How much does the game make?

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Re: How much does the game make?

Postby dafels » Sun Feb 26, 2017 6:20 pm

We were trading for a month and we collected almost a cupboard of tokens in a month which was worth like 500+$.
I'm pretty sure they earn more from PvP players than the larpers or other shitters. Being competitive forces you to get a verification and sub. They should make PvP to be more constand and more fun if they want to earn more.
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 6:41 pm

Ya but, wolves need sheep.
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Re: How much does the game make?

Postby CTheRain » Sun Feb 26, 2017 7:02 pm

The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 7:19 pm

I think that's part of the 'fun'. What isn't fun is the leveling curve and I'm not sure that inheritance softens it enough (although it has never worked for me).
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Re: How much does the game make?

Postby ven » Sun Feb 26, 2017 7:29 pm

CTheRain wrote:The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.

The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.
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Re: How much does the game make?

Postby Aceb » Sun Feb 26, 2017 7:34 pm

ven wrote:
CTheRain wrote:The biggest thing for most people is player interaction and community. But with perma-death everyone is afraid to start or interact. Gonna lose my character to some psychopath that friends me for 3 months and stabs me in the back to his main faction.

The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.


Not really but this world especially is full of backstabbers because if big factions don't have any target, they make alts to join other villages which can be turned into targets later.

It's just game of backstabbers this world.


Game encourages both - murder and alliances. Bad thing that MORE PEOPLE want to murder, LESS PEOPLE want to interact.
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Re: How much does the game make?

Postby sMartins » Sun Feb 26, 2017 7:34 pm

ven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.


This is very interesting to talk about....and what do you think we could add to the game in form of interactions? Player driven quest or stuff like that? Or maybe hunting, or idk. What your suggestions about?
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Re: How much does the game make?

Postby ven » Sun Feb 26, 2017 7:49 pm

There have been lots of suggestions to improve interaction on C&I. Multilevel competition is an example: competition doesn't necessarily have to take place only through siege and destruction. Parallel forms of power like religion and commerce could be interesting alternatives, with the advantage of also engaging players who don't like combat.

I think even making battery more attractive than murder would be enough to make interaction better. If the biggest risk in meeting strangers was being knocked out I think more people would be more willing to do it.
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Re: How much does the game make?

Postby iamahh » Sun Feb 26, 2017 7:51 pm

ven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.

everything in the game can be done faster or better in group, however humans are shit trolls, so there's a choice to be made
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 8:13 pm

I'm going to mention in game voice chat again here because it would enhance the social elements in game and also help to prevent betrayal somewhat.
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