Make haven greater again

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Re: Make haven greater again

Postby Belliaum » Tue Feb 21, 2017 10:33 am

sMartins wrote:Yeah...all good ideas, but in my opinion I think that giving some benefits to build together settlements would work better.


Several people have allready pointed out that there really is no need to give further Incentives.

The advantages of living in a large village are huge.

Just being Three guys instead of one has boosted my/our settlemment a lot.
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Re: Make haven greater again

Postby Direkled » Tue Feb 21, 2017 12:32 pm

@sMartins

You're not paying attention to what people are saying. There are already benefits and providing more of them wouldn't change anything because people like playing alone for various reasons and not just because they feel they don't get enough from living next to other people. If you were to add one more reason for people to cluster together, the people now playing alone would STILL play alone because they clearly don't care about the benefits of living with others. Your idea of a magical tree buff would actually force these players away from the trees so they could remain isolated, because that's just what they want. This actually happened already with localized resources, which made hermits move away from them because they could attract people to them.
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Re: Make haven greater again

Postby sMartins » Tue Feb 21, 2017 2:40 pm

Direkled wrote:@sMartins

You're not paying attention to what people are saying. There are already benefits and providing more of them wouldn't change anything because people like playing alone for various reasons and not just because they feel they don't get enough from living next to other people. If you were to add one more reason for people to cluster together, the people now playing alone would STILL play alone because they clearly don't care about the benefits of living with others. Your idea of a magical tree buff would actually force these players away from the trees so they could remain isolated, because that's just what they want. This actually happened already with localized resources, which made hermits move away from them because they could attract people to them.


Simply what we have right now is not working probably for many reasons....like giving benefits only at some people, plus the benefits are not really meaningfull....I mean that you can achieve the same stuff even alone or in others ways, etc....
Giving esclusive buff for who live in "towns" or debuff for who live alone could work better.....people will do everything to maximaze their gameplay, we already now that.
For sure not all the people and it's good also, this game is a sandbox and everyone should be able to do always whatever he wants....but setting some point of reference to drive people in could only be a good thing for the gameplay, allowing a more developed politycs, trades and interactions in general....
People will always complain in one way or another....the aim of the game design should be to lead the players in the optimals conditions for the game.....then everyone is free to do whatever he wants....but there should be incentives for who contributes to have a better game for everyone.
We need a feature that would help to put people togethere, not only real life friends,etc...but everyone should be glad to join the "town" near by, with disincentives to kill each others in the same town and stuff like that.....once you manage to start this process, everything else will come for his own: polytics, trades, specializations, fights...
I know that put people togethere is not easy, it's not in real life also and here is even more difficult cause we are speaking about kids most of all....
It's why the game design should help in that direction...cause will improve the whole game for everyone, with more justice, etc..
This is my idea on how to improve Haven, instead of saying I'm wrong, write your own idea on how to improve the game.....cause devs,luckily, don't listen neither me nor you but giving them some ideas could help.

P.S.
Just comes in my mind...some benefits for "towns" could be esclusive buildings only for them: a big oven for the whole town,or idk, hermits should not able to build towers, come on one person building a whole tower by his own? or communities areas,etc..stuff like this could be an idea for example....
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Re: Make haven greater again

Postby Direkled » Tue Feb 21, 2017 3:42 pm

sMartins wrote:For sure not all the people and it's good also, this game is a sandbox and everyone should be able to do always whatever he wants


sMartins wrote:Just comes in my mind...some benefits for "towns" could be esclusive buildings only for them: a big oven for the whole town,or idk, hermits should not able to build towers, come on one person building a whole tower by his own? or communities areas,etc..stuff like this could be an idea for example....


You're being contradictory. You say we should be able to play how we want to play, then suggest something that limits what a hermit can do. It would also aggravate the bot problem because hermits would simply create alt accounts and bot to use or build those structures. It seems that you simply can't accept that people want to play alone and fail to understand that a hermit will not stop being a hermit until it becomes straight up impossible to play alone, at which point he will just leave the game. And I hope Jorb and Loftar never change the game to punish hermits like that because then a large chunk of the playerbase will be gone.
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Re: Make haven greater again

Postby DeadlyPencil » Tue Feb 21, 2017 4:55 pm

If they made cave systems more interesting it might allow players to do their own thing with less fear of being killed. they could still be raided if someone really took the time, but it would be a lot more safe.

so basically more cave animals & interesting terrain features and forageables down there.
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Re: Make haven greater again

Postby RedKGB » Tue Feb 21, 2017 5:17 pm

sMartins does not care how other people play. He wants everyone to play like him. If you dont play like him you should be punished.

To sMartins, if it takes a hermit a month, or two months todo something then its not fair cause the village did it in three days.

To sMartins, it is not fair to have a hermit to have 3-4 toons to balance the work load and recover from a death and take 3-4 weeks to do it, cause a village of ten will be the only way replace any death within a week by force feeding and curios production.

To me, at this moment, there is a balance, with the fact of no more pally bashing, hermits have a chance not to be raided with in an hour.

By giving villages more bonues, it throws that balance off.
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Re: Make haven greater again

Postby iamahh » Tue Feb 21, 2017 5:37 pm

Yes, more grind please, make this Salem 2, the year of mini games 2017, clearly this is what people want, more grind and sub tasks, nobody wants a live immersive world, we really want Salem mining where you need a full meal to mine one tile... Death to hermits btw, make them have a tiny head unless they join a town he created just to avoid crap
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Re: Make haven greater again

Postby sMartins » Tue Feb 21, 2017 7:17 pm

Based on the amount of complains and crying people probably this idea is better than what i thought :D
P.S. Not reading yours suggestions...and btw I always played as an hermit.
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Re: Make haven greater again

Postby Saizouno » Tue Feb 21, 2017 7:56 pm

Well from what Smartin wrote... hes not sooo wrong. But also not completly right.
Villages in their own have their benefits through numbers.
But always the danger of a traitor or idiot. (ryhle, iron born, polska crev)
hermits decided they dont want the benefit of the numbers but on the other hand have their freedom to do what they want.

But giving Villages a bonus like bigger ovens doesnt sound that bad.
I mean you can go the hermit village too if thats how you want to play and then still would have that bonus.
So the idea that VClaims get buildings, produktion stuff normal PClaims dont get isnt that bad. it still would allow hermits to get that stuff if they want to.

And to be honest... as a hermit you're probably good with a oven or two while as a village one or two ovens are uhm yeah... not quite enough.

Also DIS and other raiding parties already do quite a good job on hermit extermination.
They even put the dead bodies in front of our gates...
and the few remaining hermits by now start to flock to us more and more or even decide thats better to join us.
So in that regard DIS helps other villages in a twisted way.
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Re: Make haven greater again

Postby sMartins » Tue Feb 21, 2017 8:22 pm

What I would like to point up also, like I said some post ago, is some kind of feature that allow the spreading of settlements around a location.....let's say instead of build your claim alone somewhere in the wild you can build it near by others people ( I made an example of a big tree where to start of the all thing ) and then building a certain construction on your claim, while in radius with the others from your neighbours, will give you access at those "buffs" and at the same time increase this radius in your direction so that new people could come and make the same thing. ( in short will make you a town member)
Also perhaps joining this "town" should always give some disincentives to commit crimes on the same town members, like scents last longer or idk harsh penalties in general....this is something that certainly require some meditation.
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