New world

General discussion and socializing.

Re: New world

Postby shubla » Tue Jun 28, 2016 4:53 pm

Devs really should make second server that resets every 2 weeks automatically. Maybe even every 2nd day?
Then these people can stop complaining
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Re: New world

Postby dageir » Tue Jun 28, 2016 4:58 pm

shubla wrote:Devs really should make second server that resets every 2 weeks automatically. Maybe even every 2nd day?
Then these people can stop complaining


Im suspecting ulterior motives from shubla here. He seems like a Jorb fanboi. He might be aspiring to become a mod.
It would be like having a second Granger.

That being said. Everyone including Jorb admits that the game gets stale after a few months. I do resepct that
you want to do testing and see how new concepts work. Also if you plan on bringing in some potentially game breaking mechanics,
I agree it is better to tarnish a broken carcass of a world than a bright new world. I just hope the developers
will not let this drag on "just because"..
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Re: New world

Postby Onep » Tue Jun 28, 2016 5:19 pm

dageir wrote:
shubla wrote:Devs really should make second server that resets every 2 weeks automatically. Maybe even every 2nd day?
Then these people can stop complaining


Im suspecting ulterior motives from shubla here. He seems like a Jorb fanboi. He might be aspiring to become a mod.
It would be like having a second Granger.

That being said. Everyone including Jorb admits that the game gets stale after a few months. I do resepct that
you want to do testing and see how new concepts work. Also if you plan on bringing in some potentially game breaking mechanics,
I agree it is better to tarnish a broken carcass of a world than a bright new world. I just hope the developers
will not let this drag on "just because"..


Woah! Dagier firing some shots! The problem with a sandbox is eventually you run out of things to do in it.
Last edited by Onep on Tue Jun 28, 2016 5:48 pm, edited 1 time in total.
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Re: New world

Postby Atamzsiktrop » Tue Jun 28, 2016 5:33 pm

iamahh wrote:make a scent-free server


Clearly you know what PvPers want.
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Re: New world

Postby Peonaz3 » Tue Jun 28, 2016 5:49 pm

There is a thing that makes people bored fast in haven game - a fucking routine. There is way too much work . To be able compete or do shit, you must have that palisade, gardens, minehole, improvements, animals, and constantly harvest, mine, terraform, craft, put various mats from on container to another... FUCK! Day after day and ppl get exhausted, the stimulus, reward feeling fades away, unless you use amphetamine or have some mental disorder.

Lets get rid that quality system, or make it very simple. Lets double plant growth time, lets make animals eat less, and trees grow slower.. Make life without palisade possible (a thug, wanderer, nomad, whatever lifestyle, where you can have no static location, and still can function, achieve, steal, murder rivals, and rape white women)
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Re: New world

Postby Ozzy123 » Tue Jun 28, 2016 5:51 pm

Peonaz3 wrote:Lets get rid that quality system, or make it very simple. Lets double plant growth time, lets make animals eat less, and trees grow slower.. Make life without palisade possible (a thug, wanderer, nomad, whatever lifestyle, where you can have no static location, and still can function, achieve, steal, murder, and rape white women)



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Re: New world

Postby Peonaz3 » Tue Jun 28, 2016 6:20 pm

Lol, a meme boy, how constructive.

My point is, to reduce player decline game must be less intense on time. Other way w10 will end up again : with 100 people - pvp fanatics, and potatoes with high boredom tolerance.
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Re: New world

Postby gad432 » Tue Jun 28, 2016 6:25 pm

idea:
second rush server.
task: first to build an altar.
estimated time of 1-2 months.
no stat cap
palibashery FOREVER
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Re: New world

Postby maslov2 » Tue Jun 28, 2016 7:07 pm

I think server need Dragons. Dragons will burn random villages, totally destroying everything (I can be Dragon Born - ok). So ppl will go underground. And then you add gigantic sandworms to game, wich will crush villages underground.
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Re: New world

Postby JuroTheDragon » Tue Jun 28, 2016 7:23 pm

I think creating a new world for holidays is a good idea, but I think jorb needs to make the progress a LOT slower, or making things harder... or even both...
I think this game needs to be more hardcore and it should have slower char development... I think soil and all that boosting stuff should be gone from game, I think feping should be gone as well, not like this world... maxed stats after 3 weeks or less cuz of soil and not working system? I think getting to endgame should take more time because it has currently end-game too fast, and there is nothing to do after maxing your char, having gold and all that stuff...

My small idea for end game:

I think you should totally get rid of your char development by eating food only... This means game should change system a little, I think adding something such as experience from mobs, making character's level (not capped... means you can level up for ever ) so ppls could grind mobs to get level...
You could get experience from crafting/mining/cooking/killing mobs/killing other players etc, etc. as well, there is a lot of way of getting exp... you just need to think...
PPls could do things after getting certain level.. for example mining on lower floors should be able from X level of mining etc (just an example)... You can add so many things to the game....
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