HnH is so good

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Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 5:10 pm

sMartins wrote:
NOOBY93 wrote:Haven is a multiplayer game with more than 1 player playing it and it currently works to fit multiple playstyles. Your personal playstyle is URW-style larpy hunting, but not everyone would like that. People who want to hunt animals to get stats and gear to do PvP or other things, those people would find the URW-style mechanics tedious and stupid. Completely unfitting to their playstyle. I play URW too and the mechanics of hunting in that game are PERFECT for such a game where survival, keeping yourself warm, etc. is everything. But that's the whole point of the game. Doesn't fit in Haven at all.


I guess it would be better than what we have right now, take a boat, attack, retreat attack retreat.....
Btw i can say to you the same thing...H&H is a sandbox game first, not a pvp game......if you want to make real and hard PVP play game designed for that....like competitive RTS.....like I do.
Hunting in a sandbox game should emulate at least a bit how hunting works for real...like everything else.
Following your reasoning we should farm punching carrots....lol :D

You can't tell me the same thing, since most of what I said in this thread advocates better gameplay for non-PvPers. I play Dota which is a pure PvP game, and there occasionally post on reddit ideas to make the PvP game better/more balanced.

Haven is not a pure PvP game, not a pure sandbox game, not a pure survival larpy hunting game, it's an absolute beautiful mess of pretty much every playstyle "ughhhhh"-ed together PPAP style.
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Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 5:11 pm

Ysh wrote:For the latter issue you can at least have melee not literally useless for hunting, just much less efficient with same investment. But for other issue, I think you are correct. Especially to consider that PvE player will have no good way to experience melee aside from PvP, making it much more hard for him to transition from his nab status. You have convinced me, I think.

Tbh marksmanship used to be better for hunting with less investment, because with 10 marksmanship you could kill bears from boats with no danger in legacy. They dumpstered this by making ranged destroy animal quality though.
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Re: HnH is so good

Postby Ysh » Fri Jan 27, 2017 5:21 pm

NOOBY93 wrote:
Ysh wrote:For the latter issue you can at least have melee not literally useless for hunting, just much less efficient with same investment. But for other issue, I think you are correct. Especially to consider that PvE player will have no good way to experience melee aside from PvP, making it much more hard for him to transition from his nab status. You have convinced me, I think.

Tbh marksmanship used to be better for hunting with less investment, because with 10 marksmanship you could kill bears from boats with no danger in legacy. They dumpstered this by making ranged destroy animal quality though.

You could do it more recently than legacy. Various tactic like boat blocking and such is new path of least resisting. I am not sure if jorb is still read this thread, but I am curious what he think should be requirement to kill animal. Maybe I miss something, but if you remove all current cheese tactic from hunting from game right now, you must have very high quality arrow to get good animal, be faster than animal, spend very long time chasing single animal, and/or have many men or good stat to just one shot this animal. Maybe combination of these requirements. Is this the intended difficulty? Does developer not want player to be able to gain meats in bulk? Or should hunting big game be only for player with far progress in industry? It seem to me that hunter/gatherer is first role that men plays in history and in game. This seems to be conflicting with current mechanics.
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Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 5:24 pm

Ysh wrote:
NOOBY93 wrote:
Ysh wrote:For the latter issue you can at least have melee not literally useless for hunting, just much less efficient with same investment. But for other issue, I think you are correct. Especially to consider that PvE player will have no good way to experience melee aside from PvP, making it much more hard for him to transition from his nab status. You have convinced me, I think.

Tbh marksmanship used to be better for hunting with less investment, because with 10 marksmanship you could kill bears from boats with no danger in legacy. They dumpstered this by making ranged destroy animal quality though.

You could do it more recently than legacy. Various tactic like boat blocking and such is new path of least resisting. I am not sure if jorb is still read this thread, but I am curious what he think should be requirement to kill animal. Maybe I miss something, but if you remove all current cheese tactic from hunting from game right now, you must have very high quality arrow to get good animal, be faster than animal, spend very long time chasing single animal, and/or have many men or good stat to just one shot this animal. Maybe combination of these requirements. Is this the intended difficulty? Does developer not want player to be able to gain meats in bulk? Or should hunting big game be only for player with far progress in industry? It seem to me that hunter/gatherer is first role that men plays in history and in game. This seems to be conflicting with current mechanics.

You're right in the fact that players will always find "path of least resistance" 'exploits' so to speak. This is why I think they should never add larpy mechanics URW-style that just beg for more exploits and unrealistic ways of hunting to be implemented. IMO hunting an animal 1v1 without entering a cave or getting on a boat to remove moves should be easier. Wounded running animals should be very slow. I don't see any problem with these 2 suggestions.
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Re: HnH is so good

Postby sMartins » Fri Jan 27, 2017 5:29 pm

Clearly right now exploits are possible cause they want them to be possible option.....cause implementing a proper hunting feature is a lot of work, it requires AI and pathfinding....so I guess this was an easy temporary solution that persist, they tried to improve it a bit....but to make hunting really a thing it requires to be completely reworked...at least in my opinion....maybe one day.
Btw hunting now is already better than before.
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Re: HnH is so good

Postby MagicManICT » Fri Jan 27, 2017 6:23 pm

sMartins wrote:
NOOBY93 wrote:Please no, never take inspiration from URW, it's а single player turn-based HARDCORE SURVIVAL game, the idea of which is completely different to Haven...

It's the best hunting system I know and it fit perfectly the hearthland....
Track the animal, stealth approach him...shoot an arrow, he will bleed and lose his stamina very fast...chase and finish him with melee weapon or unarmed. Could be cool even being able to choose where to aim, body/neck,legs...etc...with different effects....
Personally i hate the mob system of most of MMO games....spam non sense....


Have a bit of a point in that animals shouldn't just run bleeding until dead. They should have a limited range they can run and shouldn't be too hard to track down. Maybe when you find it, it still has a bit of fight left in it, but maybe it's bleeding out and winded and can't move. As far as the stealth bit... meh. Some things translate well, other things don't.
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Re: HnH is so good

Postby sMartins » Fri Jan 27, 2017 7:28 pm

Yeah they will combat back when out of stamina or such....even a "smell" thing could be implemented for animals....trying to approach them against the wind, etc...instead of stealth....even dogs to track and chase them, etc....the possibilities are a lot, but all of that are not easy things to implement, most of all exploits free, etc...
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Re: HnH is so good

Postby NOOBY93 » Fri Jan 27, 2017 7:29 pm

sMartins wrote:Yeah they will combat back when out of stamina or such....even a "smell" thing could be implemented for animals....trying to approach them against the wind, etc...

please no, just stop giving ideas

stop
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Re: HnH is so good

Postby sMartins » Fri Jan 27, 2017 7:32 pm

lol :D I understand you like mobs instead of animals....pretty much now they are mobs.
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Re: HnH is so good

Postby shubla » Fri Jan 27, 2017 8:08 pm

people always resist change.
Dont listen the community jorb. Do lot of changes.
Community does not want anything to change. (except methods to kill more people more easily of course)
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