by HorridStonefish » Sat Aug 29, 2015 9:28 am
Was about to ask the same thing. Have people actually read the pricing thing or just see what someone has said and jump right in screaming its too much?
So lets see, $10 a month with roughly 1000 players, (others will be content with the $15 once up and just caually hunt/gather maybe be a farmer for a small villa) that gives $10 000 a month, $120k a year, seems like a lot hey, but wait there are 2 of them, $60k a year each. Thats not over whelming but does alow them to become full time devs, not just in their spare time but as a job. Seems reasonable to me, pay your $10 a month and you get your clearly favorate game with full support and development and with this will come stability.
For those screaming Warcraft is cheaper, they have a player base in the 10s of millions not in the high hundreds/early thousands. Maybe with the income generated we will see some advertising for the game go up and will draw more players allowing for a drop in price.
But wait, I want to run 15 bots and not actually play the game but just run around with one of my 5 fighter characters killing noobs like a hero. Well suck it up and pay $200 a month for the right to be a douche.
For anyone who wants to be a kick ass fighter on the cheap, stop being an abrasive little ass hole and killing every person you see in "your area", rather communicate with people, offer them protection and higher tech thus developing working relationships with people that just want to farm, build pretty things and milk their cows.
They needed a way to make player time valuble again so as to build a more communal feel and promote helping small people to support growth of the more aggressive fighter types, this is the path they have chosen and i dont think it is a bad one.
Anyone still winging about cost ask yourself: How much of your time have you given for free just for others to gain enjoyment? Now weigh it against the years of development put into H&H, then shut your mouth and go volunteer at a soup kitchen.