Kaios wrote:Apocoreo wrote:In my experience the majority of Haven players are weak. There's this sheer insanity where players won't learn how to fight players even to defend themselves and kin. This even applies to Hunter-types who know the combat system. I always tell them, if you can kill a player you can kill anything. Not exactly right stat wise but I mean the skill ceiling is surely other players. They don't even have to kill/KO people just be capable of it.
Not saying you're wrong but are the mechanics really as obvious as some players claim? How obvious is it that spam clicking/clicking to move too often is less efficient than shift+clicking when chasing or attempting to escape?
For instance, new player in boat is clicking to move along a river while being chased by a more experienced and aggressive player in the same type of boat, so technically no speed difference, but somehow the aggressor catches up anyways. I know, I know, most of you would say well get out of the boat and run on land but It is in fact possible to maintain distance from the aggressor with the boat in this scenario so long as one's movement is efficient enough in that regard (limiting the number of clicks). Majority of new players aren't going to know about that though or might never realize the existence of such obscure mechanisms.
Either way, all forms of movement have that effect with clicking. If I recall correctly there is even a slight, random variation of walking/running speeds with every click made.
Dawidio123 wrote:Apocoreo wrote:Are they all "stronger" in a monk-like sense, that if you have a tool you are likely to use it, even if you don't really want to, you will come to want to?
It's funny tbh. If you are incapable of fighting then you are not "good" (it's a pvp videogame hence the quotation marks) for not fighting, you are just a bitch boi. You have to be capable of doing something you consider to be "bad" to actually be "good" for not doing it.
People equate being incompetent to being "good" in this game which is cringe, most hermits would rob you bilnd and murder you if they knew they could do it with 0 risk and consequences (ie. alfrety, also vatas post the picture).
Apocoreo wrote:A great example of an intuitive aspect of haven combat is drink and running. Name any other game where warriors are chugging run juice (literally water) to keep running. Wild concept (genuine).
Kaios wrote:lol come on man people are entitled to their opinions, if you read the mmorpg reddit thread that was posted around when the steam release occurred or some of the steam reviews you would realize playing this game for anything other than the pvp is a fairly common sentiment.
There are way more players doing a multitude of other activities in the game without ever participating in or enjoying the player versus player combat. The combat mechanics truly do suck eggs.
Even in many of the positive steam reviews they point out issues like poor pvp/combat mechanics, toxic community, useless default client, monotonous progression, and so forth.
MightySheep wrote:(DW NOT TALKING ABOUT PVP JUST RUNNING)
Sevenless wrote:MightySheep wrote:(DW NOT TALKING ABOUT PVP JUST RUNNING)
This covers almost the entirety of haven pvp though. Game be tactical jogging yo.
MightySheep wrote:It's literally basically impossible to get KOd if you just learn the art of running in a straight line. Ive honestly never seen a game community as clueless, misinformed and whiny as this 1.
Kaios wrote:I would love to know what jorb and loftar would do if they found themselves under siege or raiders in their base. Would they utilize their own combat system in order to defend their village or would they click the logout button? Pretty safe bet that I already know the correct answer.
Sevenless wrote:Devil's Advocate though: Why do you come into a game with 95% of the content aimed at PvE and declare the entire game is PvP and others aren't allowed to argue otherwise? Think about how much of the content is actually pvp oriented vs larp or generic PvE. Not a lot. The people with 95% of the content on their side have more weight in "deciding what this game is about" if we're working on that argument.MightySheep wrote:(DW NOT TALKING ABOUT PVP JUST RUNNING)
Kaios wrote:Dude you're acting like all those players want to do is escape, but I'm sure they'd love to be able to give the asshats a taste of their own medicine if the mechanics actually allowed for that to happen.
I would love to know what jorb and loftar would do if they found themselves under siege or raiders in their base. Would they utilize their own combat system in order to defend their village or would they click the logout button? Pretty safe bet that I already know the correct answer.
MightySheep wrote:If jorb and loftar were under siege they can just do what anybody under siege can do which is announce on forum that there is pvpers camping in a specific location for 24h and anybody who likes to pvp can come get a free fight. Then bash the siege machines with alts in the 5 min window. Youre not seriously going to act like its hard to defend sieges now are you? Theres a limit to how whiny you can be
Kaios wrote:I'm not really saying anything in particular about combat, except that it sucks.
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