should the new worlds have a beginning and end? strawpoll

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Re: should the new worlds have a beginning and end? strawpol

Postby tyrtix » Mon Oct 03, 2016 12:58 am

Large enemies impossible to kill solo are a really good aggregation event.
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Re: should the new worlds have a beginning and end? strawpol

Postby MagicManICT » Mon Oct 03, 2016 4:03 am

tyrtix wrote:Large enemies impossible to kill solo are a really good aggregation event.


Nothing like a Naggy or Vox raid on the old EQ pvp servers....
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Re: should the new worlds have a beginning and end? strawpol

Postby tyrtix » Mon Oct 03, 2016 4:41 am

MagicManICT wrote:
tyrtix wrote:Large enemies impossible to kill solo are a really good aggregation event.


Nothing like a Naggy or Vox raid on the old EQ pvp servers....


Referring to some mobs in wurm or Ultima Online :p
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Re: should the new worlds have a beginning and end? strawpol

Postby MagicManICT » Mon Oct 03, 2016 4:55 pm

A young guy, I see, or at least didn't play EQ early on. The early days of EQ, the PvP servers were full loot (which was later restricted), so raids on them were a risky venture at best, and near suicide at worst. Let's not forget to add in kill stealing, ninja looting of corpses, and corpse stealing. Needless to say on a normal server, you'd only see these two raid bosses up for a few hours at most each week. On PvP servers, it could take days before a guild could get in and successfully clear the dragon, and some weeks it wouldn't happen at all.

Point being... I'd expect the same thing from Haven players.
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Re: should the new worlds have a beginning and end? strawpol

Postby tyrtix » Mon Oct 03, 2016 7:31 pm

MagicManICT wrote:A young guy, I see, or at least didn't play EQ early on. The early days of EQ, the PvP servers were full loot (which was later restricted), so raids on them were a risky venture at best, and near suicide at worst. Let's not forget to add in kill stealing, ninja looting of corpses, and corpse stealing. Needless to say on a normal server, you'd only see these two raid bosses up for a few hours at most each week. On PvP servers, it could take days before a guild could get in and successfully clear the dragon, and some weeks it wouldn't happen at all.

Point being... I'd expect the same thing from Haven players.


Young, not at all, just did not played EQ, but a lot at UO, both original and not servers...i played an full RP shard in wich some dungeons, or better, some monsters, could be handled only by at least 5-10 players at once, taking likely 2 hours of game to do something. Wurm Online have the dragons and some respawning monsters that are so tough that only with at least 20 players can be tried, and everyone that participate, even by looking, gets a form of loot.
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Re: should the new worlds have a beginning and end? strawpol

Postby Cayur » Mon Oct 03, 2016 9:59 pm

everybody spam newworld in the chat

NEWWWWWORLDDDDDDDDDD
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Re: should the new worlds have a beginning and end? strawpol

Postby tyrtix » Mon Oct 03, 2016 10:08 pm

Cayur wrote:everybody spam newworld in the chat

NEWWWWWORLDDDDDDDDDD


NO.
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Re: should the new worlds have a beginning and end? strawpol

Postby shadyg0d » Tue Oct 04, 2016 5:18 am

now that I think about it, I think the ultimate solution is to have many available worlds and have them be permanent and let players join the one they prefer. New worlds should be created every once in a while too. Obviously this would be in the future when haven is very popular and the game is much more developed.

Until then I think devs should keep resetting every 1-2 years because the changing mechanics will inevitably screw shit up and the progression just won't feel right or make sense. I also think they should reset sooner than later, once the majority of people start complaining, because if they're going to reset eventually anyway then "muh time wasted" is going to always leave some people disappointed no matter when it happens

Edit: and I think all the complaints for/against permanent worlds are rather pointless, such as a major faction dominating noobs etc.. And all proposed solutions to the argument are also pointless, such as my dragon end-game idea, or decaying/renewing land, etc.. I think we should just let them focus on developing the game and us looking forward to the future population(which hinges more on the development than pleasing existing players). So instead of arguing I think we should just make sure they know when we as a community want to reset and leave it at that.
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Re: should the new worlds have a beginning and end? strawpol

Postby Granger » Tue Oct 04, 2016 8:56 am

There is a simple reason for the 'do not ask for world resets': It will happen when it happens.

Requesting/discussin/arguing it won't change that. It'll only clobber the forum with pointless postings that'll accomplish nothing, wasting the time of everyone encountering them.

So please, stop.

If you want to have a discussion about if (in general) worlds should be eternal or intermittend: Fine, solve that ridlle in a hypothetical manner once and for all so we can move on, but please spare us any comments about any actions to be taken (or not) on the current one.
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Re: should the new worlds have a beginning and end? strawpol

Postby Jesus_Smith_Nandez » Tue Oct 04, 2016 1:08 pm

Cayur wrote:everybody spam newworld in the chat

NEWWWWWORLDDDDDDDDDD

JORB IS A STUPID _fella_
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