I'm convinced that Exploration sucks ass now.

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Re: I'm convinced that Exploration sucks ass now.

Postby jorb » Wed Sep 09, 2015 10:46 am

I have nothing further to say on the subject. Do with it what you wish.

Will look at the requirements, though.
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Re: I'm convinced that Exploration sucks ass now.

Postby Maldazar123 » Wed Sep 09, 2015 10:46 am

This just in, UA does give some advantage in a fight, but 1UA alts can still prevail if the random dicerolls from RNGorbsus see fit.

In seriousness though, is there any information or even hints you can give to what this system is? I genuinely feel like the points I've been putting into exploration have been a total waste of LP when the amount/range of curios hasn't really changed at all since I got it to 15*15. I live near three massive swamps, and have seen neither a bluebell nor bolette since launch (now at 35*35)!
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Re: I'm convinced that Exploration sucks ass now.

Postby prozhong » Wed Sep 09, 2015 10:47 am

jorb wrote:
AggressivelyNormal wrote:*Angrily starts building 30 foragers for regular rotation*


*Considers further obscure limitations by area*


You just made us feel like our wasting LP on useless thing...If high per*exp could not lead us to more better curiosities :cry:
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Re: I'm convinced that Exploration sucks ass now.

Postby jordancoles » Wed Sep 09, 2015 10:48 am

Maldazar123 wrote:This just in, UA does give some advantage in a fight, but 1UA alts can still prevail if the random dicerolls from RNGorbsus see fit.

In seriousness though, is there any information or even hints you can give to what this system is? I genuinely feel like the points I've been putting into exploration have been a total waste of LP when the amount/range of curios hasn't really changed at all since I got it to 15*15. I live near three massive swamps, and have seen neither a bluebell nor bolette since launch (now at 35*35)!

There is a very noticable difference between 1 exploration and 10 exploration
If you're foraging nettles, that is
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Re: I'm convinced that Exploration sucks ass now.

Postby jorb » Wed Sep 09, 2015 10:48 am

The idea is not that it shouldn't lead you to better curiosities.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: I'm convinced that Exploration sucks ass now.

Postby prozhong » Wed Sep 09, 2015 10:52 am

jorb wrote:The idea is not that it shouldn't lead you to better curiosities.

Did not lead to better curiosities ( I know it may be a bug,please fix ),nor did it lead to more.. :oops:
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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 10:52 am

jorb wrote:The idea is not that it shouldn't lead you to better curiosities.


And yet that's how it is.
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Re: I'm convinced that Exploration sucks ass now.

Postby Undefined » Wed Sep 09, 2015 12:04 pm

jorb wrote:The idea is not that it shouldn't lead you to better curiosities.


Double negative action!
So the take away from this thread is that right now there's an issue with perception/exploration at low levels allowing players to see curiosities they shouldn't until they get higher. I also suspect the fact higher skill characters aren't seeing these curiosities very often might well be linked to whatever issue is causing that to happen. All this talk and distaste for luck and RNG evilness is ignorable, it's intended that a higher level of exploration/perception will increase a player's chance of seeing more and better foragables just like before.
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Re: I'm convinced that Exploration sucks ass now.

Postby TwentyThree » Wed Sep 09, 2015 12:06 pm

Undefined wrote:
jorb wrote:The idea is not that it shouldn't lead you to better curiosities.


Double negative action!
So the take away from this thread is that right now there's an issue with perception/exploration at low levels allowing players to see curiosities they shouldn't until they get higher. I also suspect the fact higher skill characters aren't seeing these curiosities very often might well be linked to whatever issue is causing that to happen. All this talk and distaste for luck and RNG evilness is ignorable, it's intended that a higher level of exploration/perception will increase a player's chance of seeing more and better foragables just like before.


Sounds about right!
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Re: I'm convinced that Exploration sucks ass now.

Postby waga » Wed Sep 09, 2015 12:06 pm

themaze1 wrote:
jorb wrote:The idea is not that it shouldn't lead you to better curiosities.


And yet that's how it is.


No it's not.
Tangled Bramble
Royal Toadstool
snapdragon
glimmermoss (around 1500-2000 perc x explo )
Enthroned toad

are all curios that requires you to spend some points in explo and perc.

(I confirm that for now , the rares ones are bugged tho , elder , bluebelles , boelete and floatsam)
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