Game is way too carebear now

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Re: Game is way too carebear now

Postby Aceb » Mon Jan 09, 2017 6:46 pm

Man, I'm not pro, I'm not abusing stuff, I'm trying to play with 1 single character instead of bilions of'em. I was relocating, hiding in caves, mineholes, abandoned places, places that seemed no one was there and I was still getting killed.

on alts until you haev good ways to store them


I'm not gonna fuckin alt abuse because You do it

Its called make ur base in a descent spot

u fok m8? I was getting killed over and over, spot didn't matter. W5-W8 I was only dodging settling in on the center of the map and still was getting killed. Rarely only I could count on rangers trying to do something about it.

If a new player cant learn and adapt they probobly dont belong here to begin with, along with most other hardcore games that dont handhold them to keep them alive.

Yes, just because the world is full with alts that kills sprucecaps for fun doesn't mean I can't adapt. I just had bad luck that's all. And that even is confirmation why things should be like they are now.

You do what you need to do to survive. Thats why the game was hardcore. When the only reason someone didnt stomp you out is because you wernt worth their effort is a pretty bad way to prevent conflict in a game.


U fukin wot m8? You mean I should alt abuse af, use alts to keep my shit and settlement save instead of trying to be actual HARDCORE player and have only 1 CHARACTER or okay, I will give You some credit here, ONLY ONE ACCOUNT? Fuckin hardcore players are those who play the game how it was ment, not by creating fuckin tons of alts because they can and it is "expanding their survivability.".

That's just pure bullshit you're presenting here and I'm not gonna reply to it anymore, cuz, there's no point.
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Re: Game is way too carebear now

Postby MadNomad » Mon Jan 09, 2017 6:47 pm

Aceb wrote:anyone could play however they want.


by saying this u say blue is red because u stop people from doing what they want, with silly debuffs that u didn't work for
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Re: Game is way too carebear now

Postby Aceb » Mon Jan 09, 2017 6:50 pm

MadNomad wrote:
Aceb wrote:anyone could play however they want.


by saying this u say blue is red because u stop people from doing what they want, with silly debuffs that u didn't work for


No, I simply state that blue is blue and red is red and this is purple.
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Re: Game is way too carebear now

Postby dageir » Mon Jan 09, 2017 6:51 pm

The game is going in the right direction. Having "supermen"/palibashers running around doing whatever they pleased was bad game play.
If you succesfully want to destroy a village or realm you must actually have plan on how to do it. You need logistics. You need a forward base. You need siege engines.
If that is not hard core I don't know.
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Re: Game is way too carebear now

Postby MadNomad » Mon Jan 09, 2017 6:52 pm

damn how terrible is seeing open gate and being aware that irrational debuff exists
or outlaw preventing from using charterstone while u can tp to hf
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Re: Game is way too carebear now

Postby Bob_the_Cat » Mon Jan 09, 2017 6:53 pm

Potjeh wrote:
Bob_the_Cat wrote:Like I said earlier, if tracking was actually good, and criminals had increased statloss it would be easier for "do gooders" to make them pay the price.

How? They'll just hearth back to their vault and stay there for duration of scents, and it won't significantly impact them because it's just one of half a dozen murder alts. We know this because this is what people did back in the day. At least with red-handed the rangers have a chance to catch the perp before he can hearth.

Well if they cant log in for a week cuz they are afraid they will get tracked, they arnt going to be playing enough to cause much harm.

and if sieging system was good their vault wouldnt be so op and they would just get blown up.

And then have that nice increased statloss I mentioned earlier.

Boom, balance.
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Re: Game is way too carebear now

Postby MadNomad » Mon Jan 09, 2017 6:54 pm

dageir wrote:The game is going in the right direction. Having "supermen"/palibashers running around doing whatever they pleased was bad game play.
If you succesfully want to destroy a village or realm you must actually have plan on how to do it. You need logistics. You need a forward base. You need siege engines.
If that is not hard core I don't know.


yeah, but if someone lets u get master key or leaves open it shouldnt work like this

btw whats ur main point of playing? just curious

also not all people are sprucecaps, they are not my target
Last edited by MadNomad on Mon Jan 09, 2017 6:55 pm, edited 1 time in total.
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Re: Game is way too carebear now

Postby dageir » Mon Jan 09, 2017 6:54 pm

It should not work how if what was how?
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Re: Game is way too carebear now

Postby Aceb » Mon Jan 09, 2017 6:55 pm

MadNomad wrote:
dageir wrote:The game is going in the right direction. Having "supermen"/palibashers running around doing whatever they pleased was bad game play.
If you succesfully want to destroy a village or realm you must actually have plan on how to do it. You need logistics. You need a forward base. You need siege engines.
If that is not hard core I don't know.


yeah, but if someone lets u get master key or leaves open it shouldnt work like this

btw whats ur main reason of playing? just curious


That's something most people agree with. Visitor buff should be something... exclusive to event places or some shit. Not for normal settlements.
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Re: Game is way too carebear now

Postby dageir » Mon Jan 09, 2017 6:56 pm

Won't breaking the wall and entering make the visitor thing void?
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