What do i need to learn to make a game like haven and hearth

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Re: What do i need to learn to make a game like haven and he

Postby sMartins » Thu Nov 23, 2017 8:39 pm

shubla wrote:
sMartins wrote:first thing I would suggest is to study and learn math and physic at school

I highly doubt that physics and coding has that much to do together. You dont really need that much math either, depends on what you do of course, but with most of coding you can manage with pretty basic maths that are easy to learn on your own. Although physics and mathematics both require and probably develop your problem solving skills, analytical thinking and such which are all needed when you code something, because that is exactly what you do when you code. Solve small problems to solve bigger problems that together form something greater.


Exactly they develop your logic skills .... also a bit of physics can help with Kinematics for example and probably in many more regards.
Maths is simply everywhere, and most of all in coding, you don't have to be a genius with it but for sure more maths you know and easier will be to learn to code also.
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Re: What do i need to learn to make a game like haven and he

Postby Potjeh » Thu Nov 23, 2017 9:16 pm

Vector algebra is very useful. I've also used calculus on occasion.
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Re: What do i need to learn to make a game like haven and he

Postby loftar » Fri Nov 24, 2017 2:24 am

Potjeh wrote:Vector algebra is very useful. I've also used calculus on occasion.

In addition, I've also found discrete maths quite helpful in many circumstances, including but certainly not limited to analyzing various probability-based mechanics.
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Re: What do i need to learn to make a game like haven and he

Postby MagicManICT » Fri Nov 24, 2017 6:14 am

Typical BS in Computer Science degree in the US is two semesters calculus minimum, more may be required at certain schools. Mostly for the engineering aspects and analysis aspects of software engineering, not so much understanding the programming parts. You can teach almost anyone to program, especially if they are logical, procedure oriented thinkers.

A person can learn to program, and by extension game design, with an Associates (2 year) degree in Art Appreciation. I learned to game design when I was a young boy playing Dungeons & Dragons because that was a part of the game... learning to design your own campaigns and adventures within a framework of rules, at least for the Dungeon Master, anyway. Years later when there were actually books written and published on the subject, it all was the same basic things I had been reading in Dungeon and Dragon magazines for years with emphasis placed on selling your ideas to someone else, and not just playing them out with your weekly gaming group to sink or swim.

edit: I'll note that most of your "game design" schools go into the concepts of game design, but the emphasis is as much on learning the tools and techniques of the trade. The better ones such as Full Sail and the Guild Hall (SMU, Texas) put emphasis on actually creating publishable content during the education. (I'm familiar with these two in my region of the world. There are similar ones in Europe and Japan, and more and more are being added at normal universities and trade schools.) Not all of them put an emphasis on actually publishing something to graduate.
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Re: What do i need to learn to make a game like haven and he

Postby arcolithe » Sat Nov 25, 2017 6:06 am

There's a lot of free courses, edx.org is a good source as well.
Java forums and developer forums would be your best bet.

You don't have to be limited to Java, and the best way to start learn is probably through modding. But you have to make serious commitment to whatever you do. You'll spend 10 hours for the most mundane things.
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Re: What do i need to learn to make a game like haven and he

Postby Potjeh » Sat Nov 25, 2017 10:10 am

IMO formal education is a waste of time and money if you're going into game development, unless it's like a proper maths degree.
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Re: What do i need to learn to make a game like haven and he

Postby shubla » Sat Nov 25, 2017 9:23 pm

Potjeh wrote:IMO formal education is a waste of time and money if you're going into game development, unless it's like a proper maths degree.

At least in Finland there are more and more university courses that you can take even if you are not enrolled in getting some degree. You have to pay a small sum of money though, few dozen euros or so for the whole course. You can even have them as a part of your degree, if you later want to get one.

I guess that the main advantage from a degree is that you have a degree, if you want to make games yourself it does not really matter, if you want to get in some big corporation that makes games, it may or may not matter, depending a bit on the company. Of course degree is a good backup plan if you lose interest in making games or something and want to hit some boring office job that you can get with some piece of paper instead of real skills.

But if you really want to make games, just make them.
School is not required for any computer related stuff, depending a bit on what you want to do of course. You can study in home just as well, or maybe even more efficiently, as you can decide the phase yourself and use techniques that work for you, instead of making some mandatory exercises that you might face in some courses/degrees. Even if you would go to some school you would still have to make your own projects and learn a lot in home to get any good in things.

I dont see how a maths degree would help you in developing games. Some basic maths is good for sure, like vectors, geometry and discrete maths overall like someone mentioned earlier. But those are things that you can easily learn well enough by yourself to make games, most things dont require that deep understanding of them. A lot of university math focuses on things that you wouldnt really need when developing your own game(s). Also if you want to make games, getting maths degree sounds like a bad idea, except if you also really like math. Because getting one sounds tedious, meaning less time developing games.

also a bit of physics can help with Kinematics for example and probably in many more regards.

You could just learn the necessary kinematics by yourself, you probably are not making a complete physics engine for your small little indie game anyway. There is a literal shit-ton of stuff in physics which are almost zero value in game development.
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Re: What do i need to learn to make a game like haven and he

Postby sMartins » Sat Nov 25, 2017 9:55 pm

My suggestion was oriented to kids at school that are interested in coding, so while at school, when they already teach you maths and physics, try to study and learn them well, cause they can help if you plan to attend a coding degree later at University or if you want to learn coding later on .... it's always better .... for sure it's not a bad thing knowing a bit of maths and physics ...
I have to explain you everything, everytime Shubla .. :D I was not meaning to take a Maths or Physics degree at University to learn coding, of course you want to take a degree in coding ... if you want to take a degree later on.
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Re: What do i need to learn to make a game like haven and he

Postby MagicManICT » Sun Nov 26, 2017 3:33 am

Game development is quickly turning into the acting of the new millennium. Great if you can get into the business and make a living off of it, otherwise you better have a backup plan.

sMartins wrote:My suggestion was oriented to kids at school that are interested in coding,

Big assumption given the course of the thread overall. It's been pretty technical, and most of the people asking questions have shown real development knowledge.

And when it comes to school, art and literature are probably more important to game design than math. I can pull up a lot of examples with great programmers, but poor design or creativity. Don't get me wrong. You need the math and related logic skills to be a great game programmer, but the math is rarely more complex than algebra or trigonometry unless you are creating simulations and need to create math libraries dealing with complex dynamics.

Potjeh wrote:IMO formal education is a waste of time and money if you're going into game development, unless it's like a proper maths degree.

There are those that are strong self-starters and can teach themselves all they need to know and go out and accomplish. For these people, any school beyond a certain point is a waste. They're the exceptions rather than the rule--Gates, Jobs,... well, any of these "college dropouts" that build Fortune 500 companies on their crazy ideas... or even just become successful on their own. Most everyone else can self start, but they don't have that inner quality that lets them just consume the knowledge. They at least need to be guided farther than the first group. These people will probably be successful in their career, maybe even leaders, but they need that education to get their start.

I told my daughter when she started college and wanted to go into a certain competitive field... the field awards those that go out and do, not those that get degrees. Anyone can get a degree. Nobody is going to look at you seriously without the degree unless you have major accomplishments under your belt, but even with a degree, they're not going to look at you unless you distinguish yourself somehow. Get to doing what you want to do now and don't wait for graduation or your internship. Even if it doesn't pay off now, you'll have something to show when you go to work for someone else, even if not great, it'll show you're a hard worker and can learn from mistakes and the education you're getting.
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Re: What do i need to learn to make a game like haven and he

Postby MagicManICT » Sun Nov 26, 2017 4:57 am

As a bit extra and a warning, figure I'll link to another post from jorb here: viewtopic.php?f=40&t=59238#p757376

jorb wrote:B) No. We have answered this a million times, not least in our PAQ. You are asking us to design machine administered turing tests, and you have no idea how deep the philosophical question underlying that problem runs. We may target bots opportunistically if we feel like it and find a good angle of attack, but imagining that we can entirely remove automatization is naive, and for that matter not desirable. Not even the most draconian regime I can imagine -- biometric verification of player identity, say -- is any sort of meaningful gurantee against botting. Not even close. There is no obvious and simple heuristic which identifies an account as running a bot. Far more significant game developers than us have attempted and failed at this task.


If you plan on building anything of any reasonable sized player base, design with system and account security in mind. I'd suggest checking out the video. Good video, but just the info blurb provides a good bit of info.
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