Again...give incentives is very different from forcing....people don't do a shit by his own, untill someone bring them by hands, realize that.
What I'm saying is the game design should help in that direction for a better game for everyone. What you are not considering is that most of the people don't even know what is good for themself.
Then one can Always choose to play as he wants like now....there are already localized resources or buff from realms. etc.....people don't want to bother with them simply don't do that and play alone.
But having some incentives to work togethere, to settle near by as a community, to fight togethere,etc...would be only a good thing for the game.
Then how to properly do that is the hard thing...Idk if what i suggested could work or not, probably not....but any ideas or help is welcome.
Watch at Eve...is even a worst game than this, with tedium etc...Haven is way more fun, but Eve is more successfull cause people cooperate in the huge market, fights for common interest,etc...cause people play togethere in a way or another....on haven right now most of the players could have a personal dedicated server only for them and there wouldn't be any difference for them.
AI, game mechanics,etc... are only tools, what bring interest and fun are human relations,etc...cause people is unforeseeable, instead soon or later you get always used to a game features, and eventually get bored...why do you think devs keep adding new stuff,etc...to keep up the interest in the game, but eventually things to add will run out.....but not people relationship.