by Necroliter » Mon Feb 11, 2019 11:59 am
On the topic of supports - just some ideas from short experience with mining:
1) If support destruction would not cause X3 AoE cave-in all around it would be manageable change. Right now unless you place multiple overlapping supports first one to break will cause cave-in on any tile that is not covered by other supports. I do understand *realism* argument, but sometimes adjustments should be made away from realism just to make game fun to play.
2) Decrease repair cost of supports so it is feasible to repair them. Right now repairing is significantly more expensive than building new one, but that is not feasible due to point 1.
3) Scale structural damage from prevented Cave-in with mine depth, so wooden support can survive 10 cave-ins on level 1 and 2 cave-ins on level 5. Make it so investment-reward ratio scales with depth (more and better ore in deep mines, hard to maintain supports in deep mines).
Pick one option that you like the most. My personal choice is 2+3.
P.S. Maybe these things were proposed in other threads, but sometimes we must scream.