Make haven greater again

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Re: Make haven greater again

Postby sMartins » Mon Feb 20, 2017 6:39 pm

Again...give incentives is very different from forcing....people don't do a shit by his own, untill someone bring them by hands, realize that.
What I'm saying is the game design should help in that direction for a better game for everyone. What you are not considering is that most of the people don't even know what is good for themself.
Then one can Always choose to play as he wants like now....there are already localized resources or buff from realms. etc.....people don't want to bother with them simply don't do that and play alone.
But having some incentives to work togethere, to settle near by as a community, to fight togethere,etc...would be only a good thing for the game.
Then how to properly do that is the hard thing...Idk if what i suggested could work or not, probably not....but any ideas or help is welcome.
Watch at Eve...is even a worst game than this, with tedium etc...Haven is way more fun, but Eve is more successfull cause people cooperate in the huge market, fights for common interest,etc...cause people play togethere in a way or another....on haven right now most of the players could have a personal dedicated server only for them and there wouldn't be any difference for them.
AI, game mechanics,etc... are only tools, what bring interest and fun are human relations,etc...cause people is unforeseeable, instead soon or later you get always used to a game features, and eventually get bored...why do you think devs keep adding new stuff,etc...to keep up the interest in the game, but eventually things to add will run out.....but not people relationship.
Last edited by sMartins on Mon Feb 20, 2017 7:17 pm, edited 2 times in total.
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Re: Make haven greater again

Postby RedKGB » Mon Feb 20, 2017 7:03 pm

What you think is good for the game, others will not.

You are trying to force people to play togather.

Like LadyV said, villages allready get alot of extras, why should they get more just to force people to play the way you want.
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Re: Make haven greater again

Postby sMartins » Mon Feb 20, 2017 7:13 pm

From the whole things I said...your only complain is that you will have some disadvantage playing alone hiding behind your wall for your all life in the game, only worried about not being able to grow 9 thousands carrots, while your neighbours can....this is the level of the conversation here.
I hope someone have understood what I'm trying to say.
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Re: Make haven greater again

Postby RedKGB » Mon Feb 20, 2017 7:19 pm

You really dont get why folks want to be a hermit, nor do you seem to understand that it is not about 9000 carrots, a hermit can spend all the lp they want to get the same size as a village claim.

People enjoy the game playing it their way, not your way. Stop trying to force your game style on to others.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Make haven greater again

Postby RedKGB » Mon Feb 20, 2017 7:31 pm

sMartins wrote:...your only complain is that you will have some disadvantage playing alone hiding behind your wall for your all life in the game


Thats all you are wanting to hear. Live as a hermit for a full world, it would give you an idea of the rest of the things we are saying.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Make haven greater again

Postby sMartins » Mon Feb 20, 2017 7:39 pm

You are not really saying anything...you are just denying what I'm saying for the god sake.
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Re: Make haven greater again

Postby RedKGB » Mon Feb 20, 2017 7:56 pm

sMartins wrote:You are not really saying anything...you are only denying what I'm saying for the god sake.


LadyV has already said it the best that it can be said, you just keep saying that that it is pointless, and still want to force people to play your way. I dont need to prove to deny something that you are saying is a way I am playing.

Make a new toon, live the rest of this world as a hermit. Then you will undertand what LadyV wrote, and understand the level of advantages villages all ready have.
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Re: Make haven greater again

Postby Belliaum » Tue Feb 21, 2017 12:30 am

The original Point of this thread stands.

The current World is too small since it will force people to play in a certain way. Meaning if they are not part of a large village/faction they are eventually gonna get raided and/or killed.

With a 100/100 super grid world with a 20/20 spawning area we will have enough room to allow people to play the way they want. If you wanna build Towns and have nice realationships with your neighbours then please stay in the center of the World. The rest of us n00bs will flee far out and hope no one finds us.

With charterstones, connected water ways and Whirlpools we have enough game mechanics to allow for a huge World, maybe not an infinate one but at least one big enough for you to flee the raiders/assholes.
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Re: Make haven greater again

Postby ven » Tue Feb 21, 2017 1:26 am

This has been brought up before. Here a dev comment and two reasonable suggestions complementing it:

loftar wrote:Ultimately, my ideal for the map is that it be boundless, basically. I've said it previously on quite a few occasions, but I've always wanted to make it such that new map is automatically generated whenever players close in on the edge, making the map literally boundless. Of course, I realize why we haven't made it thus yet, since that just makes people spread out and no meaningful interaction ensues, but I'd like to fix that problem rather than sidestep it, in the end. I imagine the "fix" would consist in incentives for player to flock together rather than disperse, be it in the form of boons from cooperation or from wanting to avoid the very harsh wilderness, or anything else.


NotJimmy97 wrote:Why not just make basic survival scale in difficulty with the distance you travel from the center of the map? Trees get tougher to chop, animals get more aggressive and stronger (and more valuable), and other interesting challenges arise for players in the far reaches of the hinterlands? It could scale linearly such that players can progressively explore the farther recesses of the world, but at a certain point the challenges of living would be greater than any experienced player could deal with. I'm probably just rambling here, but that sounds like a system that would be a lot more organic than the invisible wall that currently encloses the world map.

Kaios wrote:I like the sound of this quite a bit, makes sense and seems fair enough in terms of balance. Even the tree chopping becoming more difficult is a reasonable idea since it limits how far out you can go before you get to a point where it becomes too difficult to establish a settlement at your current level preventing players from going hours upon hours away from any civilization at least for awhile.
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Re: Make haven greater again

Postby sMartins » Tue Feb 21, 2017 2:10 am

Yeah...all good ideas, but in my opinion I think that giving some benefits to build together settlements would work better.
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