Permanent death (good or bad)

General discussion and socializing.

Re: Permanent death (good or bad)

Postby TeckXKnight » Thu Oct 08, 2015 9:17 am

Grable wrote:No it wouldn't be farmville. There's plenty of drama in full loot games or games where you can destroy people's bases and shit.

It would be a very different game without the murder but retaining trespassing, theft, vandalism, and assault.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Permanent death (good or bad)

Postby Grable » Thu Oct 08, 2015 9:20 am

TeckXKnight wrote:
Grable wrote:No it wouldn't be farmville. There's plenty of drama in full loot games or games where you can destroy people's bases and shit.

It would be a very different game without the murder but retaining trespassing, theft, vandalism, and assault.


Of course it would. More PvP action and less hiding behind impenetrable brickwalls, and no need to spend weeks upon weeks rebuilding your character once you lose it to death. What a horrible game to imagine.
User avatar
Grable
 
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Permanent death (good or bad)

Postby fablewings » Thu Oct 08, 2015 9:28 am

Frost6 wrote:Just got killed for the first time. Sucks.

I do like the permadeath concept though, and the ancestor thing. (Though locking used names now annoy me..)

There should be some changes though IMO, im only 4 days old, so i cant make weapons or palisades. So im completely defenseless.
I had built 2 houses, hoarded everything and was about to start building my base up a little, while waiting for hides to dry (which are hard to get for a new player who has to rely on rabbit fur) then wait again for it to finish in the tanning tub, some guy with a huge sword and a horned helmet came and killed me in one blow.
I started on a new char, spawned. Crap... i spawned on my hearthfire! I was expecting to spawn at the middle of the map, so i got killed again while watching the guy carry all my cupboards out of my house towards the river. Waited a bit and tried again, why would he stick around i thought, not like i had anything of any value, couldnt even get metal yet. He came rushing at me yet again when i tried to salvage my stuff.

Some people are just shits, killing a newb for no reason. I still think permadeath is a cool concept though, but it should matter. He looses nothing by camping and killing me for fun, at no risk. I have no weapons or combat moves other then the starting ones. I have no walls. (And we cant lock ourselves in by setting a cupboard infront of the door, i tried. "Cant place here" fk you cupboard).

So killed me, took a few things, killed me a few times again. No risk or cost.
I have to start all over, i know more so it will be slightly faster, but i still have to learn to build the walls and get gear. So in maybe 5 days i can get palisades up. Thats 5 days for him to kill me again. 5 days where i cant do a thing. If he does, 5 more days.
So i have to move really, but that would mean unlocking yeomanry, 4000LP.
and to be honest, even if i build the palisades, he can just use Adventure->Destroy on them, no?

Not sure what im trying to say really, but id love a system where the high gear and leveld players didnt kill the noobs (unless they have reason). Maybe also have huge horns grow out of the ganker, to tell others to be wary. I tried to talk when he killed me the second time, to no awail.

I just wanna build a damn self sustaining village=(



Let me solve your problem.

MOVE. Move some where you don't see people looting you.

Run when you see someone.

It's kill or be killed.

yes there are maybe 10% nice people but hell they might even kill you.


Grable wrote:
TeckXKnight wrote:
Grable wrote:No it wouldn't be farmville. There's plenty of drama in full loot games or games where you can destroy people's bases and shit.

It would be a very different game without the murder but retaining trespassing, theft, vandalism, and assault.


Of course it would. More PvP action and less hiding behind impenetrable brickwalls, and no need to spend weeks upon weeks rebuilding your character once you lose it to death. What a horrible game to imagine.


Can't tell if you are using satire or being sarcastic.

Oh well, legacy haven is about the core perma death. Jorb has written countless things about it.
I think its really the reason people play this.

People who don't like it aka rage quit and leave the game.
Make a forum posts about it.
I personally did this and it's get me no where.
Play minecraft, terraria and play them on casual.
fablewings
 
Posts: 313
Joined: Sun Mar 28, 2010 10:31 pm

Re: Permanent death (good or bad)

Postby Grable » Thu Oct 08, 2015 9:44 am

fablewings wrote:Can't tell if you are using satire or being sarcastic.

Oh well, legacy haven is about the core perma death. Jorb has written countless things about it.
I think its really the reason people play this.

People who don't like it aka rage quit and leave the game.
Make a forum posts about it.
I personally did this and it's get me no where.
Play minecraft, terraria and play them on casual.


I don't know what you're trying to say here. I've died and came back a couple of times now. Time is all it takes to get back, of which I have less and less (I admit to it being a factor in my opinion about this whole thing). I realize permadeath most likely won't change, but why not at least try sway the opinion on it. I honestly think the game would be better off without it, in terms of population, PvP activity, enjoyment AND drama. Yes, even more drama without it. You don't need to make death completely harmless either, you can have serious wounds that would keep the character who suffered death combat-weak for a week or two or even more. At least you don't lose the progress and time you've invested in it and you're still useful for other, non combat relatead stuff.
User avatar
Grable
 
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Permanent death (good or bad)

Postby Vigilance » Thu Oct 08, 2015 1:31 pm

Frost6 wrote:Just got killed for the first time. Sucks.

[5:27:26 AM] Steven Vigiburgers: that was
[5:27:33 AM] Steven Vigiburgers: so surreal
[5:28:51 AM] Steven Vigiburgers: running across the woods because I pm'd the newbie and got a "player is not logged in"
[5:28:56 AM] Steven Vigiburgers: 4th/3rd speeds
[5:29:06 AM] Sevenless: newbiiiiiii
[5:29:08 AM] Steven Vigiburgers: listening to the sounds of silence by simon & garfunkel
[5:29:14 AM] Steven Vigiburgers: running up on his claim
[5:29:15 AM] Steven Vigiburgers: seeing his corpse

:cry:
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Permanent death (good or bad)

Postby Sevenless » Thu Oct 08, 2015 1:35 pm

Vigilance wrote:
Frost6 wrote:Just got killed for the first time. Sucks.

[5:27:26 AM] Steven Vigiburgers: that was
[5:27:33 AM] Steven Vigiburgers: so surreal
[5:28:51 AM] Steven Vigiburgers: running across the woods because I pm'd the newbie and got a "player is not logged in"
[5:28:56 AM] Steven Vigiburgers: 4th/3rd speeds
[5:29:06 AM] Sevenless: newbiiiiiii
[5:29:08 AM] Steven Vigiburgers: listening to the sounds of silence by simon & garfunkel
[5:29:14 AM] Steven Vigiburgers: running up on his claim
[5:29:15 AM] Steven Vigiburgers: seeing his corpse

:cry:


RIP vigi newbi buddy :<

@Grable This game could be done without permadeath I agree. But it would not be haven. My hope is that we get more games in the genre so everyone's preferred playstyle is accommodated in the future.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Permanent death (good or bad)

Postby Procne » Thu Oct 08, 2015 1:57 pm

Sevenless wrote:@Grable This game could be done without permadeath I agree. But it would not be haven. My hope is that we get more games in the genre so everyone's preferred playstyle is accommodated in the future.

+1
But first devs of other games have to at least try to invent some more entertaining mechanics of progression, other than mindlessly watching progress bars and repeating same actions producing goods would ever need just to raise some stat.
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Previous

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 50 guests