Jalpha wrote:It's interesting that the only thing that categorizes me as True Evil and not True Neutral is that I am willing to do things defined as evil to achieve what I want. That's it. The D&D definitions are constrictive and I don't really agree with their attempt to classify True Evil and place limitations upon that alignment. I'll do what I want, if I want to help the weak I will, if I choose to let an enemy pick his weapon back up I will, if I want to murder or torture I will. I don't have to do any of those things nor do I have to not do them.
The whole idea that True Evil has to be evil and do evil things and further evil is ridiculous. It's just about the ultimate form of existential freedom and being free from all rules, boundaries and restrictions. That's part of the alignment though, refusing to be restricted by laws but also being able to adhere to them if it serves a purpose.
That's from my perspective though, and comes from believing that good and evil aren't real at all. They are just restrictions people place upon themselves.
There's a very fine line between all of the neutral moral alignments.
Well, those alignements have a meaning in worlds where magic and gods exists.
Raistlin Majere was a legal evil char who sold his own brother for power but at the end...
Gods like Paladin, Takhishis or Gilean represent their alignments very well and their followers must obey and follow those ethic guidelines to gain their favor. Mages follow their heart and because of that they end up choosing a side, at least in Krynn where alignements are very lineal.
In other worlds like Abeir-Toril there is even more Gods who has more influence over terrenal affairs, but for some reasons they aren't so static when it comes to allignements.
I mean, in the novels things are more open and in the games the developers had to create the alignement system to compel players to choose an ethic guidelane, this way they are forced to perform their characters role with some order and common sense.