what do you think the next hostile animal will be

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Re: what do you think the next hostile animal will be

Postby g1real » Fri Sep 11, 2015 3:59 pm

nightmo wrote:Can remember you saying something about a Dragon, Why not add one...you know you want to :D


That would imply actually making PvE content.

Like seriously though, all this aiming for "actual survival" and there's never any immediate threat in the world. Boars, badgers and bears all aren't really scary. I can run and hop a cliff, swim across a river, doubletap it with my bow or in the case of bears and no way to properly deal with it, just let it knock me out for 7 hhp damage and then run away no aggro. Having a dragon in the area, some creature that would probably raze my whole base to the ground, would immediately make me shit my pants and focus all my efforts on destroying or getting it as far away from my base as possible. Give it a million HP, make it a server effort thing to take down, everyone has a common goal, watch PvP hilarity ensue as people rush over to get the loot of it.

Ah fuck it, let's just add wolves instead, copy boar AI. All in a day's work.

And for the record, I like this game. I just fear for the eternal quality grind or supercharacter PvP that it ends up being every time.
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Re: what do you think the next hostile animal will be

Postby jorb » Fri Sep 11, 2015 4:03 pm

g1real wrote:Boars, badgers and bears all aren't really scary.


jorb > implement scary wounds that can't be healed
community > OUUÄÄÄÄÄHHHH!
jorb > leniency
community > Boars are not scary.

jorb > implement bats that can cause minor problems though completely avoidably so
community > ouuäääh!
jorb > leniency
community > not enough survival

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Re: what do you think the next hostile animal will be

Postby venatorvenator » Fri Sep 11, 2015 4:09 pm

Lesson learned: don't listen to whiners.
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Re: what do you think the next hostile animal will be

Postby Kaios » Fri Sep 11, 2015 4:13 pm

If you couldn't get animals stuck on cliffs the difficulty of hunting would increase significantly but not so much that it would be impossible. Should really focus on fixing that.
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Re: what do you think the next hostile animal will be

Postby jorb » Fri Sep 11, 2015 4:14 pm

venatorvenator wrote:Lesson learned: don't listen to whiners.


My takeaway as well, but whenever I try to take a stand on actually making the game somewhat challenging it's always #seatribeilluminaticonfirmed, #stabbingthecommunityback #Dolchstoßlegende

I guess I shall simply have to harden my heart.
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Re: what do you think the next hostile animal will be

Postby jorb » Fri Sep 11, 2015 4:14 pm

Kaios wrote:If you couldn't get animals stuck on cliffs the difficulty of hunting would increase significantly but not so much that it would be impossible. Should really focus on fixing that.


Have you seen the threads complaining that they run away at all?
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Re: what do you think the next hostile animal will be

Postby Kaios » Fri Sep 11, 2015 4:18 pm

jorb wrote:Have you seen the threads complaining that they run away at all?


Yes, I complained a bit too about that but I think that is a separate issue. Animal speed is annoying mostly because you a) stop moving when you drink where as an animal runs forever and ever; and b) animals aren't affected by water/swamp terrain like players are.

Getting them stuck on cliffs should just not be there at all, this especially makes killing bears easier because you can use them to avoid the enraged re-aggro.
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Re: what do you think the next hostile animal will be

Postby Sevenless » Fri Sep 11, 2015 4:27 pm

jorb wrote:
Kaios wrote:If you couldn't get animals stuck on cliffs the difficulty of hunting would increase significantly but not so much that it would be impossible. Should really focus on fixing that.


Have you seen the threads complaining that they run away at all?


I really don't get those. Exactly the same as legacy, and even people I know played legacy. It's the exact same and suddenly they complain about it...

And I really disagree with the bitchers about difficulty. Healing and low/mid tier mobs feel just right now. You still have to respect bats, because if you run past them they'll ring your clock. Ants are easy to take one by one, aggro the whole swarm and (if you let them touch you) they remind you they still need to be respected. If you screw up and get moderately wounded (boar nailed you while scrabbling up a cliff say) you'll have a healable wound that'll take some time finding sheep/gauze and then some more time healing). Bears you need to be careful with and take a fair bit of stalking, but are doable.

Progression wise it all feels about spot on. Totally think clovered animals should give only a single item: "broken heart" or something when people use clover+rope to trap them for killing XD Heck it could even be a curio.
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Re: what do you think the next hostile animal will be

Postby g1real » Fri Sep 11, 2015 4:30 pm

jorb wrote:
g1real wrote:Boars, badgers and bears all aren't really scary.


jorb > implement scary wounds that can't be healed
community > OUUÄÄÄÄÄHHHH!
jorb > leniency
community > Boars are not scary.

jorb > implement bats that can cause minor problems though completely avoidably so
community > ouuäääh!
jorb > leniency
community > not enough survival

lawd.


I KNEW IT. I KNEW THIS WAS GOING TO BE YOUR RESPONSE. BAIT SUCCESS.

Anyway, it's almost like the community has different opinions.

Plus I was mostly quoting you on your own interest in making the game feel more dangerous, and I agree with the notion of making the game more about survival.

But the way you wanted to implement the feelings of survival (permanent attribute/stat damage and scarring that would gimp your character forever) didn't sit well with me. Rather, I'm assuming you want to leave permanent wounds a-la stinging poultice that fuck your stats with a negative debuff fucking your fep/HHP bar permanently or something. It didn't invoke any thoughts of fear, just annoyance. Why can't animal KOs just leave a descriptive scar for history and then drop your strength because it destroyed a muscle, or your charisma because it scarred your face. But like actually just one-time reduce the attribute. Not fuck-you-and-die permadeath, just you-got-fucked style of character regression.

I've honestly had more fear of dying in wurm online than I ever had in haven/salem/hafen, even though that game doesn't have permadeath. Because dying was still a massive setback (you lost gear, some stats, your position in the world) but not a total loss of time played.

Oh also, bats aren't a problem, 15 UA can take care of them with minor wounds. It's when 4 spawn at the fucking cave entrance with nowhere to run to put up defences first and you need to kill 25 in a day and the wounds just stack up that it becomes rudonkulous.
Last edited by g1real on Fri Sep 11, 2015 4:34 pm, edited 1 time in total.
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Re: what do you think the next hostile animal will be

Postby Sevenless » Fri Sep 11, 2015 4:32 pm

g1real wrote:snip


From my interpretation, it's more aimed at end game and pvp than at hunting. Which is why I was rallying for minor hunting wounds to be entirely healable.
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