Schattengaenger wrote:I always wondered if a sandbox game with only one life, and I mean it literally...only one character with one life for one player each, would negate the "griefer problem". I have no illusions that there would be no griefer at all, so I would let the player handle it by them selves by giving them the possibility to bring every greafer to just (which is probably illusionistic in itself since it needs more "friendly" players than griefers).
The problem with this is that you can never detect 100% whether a player is the same as another player. Yes, there are IP bans and the like, but I could just register a new account from an entirely different location, on an entirely different computer, and you would have no way to tell it was me. If necessary, I could repeat this process endlessly with reinstalls/virtual machines (depending on method of detection) and proxies.
You could force the player to re-buy the game every they die and stuff like that, but that's some seriously questionable business practices.