Vassteel wrote:the devs have fixed plenty of issues. just cause you don't like the new content does not mean its broken
They haven't tho and your sprucecap opinions aren't relevant.
They asked for fixes to hunting cheeses, here's what they did:
- Added some no-post no-name's ideas of having animal quality capped because nabs think big players use alt swarms to hunt. This did nothing in particular besides discourage hunting from everyone in a village except one person.
- Didn't remove the warp drives in animals asses. I love that I can chuck an entire fucking spear or two into a fragile lynx, or big tear up a big fat bear with a sword and harsh gashes and it takes off like it's totally normal.
- Didn't actually do anything else.
- Fucked up mining so that their player base will quit in 3 weeks instead of 12+ months once they hit the wall of super minesweeping cancer.
They didn't do much else. Nerf roads so big fuckers can't abuse quests - good. Now trade hubs (another source of longevity and player creativity) will also be shit. Whatevs, we'll figure it out. Wow, awesome work! When told that the problem with their system was that hunger and satiations were broken and that satiations could be abused and hunger efficacy encouraged alt use heavily, they didn't... Do anything about it. Satiations are better but 1 sausage puts you at 75%, the next one 50%, so it's a bit poorly balanced.
tl;dr Shubla is right. Glaring issues that make the game basically miserable and shit to play, coupled with the only content we're getting being birds and more stupid wounds, makes me regret a lot I've given to the game back when it was fun and engaging.