What is the closest thing to H&H that actually has people?

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Re: What is the closest thing to H&H that actually has peopl

Postby Timibertlense » Tue Feb 16, 2021 5:04 pm

Valheim!

It's not that grindy and mostly pve due to current players cap of 10 per Server, but it's really really fun :)
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Re: What is the closest thing to H&H that actually has peopl

Postby Zamp » Mon Feb 22, 2021 5:22 pm

I came to the forums to see if anyone was talking about Valheim. I'm surprised there isn't a topic about it. It's not an mmo (10 player co-op) and I don't expect it to ever be, but it's a game Haven players would like. The base building gives me a lot of Haven vibes. It gives me hope for the genre because a lot of the mechanics are streamlined without taking away from their core functions and the art style is light-weight without looking horrible. Games like Haven suck when it comes to new player acquisition and it has gotten progressively worse since I began in W2, but I'm hoping devs(not necessarily Job/Loftar, but all devs interested in creating a survival game) take Valheim as inspiration for something that can be both streamlined and deep.

Once my friends and I are done with the game, I plan on using it as a way to get them to try Haven too.
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Re: What is the closest thing to H&H that actually has peopl

Postby BoxingRock » Mon Feb 22, 2021 6:09 pm

Zamp wrote:Once my friends and I are done with the game, I plan on using it as a way to get them to try Haven too.


why would you do that to somebody
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Re: What is the closest thing to H&H that actually has peopl

Postby Sevenless » Tue Feb 23, 2021 1:37 am

Zamp wrote:I'm hoping devs(not necessarily Job/Loftar, but all devs interested in creating a survival game) take Valheim as inspiration for something that can be both streamlined and deep.

Once my friends and I are done with the game, I plan on using it as a way to get them to try Haven too.


I wouldn't call valheim deep... It's a linear progression game with darksouls combat on training wheels.

Game does a lot of things right, but I wouldn't say depth is one of its strongpoints.
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Re: What is the closest thing to H&H that actually has peopl

Postby Raffeh » Tue Feb 23, 2021 4:58 am

Wurm is dead. Enjoyed it while it lasted..very time consuming. A fuck load of serious issues like mightysheep said older WO servers riddled with 10+ year old accounts.

In a way the wurm online servers are P2W as you can buy ingame currency with real money this can be used to buy high tier items from other players, sleep bonus which gives you 3x skill gain or you can pay for a deed with lots of insanely strong guards.

Wurm unlimited was far better but they are all dead now. Especially pvp servers.

Best to stick with haven. Solid updates constantly, they listen to the player base and respond. Not just bending over to every suggestion but considering and making their own decisions on how they see the game. World restarts are necessary for games of this type... otherwise you just wont be able to compete or be able to stay relevant if you join late. However end game does get a bit sour imo. Some more events similar to meteor to entice pvp would be interesting. Maybe even a leaderboards of some kind to show stats like most trolls killed, most farms harvested, most players killed, largest kingdom. Give some really awesome end of world stats.
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Re: What is the closest thing to H&H that actually has peopl

Postby y1yr » Tue Feb 23, 2021 9:57 pm

Coop with Valheim development team, in teory. Fuses in orgasm - your deep RPG system with passive (food, gilding) and active (learning) and the huge potential of their project, can bring masterpeace to the world of video games, you need only a step, a step costs nothing, no one will lose from a small letter, with a proposal for cooperation. The world needs hope, hope for quality games, a small step for a person - a huge leap for video games, I believe and my faith is strong !!!
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Re: What is the closest thing to H&H that actually has peopl

Postby Zampfeo » Wed Feb 24, 2021 7:29 pm

Sevenless wrote:I wouldn't call valheim deep... It's a linear progression game with darksouls combat on training wheels.

Game does a lot of things right, but I wouldn't say depth is one of its strongpoints.


I suppose you can call it that, but that ignores a lot of the extra survival mechanics in the game. You could say the same thing about Terraria (or even HnH if you ignore PVP) - that it's just a linear progression game - but the volume of survival and base building mechanics in both games is quite deep. At least relative to the survival genre of which I'd consider HnH to be a part of despite being an MMO. You've got farming, taming breeding, multi-step crafting, etc. albeit Valheim only has carrots and boars right now, but that can be chalked up to early access. By streamlined, I mean I don't ever feel the need to look something up on a wiki like i did/do in HnH or Terraria. It's a very approachable game thanks to its UI and well-paced progression. I don't pick up a twig and suddenly get bombarded with recipes I have no idea where to find in the UI let alone know the use for. It's a good lesson that depth and streamlining are not mutually exclusive.

Don't get me wrong, it's nowhere near as deep as HnH, but I think it has enough. Not every game needs a different variety of wood, bark, seed, fruit, and leaf for every species of tree.
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Re: What is the closest thing to H&H that actually has peopl

Postby Avu » Fri Feb 26, 2021 11:55 am

It seems that not all swedes are made the same. Some are sadists that want their players to suffer and think tedium and bullshit grind are high art having a few hundred people playing with 10 years development and others sold 4 million games in 3 weeks with overwhelmingly positive reviews across the board.

Valheim does sooo many things right compared to haven it's not even funny.
Food system? you don't have to eat but you do want to eat because it's all bonuses.
Building? made a mistake? remove the part and build it back. Want to tear the whole shit down and make it better? No problem here's all your mats back have fun.
Building repairs? Shit takes weather damage or it decays to 50% but only 50% you can choose to fix it if the weathered look offends you or if you are afraid of a raid. Either way it's free!
Equipment repairs? Free.
Day night cycle? Sure and nights are both more dangerous and you can see much less but if you want to skip them you just can with a bed.
Bees? They just make honey and they're happy no need for crops growing.
Easy teleporting without bullshit infrastructure build grind yep. But still forcing you to travel the old fashioned way (by longboat) to bring metals if you want to tech up.
Fully modular building? Yep.
Weather that looks great and also affects gameplay.
The amazing use of physics in the game.

Lots of tiny details that are fun like seagulls staying on the ground during storms so you can shoot them easier for feathers, or skellies being weak to blunt weapons or higher star monsters unexpectedly making trivial encounters dangerous without being overwhelming.

Best of all? You can play on your own server without risk of cunts coming over and destroying all your shit because they are repressed sociopaths.
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Re: What is the closest thing to H&H that actually has peopl

Postby SnuggleSnail » Fri Feb 26, 2021 1:52 pm

if ur gonna arbitrarily compare haven to games with zero genre or gameplay overlaps with why stop at Valheim?
https://en.wikipedia.org/wiki/List_of_b ... ideo_games
close your eyes and pick one at random, then explain why haven is bad because it's not a 1:1 clone
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Re: What is the closest thing to H&H that actually has peopl

Postby Avu » Fri Feb 26, 2021 3:48 pm

Same setting, same country of origin of devs, survival and rpg mechanics, terraforming, multiplayer yeah completely arbitrary. And in case you can't read between the lines haven is bad because devs are sadists.
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