Direkled wrote:@sMartins
You're not paying attention to what people are saying. There are already benefits and providing more of them wouldn't change anything because people like playing alone for various reasons and not just because they feel they don't get enough from living next to other people. If you were to add one more reason for people to cluster together, the people now playing alone would STILL play alone because they clearly don't care about the benefits of living with others. Your idea of a magical tree buff would actually force these players away from the trees so they could remain isolated, because that's just what they want. This actually happened already with localized resources, which made hermits move away from them because they could attract people to them.
Simply what we have right now is not working probably for many reasons....like giving benefits only at some people, plus the benefits are not really meaningfull....I mean that you can achieve the same stuff even alone or in others ways, etc....
Giving esclusive buff for who live in "towns" or debuff for who live alone could work better.....people will do everything to maximaze their gameplay, we already now that.
For sure not all the people and it's good also, this game is a sandbox and everyone should be able to do always whatever he wants....but setting some point of reference to drive people in could only be a good thing for the gameplay, allowing a more developed politycs, trades and interactions in general....
People will always complain in one way or another....the aim of the game design should be to lead the players in the optimals conditions for the game.....then everyone is free to do whatever he wants....but there should be incentives for who contributes to have a better game for everyone.
We need a feature that would help to put people togethere, not only real life friends,etc...but everyone should be glad to join the "town" near by, with disincentives to kill each others in the same town and stuff like that.....once you manage to start this process, everything else will come for his own: polytics, trades, specializations, fights...
I know that put people togethere is not easy, it's not in real life also and here is even more difficult cause we are speaking about kids most of all....
It's why the game design should help in that direction...cause will improve the whole game for everyone, with more justice, etc..
This is my idea on how to improve Haven, instead of saying I'm wrong, write your own idea on how to improve the game.....cause devs,luckily, don't listen neither me nor you but giving them some ideas could help.
P.S.
Just comes in my mind...some benefits for "towns" could be esclusive buildings only for them: a big oven for the whole town,or idk, hermits should not able to build towers, come on one person building a whole tower by his own? or communities areas,etc..stuff like this could be an idea for example....