W16 Discoveries Thread

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Re: W16 Discoveries Thread

Postby tyrtix » Sun Nov 10, 2024 9:39 am

Grass crown: headgear, gildable, pretty nice even if it asks AGAIN bone glue
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Re: W16 Discoveries Thread

Postby KitsuneG » Sun Nov 10, 2024 10:42 am

Guys just post a screenshots here, i use this thread to update wiki but need a lil bit more info

ALso there at least 2 new crops Garlic from wild onion and Green Kale from Wild Kale - didnt have any details.
Wiki editor.
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Re: W16 Discoveries Thread

Postby pagsiu » Sun Nov 10, 2024 3:51 pm

KitsuneG wrote:Garlic

ImageImage
Wild onion yields a bulb of garlic, which you can replant or split into 2 cloves. Cloves act as a spice. Both have no FEP's, discovering them doesn't result in any new recipes.
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Re: W16 Discoveries Thread

Postby Whisper » Sun Nov 10, 2024 11:46 pm

VDZ wrote:Domesticated horses cannot move through thickets.

My home is surrounded by thickets.

(Fortunately you can at least jump over them with a road, though.)


You could just pave the thicket
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Re: W16 Discoveries Thread

Postby Thamooo » Tue Nov 12, 2024 12:29 am

What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.
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Re: W16 Discoveries Thread

Postby mamotromico » Tue Nov 12, 2024 12:31 am

Thamooo wrote:What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.


It's from the last update. You can put quivers, creels, keyrings, and some other minor stuff on it.
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Re: W16 Discoveries Thread

Postby Thamooo » Tue Nov 12, 2024 12:41 am

mamotromico wrote:
Thamooo wrote:What are these "pouch" slots? I couldn't find them on the wiki, perhaps a new thing in this update.


It's from the last update. You can put quivers, creels, keyrings, and some other minor stuff on it.


Oh damn, thanks. Yeah I just missed the previous one.
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Associated with Harmondale clan
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Re: W16 Discoveries Thread

Postby wcwalkeriii » Tue Nov 19, 2024 12:51 pm

Quality nodes for forageables seem variable.

A lot of my marked high Q spots are spitting out Q12 now. A lot of places I know gave me garbage are spitting q55+ now.

Doesn't seem to impact trees, ball clay, soil, sand, or anything mined. Unclear about animals. Likely some kind of seasonal rotation?
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Re: W16 Discoveries Thread

Postby pagsiu » Tue Nov 19, 2024 3:28 pm

wcwalkeriii wrote:Quality nodes for forageables seem variable.

A lot of my marked high Q spots are spitting out Q12 now. A lot of places I know gave me garbage are spitting q55+ now.

Doesn't seem to impact trees, ball clay, soil, sand, or anything mined. Unclear about animals. Likely some kind of seasonal rotation?


Mentioned in patch notes:

jorb wrote:The quality noise fields of foragables and animals drift every new moon, with animal quality drifting faster than herb quality.
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Re: W16 Discoveries Thread

Postby Troll_Shroom » Wed Nov 20, 2024 7:24 am

Groves can be expanded. Image Seems to be the same speed as other terrain moving in.
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