How much does the game make?

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Re: How much does the game make?

Postby CTheRain » Sun Feb 26, 2017 8:26 pm

sMartins wrote:
ven wrote:The problem is that the only meaningful form of interaction that's encouraged by game mechanics is murder. All the rest has to be conducted through the forum.


This is very interesting to talk about....and what do you think we could add to the game in form of interactions? Player driven quest or stuff like that? Or maybe hunting, or idk. What your suggestions about?


Centralized trading hub would encourage trading by entering a dream realm by using your bed. More pressure on players through an ever expanding PVE force that can siege and kill players (Would encourage banding together for defense). Boss fights based around different types of dreams(Lay in bed with a bad dream and in 5 minutes you'll go to a realm where you can fight through a dungeon but no perma-death just lose equipment).

non-PVP players probably make up the majority of H&H. Hermits. Getting these pacifist to trade and band together without the fear of dying and making a huge community together would be good. Not good for the cutthroats though. ¦] I'm all for PVP and open world PVP with perma-death but that's not where the money is at.
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Re: How much does the game make?

Postby sMartins » Sun Feb 26, 2017 9:21 pm

Like Salem trade, etc...I understand what you mean. Maybe a supernatural dimension, that you call "dreams" could be interesting to meditate about....but the questions are always the same, should it have impact on the real world too? So this trade or fight dimension would give you rewards or items you trade in it in the real world....in short we come always at the same point, that to put people together we need to reduce the freedom of the game....adding walls and laws, as well as in real life....
But on the other hand this game is so cool cause his freedom, then my question is: can we put people together without reducing the freedom of the game?
My answer is yes, but not easy of course to do.....we need a common enemy for people to fight, and this common enemy should be the game itself, so harsh enviroment, hunting,etc...and in the mean while some tools that would help people to communicate and then interact eachother, or better benefit to live together, like the recent patch about Realms did....and I'm also to incentivate more some locations where to settle and build on the map, or disincentivates others....making the map less uniform.
So the hard question is, how to put people together without reduce the freedom of the game? (cause adding non pvp areas etc... it's an easy answer, but in my opinion it's not that good for this game)
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 10:39 pm

People already band together with things the way they are. I've never spent time as a hermit or as a villager without developing relationships with my neighbours. These interactions are fraught with danger as I believe they should be. The soul of Hafen is the threat of imminent doom, especially as a hermit.

It is a brutal game. The balance between positive and negative reinforcement in the players experience is heavily toward the negative and that puts a lot of people off. I think the game needs tweaks and balance not sweeping changes to the core gameplay experience.

Why? Because then it would be a different game.
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Re: How much does the game make?

Postby sMartins » Sun Feb 26, 2017 11:11 pm

mmmm I see....and I almost agree with you, btw to improve stuff that now is not working we need to change something, idk if tweaks and balance alone can work.
In my mind would be very good for the game having players that build close by each others, instead of having an hermit here, anothere far there, etc as now it is... not forcing them, but simply cause is convenient, someone that build alone somewhere should still possible of course. Maybe even link this thing like a chain, if you build there near that person, the reason why is convenient build there (buff,benefit or idk) should be extended to give the possibility at more people to do the same, and so on.....
On the other hand the thing with realm that in my opinion is not working is that people who have a realm is already developed, so maybe people don't want to help them more settling on their realm, or maybe think they could be a threat, or simply don't know who they are.
I think we need to put people togethere from the beginning, letting them build and play togethere from the start when we all are in the same conditions.....not joining later an already developed thing....playing togethere from the start will help with trust,etc..
I mean, Realms, villages etc... are very good but especially for real life friends, etc...not that much between unknowns in the game.....so I guess we need something similiar but for every people in the game, and should be clear or tought to people why is convenient in some way from the start, don't ask me how...
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Re: How much does the game make?

Postby jordancoles » Mon Feb 27, 2017 12:00 am

Jalpha wrote:I'm going to mention in game voice chat again here because it would enhance the social elements in game and also help to prevent betrayal somewhat.

Would result in naked alts screaming into the microphone for hours during siege
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Re: How much does the game make?

Postby Jalpha » Mon Feb 27, 2017 12:51 am

A weak argument. There are many simple solutions to this problem.
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Re: How much does the game make?

Postby sMartins » Mon Feb 27, 2017 12:58 am

....to "dis" problem...ahahah, couldn't resist, sorry :D
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Re: How much does the game make?

Postby isdel » Mon Feb 27, 2017 1:44 am

Like muting? I bet only custom clients would implement that one though ¦]
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Re: How much does the game make?

Postby Jalpha » Mon Feb 27, 2017 1:51 am

Yea, like muting and volume control options or even just turning your sound off altogether, it offers very little tactical advantage.

An advantage of having been a part of the Seatribe community for so long though is that you get a feel for the playstyles of the other members of the community. I suspect that the objections raised by Colesie have little to do with practicality and more to do with one of his playstyles which is currently imbalanced. It would not serve him well to have his known voice emanating from every alt of his upon demand.
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Re: How much does the game make?

Postby CTheRain » Mon Feb 27, 2017 6:24 am

sMartins wrote:Things you said


Sorry for my non-caffeinated self. Lowering cost of charter stones? Big roads across the world added in at world gen or manually draw in? Teleporting within your kingdom realm if you have access to a cairn? All these would present other problems. The dream world idea for trading is you can take items in & out but only inventory and trade with people everywhere. It would probably look like World 1 in Runescape.


Image


It would be a way to unite everyone in trading only. Sure you can't build or destroy in the dream world but its kinda like a Ghost in the Shell chat room where you can still die because your body is physically laying in a bed while you're trading. Vulnerable. Same as my "fight dimension". Fighting big baddies in a raid type dream where you gotta prepare and cannot fucking cheese it with boats and shit. And failing the dream would inflict terror wound that prevents you from sleeping and you lose all your equipment. The reward? I don't know. Something unique and good. Tied to the quality of the dream.

And ATM the world is uniting or at least trying to prevent their annihilation by DIS. But we could also have things like roaming world bosses that wreck shit but provide good curios and items. We could find out what keeps spawning these fucking huge ants underground. The ant king or something. Troll king. A big monster faction that cuts trees and steals metal and attack villages like in Tree of Life. Its just a few things to think on. As of right now I'm a lonely hermit and I'm just finding myself logging in every 1-2 days to fill my desk, replant my crops, eating and logging off. (I'm pure main with no alts or bots.) Kinda bad I get punished for having just a main.

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