sMartins wrote:NOOBY93 wrote:Haven is a multiplayer game with more than 1 player playing it and it currently works to fit multiple playstyles. Your personal playstyle is URW-style larpy hunting, but not everyone would like that. People who want to hunt animals to get stats and gear to do PvP or other things, those people would find the URW-style mechanics tedious and stupid. Completely unfitting to their playstyle. I play URW too and the mechanics of hunting in that game are PERFECT for such a game where survival, keeping yourself warm, etc. is everything. But that's the whole point of the game. Doesn't fit in Haven at all.
I guess it would be better than what we have right now, take a boat, attack, retreat attack retreat.....
Btw i can say to you the same thing...H&H is a sandbox game first, not a pvp game......if you want to make real and hard PVP play game designed for that....like competitive RTS.....like I do.
Hunting in a sandbox game should emulate at least a bit how hunting works for real...like everything else.
Following your reasoning we should farm punching carrots....lol
You can't tell me the same thing, since most of what I said in this thread advocates better gameplay for non-PvPers. I play Dota which is a pure PvP game, and there occasionally post on reddit ideas to make the PvP game better/more balanced.
Haven is not a pure PvP game, not a pure sandbox game, not a pure survival larpy hunting game, it's an absolute beautiful mess of pretty much every playstyle "ughhhhh"-ed together PPAP style.