Stop bullying the devs, It's counterproductive

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Re: Stop bullying the devs, It's counterproductive

Postby reexar77 » Wed Mar 08, 2023 8:15 am

MMO's are the hardest and most expensive games to develop, there's a million things that could go wrong, the fact that a team of 2 managed to get this far over the years, constant reworks , changes , new features and mechanics , physics.

Yes the game doesn't have much lore which besides a few texts walls and so on which cuts away from a need of writing board and so on, however there's so much freedom in that , each world had factions player made markets and villages and so on , constant community work which made it so good.

figuring out certain updates , and fixing certain bugs is kind of hard at times, I'm unsure how organized the code is since the game has been worked on for ages , conflicts can occur , without a doubt each 10 annoying bugs at the moment were born from fixing another 20 bugs few updates back.

Just big props to Jorb and Loftar, if they can simply focus on the main problems at the moment before moving forward with new features it would be good move it's also a very greyish area because adding both new things while fixing old things will just replace the old problems with new problems.

For example armor on certain animals feels like more of a band-aid because people found ways to cheese them , people claim siege is dead haven't tested but this happened in w9 as well Fire & Ice found a way of making your claim invincible by self damaging it a small bit and leaving it causing it to lock it's limited damage per hour count that was back then.

But the great is proof of hard work and pretty big ambitions at times, just the leap from 2D to 3D 7 years ago is proof of that.
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Re: Stop bullying the devs, It's counterproductive

Postby SnuggleSnail » Wed Mar 08, 2023 8:18 am

The game is worse than it was 5 years ago.
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Re: Stop bullying the devs, It's counterproductive

Postby APXEOLOG » Wed Mar 08, 2023 10:42 am

SnuggleSnail wrote:The game is worse than it was 5 years ago.

That is incorrect
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Re: Stop bullying the devs, It's counterproductive

Postby Virs » Wed Mar 08, 2023 9:13 pm

People thinking someone owes them or becomes enslaved to their money in 2023. 1/10 because I replied to these baits because there are no human beings that stupid in environment I live in so I refuse to believe these are real thoughts of a living being (not a chimpanzee plugged into PC).
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Re: Stop bullying the devs, It's counterproductive

Postby DonVelD » Thu Mar 09, 2023 1:03 am

imagine sucking the cocks and balls of the devs just because they made a game that has a few good things and a lot of cringe shit and there's more cringe shit being added & justify that by saying its a mmo so its hard
if you see something continuously get worse you should say "wow thats cringe" or don't say anything and at least do not be a fucking cuck
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Re: Stop bullying the devs, It's counterproductive

Postby Virs » Thu Mar 09, 2023 10:00 am

Yee imagine spending that much time on forums and discord of a game you dislike so much bashing some two dudes that barely give a fuck.
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Re: Stop bullying the devs, It's counterproductive

Postby DonVelD » Thu Mar 09, 2023 11:30 am

>hop on discord/forums
>say "game bad"
>leave
so much time amirite? get ownerinod for not liking the hecking haven and hearth!! wanting it to improve is a sin after all
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Re: Stop bullying the devs, It's counterproductive

Postby jorb » Thu Mar 09, 2023 11:33 am

Robben_DuMarsch wrote:I speculate that HnH isn't too far removed from the type of game that could explode on Steam and earn Jorb and Loftar a few million dollars, but I'm not sure we'll ever find out.


Imagine not resting surely in the unyielding conviction that the game is, indeed, going to make it. Could not be me.

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Re: Stop bullying the devs, It's counterproductive

Postby vatas » Thu Mar 09, 2023 1:02 pm

SnuggleSnail wrote:The game is worse than it was 5 years ago.

I assume you refer to w10, and will refrain from just going "lol you blinded by nostalgia."

You've previously made very valid point that w10 had
1. The biggest player-created marketplace ever (Community Fair IIRC, and the current officially unofficial HnH server actually used to be their Discord!)
2. Despite lasting over two years, it had good player retention (by HnH standards, at least) with many people allegedly starting mid-world and being able to establish themselves.

Point one was largely responsible for point two. Argument is that there has never been comparable marketplace since due to Oceans and other mistaken attempts at creating "locality."

Another point is spiraling economy. The way making wrought iron worked, meant that your q10 cast iron bars were a valuable commodity that could be exchanged for some seriously high quality tools/seeds/etc. The only real downside to this system (that I personally experienced) was having to tell a friend that because we don't have topQ anvil, we're effectively locked out from parts of Metalworking tech tree if we care about being efficient. (Granted, if you extend this argument, you end up with "why do anything expect focus on producing something that top 1% of player-base is willing to buy.)

I've brought up my world generator idea up multiple times by now, but the basic gist is to generate massive central continent that would on itself function similar to w10 did. There are other lesser continents but moving to one if supposed to be an act of voluntary isolation.

Another idea regarding charter stones: They are built with zero rock crystals, but need at least one crystal "installed" to function. They can have up to X crystals installed, and the more are installed, the less TW it will cost to travel to (TW reduction multiplier that grows larger with those geometric curves.) This would mean that if you want to build a local well, you can have it work reasonably with just one rock crystal, but Community Fair could install all ten (or how many is the maximum amount) to enable travel from all corners of the continent available at something reasonable like 50-100 WILL.
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Re: Stop bullying the devs, It's counterproductive

Postby SnuggleSnail » Thu Mar 09, 2023 1:30 pm

Huge positive changes:
  • UA equalization unironically probably the best mechanic they've ever implemented
  • Arguably harder for people to get runaway attributes(not really)
  • Spiraling gone(kindof)/industry less monopolized
  • Bows only sometimes absurdly op/unfun instead of always
  • Red-hand only lasts 15 minutes too long instead of 55/can charter while outlawed(KINDOF a negative point since previously you could take roads while red-handed, so it's still worse now)
  • Auto-hearth(has saved my life from 4 disconnects so far)
  • Credo bonuses less mandatory
  • Questing not mandatory anymore
  • Render rewrite fixed FPS issues (the public clients it killed already /mostly/ fixed those so it feels like kinda like an overall negative even if it was very good for me)

Huge negative changes:
  • Hunger matters, so playing the game effectively makes you weaker creating some very unfun metas
  • Enforcing variety in food created awful, unfun metas with regard to FEP gain
  • Timed satiations encourage/require you to play very consistently over a long period instead of just when you feel like it
  • Siege gone
  • Death gone
  • Global markets gone
  • Oceans (especially without a central continent) making the map way too big
  • Oceans created a very boat-centric meta that is extremely unfun
  • Winter exists
  • Skis/sleds exist and make PVP entirely unworkable during winter
  • Fast travel made relatively expensive & tedious unless you do a big bullshit setup to make it trivial
  • Credos are (drastically) harder to get
  • Bunch of power crept mandatory bullshit added (whales, truffles) that are unfun to farm
  • Mining completely fucked in like 16 different ways(boulders, support decay, slimes)
  • Render rewrite killed all feature rich public clients
  • shield up meta


It's not just blind nostalgia, the game is worse now. I can see some of my negatives being positives for others, but even as somebody who ABSOLUTELY HATED world 10/11 spiraling, and LOVES UA equalization I would still rather replay world 10 without CF than world 14.
Last edited by SnuggleSnail on Thu Mar 09, 2023 2:03 pm, edited 1 time in total.
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