MMO's are the hardest and most expensive games to develop, there's a million things that could go wrong, the fact that a team of 2 managed to get this far over the years, constant reworks , changes , new features and mechanics , physics.
Yes the game doesn't have much lore which besides a few texts walls and so on which cuts away from a need of writing board and so on, however there's so much freedom in that , each world had factions player made markets and villages and so on , constant community work which made it so good.
figuring out certain updates , and fixing certain bugs is kind of hard at times, I'm unsure how organized the code is since the game has been worked on for ages , conflicts can occur , without a doubt each 10 annoying bugs at the moment were born from fixing another 20 bugs few updates back.
Just big props to Jorb and Loftar, if they can simply focus on the main problems at the moment before moving forward with new features it would be good move it's also a very greyish area because adding both new things while fixing old things will just replace the old problems with new problems.
For example armor on certain animals feels like more of a band-aid because people found ways to cheese them , people claim siege is dead haven't tested but this happened in w9 as well Fire & Ice found a way of making your claim invincible by self damaging it a small bit and leaving it causing it to lock it's limited damage per hour count that was back then.
But the great is proof of hard work and pretty big ambitions at times, just the leap from 2D to 3D 7 years ago is proof of that.