rye130 wrote:psyknx wrote:You're probably not that familiar with mmorpg's so I'm here to tell you that every mmorpg is using skills that you can place on a hotbar instead of a card/deck system.
Seeing that this system is so widespread among mmorpgs I can guarantee you that the average beginner will find this far more familiar, and the average player will find it far less restricting.
Fair enough argument, but that doesn't necessarily mean that its right for Haven. Also, if you look at more current mmorpg's, you'll see that most are moving away from this type of combat. Blade and Soul, Black Desert, Guild Wars 2, all pretty recent successful games without hotbar combat.
Plus, in the games with hotbar combat, the skills have cooldowns instead of IP requirements; if they do have resource requirements it's a single universal mana-like bar which starts at full and regenerates rapidly (or can be refilled rapidly with items), not something that starts at 0 and needs to be built up in combat. In other words, in those games you can be sure those skills will all be usable until something happens to render them unusable (so it's useful to have immediate access to them from the start of combat), which is the opposite of Haven where you always have to consider when a move is actually usable.