pedorlee wrote:dafels wrote:I don't think you can blame low player count on permadeath... Has anyone done any statistics how many players have actually quit, because of dying to anoter player? Players are mostly quitting, because of boredrom and because simply they don't like what the devs are doing with the game, I can only guess like 1 out of 30th quit is caused by combat or getting killed by player. Sure, the statistics might be bigger if you count of how many have quit, because of their base has been leveled to ground, etc... but that is an whole another sieging problem and you shouldnt mix pvp/combat in it as most of these "i want combat toggle into my client" people do. Blaming combat/pvp for low player count in a pvp/permadeath game is not right smh.
Since we met you have been a pvp player, and you have probably played for longer than me. So you are sided with pvpers at this respect. I can tell you how people leave after they get killed. Hermits in previous world that gather some nice stats and skills in their small place sudenly
Nice stats and no defenses such as palisade or brickwall, that would give him more than enough time to log out and save his characters? I see more of this as lack of motivation to build proper defenses, it is only common sense.
get killed by people just for the laughs and barely no reward.
Not an problem of pvp/combat, it's a problem that they don't have consequences. And as I experienced in last world, these noob killers would often get tracked down and get killed themselves as consequence and there are groups people who like to track down these noob killers just as me and there are already TONS of mechanics compared to the last world.(scents,redhanded,outlaw,nidbanes,etc...) in place that make this for the PvPer not just worth the time to kill the noob
without an reason nor I see this happening anymore on the scale of last world.
They havent a good industry or a fast way to recover they chars or what they have lost and simply quit.
So you're saying they got an nice char that got killed and can't recover without industry which they don't have. How did they get good char in first place if they don't even have industry? If their industry got killed afterwards then it's an problem of sieging/raiding not an problem of combat.
We managed to survive, but they came later again with a pallibasher and tried to steal more stuff. I think they got just some bags. The first time we got raided i stoped playing for a couple of days. The second one made me go faster to finish the brickwall. And they killed other neighbours that had stoped playing.
Problem of sieging system, not combat.
I like the permadeath system, but thats not somethinga everybody share.
I'm pretty sure everyone is aware that it is an permadeath game and they should be ready to feel the permadeath on their skin if they start playing this game nor I saw an big problem of this last worlds when most of the players could deal with it. And there is an problem with the death mechanics, at which I largely agree with you - I don't like either that you lose all your stats what you have grinded for several months in few minutes that is when death mechanics come in place, on which they are working on right now.