Content deny strategy

General discussion and socializing.

Re: Content deny strategy

Postby HookedGrip » Sun Feb 01, 2026 4:29 pm

jorb wrote:
HookedGrip wrote:Happy to expand on why Jorb, if you care for a long read let me know. :lol:


By all means, shoot!


Industry is in large part tied behind the quality of the cutting tool, which for I'd argue the first long stent of any world is being done by means of the Stone Axe. Its entire crafting cycle, and spiraling can be broken down into 4 main parts:

Farming (least contributor): Fine Plant Fibres
Foraging (early giant, fizzles out fast): Basic resources such as Pit Clay, Ocean Water, Water, Sand, Soil, Cave Clay
Mining (heavy contributor): Stone, Ore, Coal, Feldspar, Flint, Quartz
Hunting (heavy contributor, this is where cheesing PVE nukes the longevity of every world, and is the root of other problems): Bones, Hide Straps, Intestines(mulch)

By far, the two most important, time consuming, and forever relevant until world end parts are mining, and hunting. Farming is quite negligible in all of this outside of Plant Fibres, but that spirals on its own with time. Foraging has an extremely busy start at the world, but once discovered the only real use for the forager in spiraling mid-game and on, is for cave clay (which arguably just gets done by miners as they're already there anyways).

The fact that 1 of the 2 most important and time consuming parts of this game can get truncated into botting ocean edges for whales/orcas, roading to cave anglers, and trapping mammoths in palisades to then defeat them with 10MC, almost any weapon, and no brain, is disappointing to say the least. This can be accomplished at the start of the world, all the way to its retirement with every animal in the game.
HookedGrip
 
Posts: 16
Joined: Tue Sep 13, 2022 12:42 am

Re: Content deny strategy

Postby Zentetsuken » Sun Feb 01, 2026 4:48 pm

jorb wrote:
HookedGrip wrote:Happy to expand on why Jorb, if you care for a long read let me know. :lol:


By all means, shoot!


Even a whale is killable by a bot with zero human oversight once found.

- agro
- auto peace
- auto distance tool
- stand still at a perfectly safe distance, unable to take any damage whatsoever
- bonk it repeatedly
- whale flees
- immediately auto-reagrod
- repeat until dead


You can kill almost anything in the game and have zero actual knowledge of how to survive in a player versus player conflict.

And that is largely because this combat system is shallow and all the nuance and skill is measured by how efficiently you can run while in combat, which is super lame.

For most animals, if you were unable to cheese them, the only realistic way to combat them would be to rely on similar lame nuance, like movement, or trying to switch agro throughought a larger gruop of fighters while everybody facetanks and has their armor eaten away.



This is because, once your openings are high enough, it's a no-win scenario in most situations. Unless you rely on lame strategies like maximizing the efficency of your pathing and drinking while running, you are unable to lower your openings with enough speed to mitigate certain knock out.


The combat system in general doesn't have much room for actual skill and expertise. All of the skills associated with combat are tied to "how to avoid taking damage for long enough to lower your openings or stack enough coins to be able to actualy jump back into active combat again for a split second and do what you need to do."



Would be cool to have combat reimagined as a system that requires real thought and skill

(sad little pvp bois will lead you to believe that clicking a rabbit in the distance and avoiding neon colored squares on their flatworld clients that render 50% of the actual game is skill :oops: )
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2081
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Content deny strategy

Postby MightySheep » Sun Feb 01, 2026 9:02 pm

Yes pvp is very simple and yet 95% of the playerbase fails at the basic task of clicking the correct defence colors or run and drink so I dont really see why it needs more complexity. Its interesting that its always bad players that say there is no skill. I would accept the skill ceiling is fairly low but there clearly is skill involved. Its self evident in the outcome of every fight when people with higher gear, stats and numbers manage to lose every time.
User avatar
MightySheep
 
Posts: 2363
Joined: Fri Jul 22, 2011 1:18 pm

Re: Content deny strategy

Postby Robben_DuMarsch » Sun Feb 01, 2026 9:11 pm

Zentetsuken wrote:The combat system in general doesn't have much room for actual skill and expertise.

MightySheep wrote:Its interesting that its always bad players that say there is no skill.


Anime release of Goblin, leader of Goblin Gang, when?
User avatar
Robben_DuMarsch
 
Posts: 2543
Joined: Wed Sep 28, 2011 2:58 am

Re: Content deny strategy

Postby vatas » Sun Feb 01, 2026 9:33 pm

MightySheep wrote:Yes pvp is very simple and yet 95% of the playerbase fails at the basic task of clicking the correct defence colors or run and drink so I dont really see why it needs more complexity. Its interesting that its always bad players that say there is no skill. I would accept the skill ceiling is fairly low but there clearly is skill involved. Its self evident in the outcome of every fight when people with higher gear, stats and numbers manage to lose every time.

Problem is that the skill floor is too high - or perhaps more correctly, there is no clear/intuitive way to "git gud" as the two most effective ways currently seem to be:
A) Someone already experienced basically tutors you (doesn't scale well even in the most ideal cirucumstances.)
B) Wasting a LOT of time on "trial-and-error" -approach.

To elaborate on the latter, I'd wager that going out with a "rage alt" style character and trying to "learn by doing" will either result in beating up people who are even less capable at PvP (whether due to even lower skill level, lack of prep, lack of combat stats/gear) or running into someone who is much stronger. Well, the latter case would at least provide an opportunity to practice running away.

Of course people could arrange to have practice fights in Valhalla, but that place reportedly has problems with even the most bare-bones-basics: viewtopic.php?f=48&t=80122&hilit=valhalla
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 5007
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Content deny strategy

Postby whateverisfine » Mon Feb 02, 2026 12:51 am

vatas wrote:
MightySheep wrote:Yes pvp is very simple and yet 95% of the playerbase fails at the basic task of clicking the correct defence colors or run and drink so I dont really see why it needs more complexity. Its interesting that its always bad players that say there is no skill. I would accept the skill ceiling is fairly low but there clearly is skill involved. Its self evident in the outcome of every fight when people with higher gear, stats and numbers manage to lose every time.

Problem is that the skill floor is too high - or perhaps more correctly, there is no clear/intuitive way to "git gud" as the two most effective ways currently seem to be:
A) Someone already experienced basically tutors you (doesn't scale well even in the most ideal cirucumstances.)
B) Wasting a LOT of time on "trial-and-error" -approach.

To elaborate on the latter, I'd wager that going out with a "rage alt" style character and trying to "learn by doing" will either result in beating up people who are even less capable at PvP (whether due to even lower skill level, lack of prep, lack of combat stats/gear) or running into someone who is much stronger. Well, the latter case would at least provide an opportunity to practice running away.

Of course people could arrange to have practice fights in Valhalla, but that place reportedly has problems with even the most bare-bones-basics: viewtopic.php?f=48&t=80122&hilit=valhalla



valhalla training itself is enough to understand the pvp, rest is practice to control adrenaline and understand other shenanigans. but ofc hermits that cry in threads spend hundreds of hours typing some bs instead of learning some mechanic of the game, its quite simple, if you character leave palisade you should know how to defend yourself and press buttons.
whateverisfine
 
Posts: 67
Joined: Sun Feb 02, 2020 10:12 am

Re: Content deny strategy

Postby MightySheep » Mon Feb 02, 2026 8:09 am

why have kingdom timer been 4am every single time lol

the server crashed a few times and it delayed the timers and now its on the exact same rotation every 3 days

can you guys crash the server a few more times?
User avatar
MightySheep
 
Posts: 2363
Joined: Fri Jul 22, 2011 1:18 pm

Re: Content deny strategy

Postby maze » Mon Feb 02, 2026 10:18 am

MightySheep wrote:why have kingdom timer been 4am every single time lol

the server crashed a few times and it delayed the timers and now its on the exact same rotation every 3 days

can you guys crash the server a few more times?


I don't typically waste the resources on a kingdom, but can't we just drop Coronation Stone (alt realms/kingdoms) all over the place and then issues challenges none-stop on the occupying kingdom?
Administrator of CoS
game ideas
User avatar
maze
 
Posts: 2724
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Content deny strategy

Postby MightySheep » Mon Feb 02, 2026 10:51 am

maze wrote:I don't typically waste the resources on a kingdom, but can't we just drop Coronation Stone (alt realms/kingdoms) all over the place and then issues challenges none-stop on the occupying kingdom?

You can but its a lot to spend to just be annoying. The rock crystals alone are currently valued at a token each. I know a miner this world who made endless tokens just selling bulk silver and resources and it kind of makes me laugh how your choices are that you can do this massive resource sink kingdom just for a flex or you can make a ton of tokens. Hundreds of bars of silver and steel spent on realm so far and the reward is you get some amount of XP each day that you could get in a few tree quests. I still think realms are good just because it gives you something to do but we too lazy to do proxy realms thats a bit tryhard.
User avatar
MightySheep
 
Posts: 2363
Joined: Fri Jul 22, 2011 1:18 pm

Re: Content deny strategy

Postby wreese2u » Mon Feb 02, 2026 1:20 pm

I think that PVP needs to be more accessible and have the risk of losing less. Losing a single fight, getting 80% of your HHP in wounds and losing all your gear is really hard to deal with for the average player.

If there were more people willing to PVP that would add a reason for people to keep playing longer throughout the world.

Maybe a karma system could be interesting too, incentivize players to weigh whether attacking a player would be worth the hit to karma, could give a reason to not instantly KO then bash that hermit you caught lacking on deep water.
wreese2u
 
Posts: 7
Joined: Sun Jan 27, 2013 5:16 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 3 guests