jorb wrote:Oh lord.
Bots aren't the root of the problem.
jorb wrote:Oh lord.
Bots aren't the root of the problem.
Lunarius_Haberdash wrote:jorb wrote:Oh lord.
Bots aren't the root of the problem.
But I thought you yourself indicated the problem was vacuum bots?
I don't care if these things are able to be reliably found, but a huge Core-sized meteor needs to be taken to anyone found using bots. It should be a nukable bannable offense for the entire community involved, period.
jorb wrote:Yes, but the problem that needs to be tackled is the incentive structure.
If I as a developer choose to present the player with a situation where a large section of land needs to be scanned by foot every so often for a massive reward, then what am I really expecting? There are no decision points involved, no prioritization of relative values required, &c&c, and just generally nothing that really requires a human being's input, and if you want to do this foraging operation on a large scale, well, eventually it may get boring (as there are no decision points involved, no challenge, &c&c). I have created a situation that screams for a bot, and I have myself to blame for that.
Foraging is in that case the problem. Not the bot that solves it.
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