You just want to play a different game ...
... i want to play this game ...
and btw with a day 1 char there is no risk ...
borka wrote:and btw with a day 1 char there is no risk ...
Potjeh wrote:Because the game is fun in small doses. The problem is that you're virtually forced to play it in large doses. And no, the level of tedium isn't constant. Back in the day you could always do some casual shit like foraging for chantrelles or blueberries to trade, but these days the only way to buy something decent is tokens. And don't get me started on feeding animals, which I guess has gotten 10x worse with the addition of seasons.
Potjeh wrote:Because the game is fun in small doses. The problem is that you're virtually forced to play it in large doses. And no, the level of tedium isn't constant. Back in the day you could always do some casual shit like foraging for chantrelles or blueberries to trade, but these days the only way to buy something decent is tokens. And don't get me started on feeding animals, which I guess has gotten 10x worse with the addition of seasons.
So apparently 100 people have voted that the game is too tedious for them. So why are these 100 people here? This game has been the same amount of tedious for literally a fucking decade.
If all of a sudden you decide you don't like a tedious game, or if these 100 people are truly current players who are part of the active playing population, isn't it just possible that your desire for this kind of game has gone stale?
Are you guys really demanding that J&L change the initial focus on the game, start from the bottom up and shift the fundamentals of the game to make it easier and less tedious? This seems absurd to me.
The population dying at this point in the game is not a new thing by any means.
"Hey, we're a lot older now, some of us have kids, jobs and our tastes have just naturally evolved over time, so can you change your entire game for us so we dont have to start playing something new?"
Archiplex wrote:This game doesn't advertise. It has no marketing; we are what remains of Haven, and changing the game to appeal to your core playerbase is something every developer does if they want to retain an audience. I know the skills to run a game isn't exactly common sense, but unless you have a very large and dedicated base of players (which this game doesn't, it has a SMALL dedicated playerbase), you can't really afford to continually disappoint the audience without the game inevitably losing most of its population. Like what's happening. Right now.
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