.

Ysh wrote:This makes sense. I suppose I do not see the need for all content to be relevant to all player at all time. It is probably a good thing to try to do, but I think this requirement can be bent or sacrifice if it is necessary to serve gameplay in other ways. Not saying that it is necessary to sacrifice for hunting, but I think it still seems to be worth talk about at least.

Removing the use of unarmed combat and melee combat is a very drastic measure that not only removes a big part of the game from casuals (deck system combat) but also makes titan characters worthless after the game becomes barren enough so that there's no PvP going on. The benefits of this are miserable in comparison.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: HnH is so good

Postby Ysh » Fri Jan 27, 2017 5:00 pm

NOOBY93 wrote:
Ysh wrote:This makes sense. I suppose I do not see the need for all content to be relevant to all player at all time. It is probably a good thing to try to do, but I think this requirement can be bent or sacrifice if it is necessary to serve gameplay in other ways. Not saying that it is necessary to sacrifice for hunting, but I think it still seems to be worth talk about at least.

Removing the use of unarmed combat and melee combat is a very drastic measure that not only removes a big part of the game from casuals (deck system combat) and makes titan characters worthless after the game becomes barren enough so that there's no PvP going on. The benefits of this are miserable in comparison.

For the latter issue you can at least have melee not literally useless for hunting, just much less efficient with same investment. But for other issue, I think you are correct. Especially to consider that PvE player will have no good way to experience melee aside from PvP, making it much more hard for him to transition from his nab status. You have convinced me, I think.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: HnH is so good

Postby sMartins » Fri Jan 27, 2017 5:03 pm

NOOBY93 wrote:Haven is a multiplayer game with more than 1 player playing it and it currently works to fit multiple playstyles. Your personal playstyle is URW-style larpy hunting, but not everyone would like that. People who want to hunt animals to get stats and gear to do PvP or other things, those people would find the URW-style mechanics tedious and stupid. Completely unfitting to their playstyle. I play URW too and the mechanics of hunting in that game are PERFECT for such a game where survival, keeping yourself warm, etc. is everything. But that's the whole point of the game. Doesn't fit in Haven at all.


I guess it would be better than what we have right now, take a boat, attack, retreat attack retreat.....
Btw i can say to you the same thing...H&H is a sandbox game first, not a pvp game......if you want to make real and hard PVP play game designed for that....like competitive RTS.....like I do.
Hunting in a sandbox game should emulate at least a bit how hunting works for real...like everything else.
Following your reasoning we should farm punching carrots....lol :D
Last edited by sMartins on Fri Jan 27, 2017 5:06 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3046
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: HnH is so good

Postby shubla » Fri Jan 27, 2017 5:04 pm

I agree that URW hunting system is so much better.
Maybe devs could pick some good things from it.

Im pretty damn sure that majority of playerbase would like some else system for hunting than what it currently is.
Problem is that not that many people use forum or contribute to ideas. So opinion from forum community is very biased and not comparable to majority of playerbase.

Think about players that quit because of stupid hunting system or quiet obeyers.
People in forum are not these people. Its difficult to get suggestions out of those people.
Last edited by shubla on Fri Jan 27, 2017 5:07 pm, edited 1 time in total.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: HnH is so good

Postby Potjeh » Fri Jan 27, 2017 5:06 pm

Jorb please do a stream where you hunt the entire time.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: HnH is so good

Postby shubla » Fri Jan 27, 2017 5:07 pm

Potjeh wrote:Jorb please do a stream where you hunt the entire time.

This would be cool.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 55 guests