jorb wrote:HookedGrip wrote:Happy to expand on why Jorb, if you care for a long read let me know.
By all means, shoot!
Industry is in large part tied behind the quality of the cutting tool, which for I'd argue the first long stent of any world is being done by means of the Stone Axe. Its entire crafting cycle, and spiraling can be broken down into 4 main parts:
Farming (least contributor): Fine Plant Fibres
Foraging (early giant, fizzles out fast): Basic resources such as Pit Clay, Ocean Water, Water, Sand, Soil, Cave Clay
Mining (heavy contributor): Stone, Ore, Coal, Feldspar, Flint, Quartz
Hunting (heavy contributor, this is where cheesing PVE nukes the longevity of every world, and is the root of other problems): Bones, Hide Straps, Intestines(mulch)
By far, the two most important, time consuming, and forever relevant until world end parts are mining, and hunting. Farming is quite negligible in all of this outside of Plant Fibres, but that spirals on its own with time. Foraging has an extremely busy start at the world, but once discovered the only real use for the forager in spiraling mid-game and on, is for cave clay (which arguably just gets done by miners as they're already there anyways).
The fact that 1 of the 2 most important and time consuming parts of this game can get truncated into botting ocean edges for whales/orcas, roading to cave anglers, and trapping mammoths in palisades to then defeat them with 10MC, almost any weapon, and no brain, is disappointing to say the least. This can be accomplished at the start of the world, all the way to its retirement with every animal in the game.

