I'm convinced that Exploration sucks ass now.

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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 12:16 pm

waga wrote:No it's not.
Tangled Bramble
Royal Toadstool
snapdragon
glimmermoss (around 1500-2000 perc x explo )
Enthroned toad

are all curios that requires you to spend some points in explo and perc.

(I confirm that for now , the rares ones are bugged tho , elder , bluebelles , boelete and floatsam)




Yes it is. Those are all shit curiosities. I get them all regularly.



Undefined wrote: All this talk and distaste for luck and RNG evilness is ignorable, it's intended that a higher level of exploration/perception will increase a player's chance of seeing more and better foragables just like before.


Wrong, it's not ignorable in the slightest because a system revolving around luck to get the best curiosities instead of how much exploration and perception you have is anything but how it was in the old game. Using botters as an excuse to implement this shit is not a valid excuse either.
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Re: I'm convinced that Exploration sucks ass now.

Postby Sevenless » Wed Sep 09, 2015 12:32 pm

Alternatively, we could look at it as the "best curios" no longer being staples. That's why there was a change as far as I can see, jorb wanted them to be special and rare again.

You still do need the per*exp to even have a chance of seeing them.
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Re: I'm convinced that Exploration sucks ass now.

Postby waga » Wed Sep 09, 2015 12:34 pm

Sevenless wrote:Alternatively, we could look at it as the "best curios" no longer being staples. That's why there was a change as far as I can see, jorb wanted them to be special and rare again.

You still do need the per*exp to even have a chance of seeing them.


Yup
your last sentence is false tho , but it's a bug
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Re: I'm convinced that Exploration sucks ass now.

Postby Undefined » Wed Sep 09, 2015 12:35 pm

The old system revolved around luck too, it's all just layers of luck (if anything has even changed at all in that regard) which adjust and determine a finite end probability. Haven 1 had a finite end probability too, it may be different to the one we have now, but that's not a big deal, many things are different.

Also, your "shit" curiosities are far less so when you factor in quality. I've had dragonflys that jump up the curio table simply because they are Q35.
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Re: I'm convinced that Exploration sucks ass now.

Postby Sevenless » Wed Sep 09, 2015 12:37 pm

waga wrote:
Sevenless wrote:Alternatively, we could look at it as the "best curios" no longer being staples. That's why there was a change as far as I can see, jorb wanted them to be special and rare again.

You still do need the per*exp to even have a chance of seeing them.


Yup
your last sentence is false tho , but it's a bug


Ah, jorb stated you still need it (probably before it was noticed to be bugged). So right now it's bugged and you can see all rare curios without per*exp?
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Re: I'm convinced that Exploration sucks ass now.

Postby prozhong » Wed Sep 09, 2015 12:45 pm

Sevenless wrote:
waga wrote:
Sevenless wrote:Alternatively, we could look at it as the "best curios" no longer being staples. That's why there was a change as far as I can see, jorb wanted them to be special and rare again.

You still do need the per*exp to even have a chance of seeing them.


Yup
your last sentence is false tho , but it's a bug


Ah, jorb stated you still need it (probably before it was noticed to be bugged). So right now it's bugged and you can see all rare curios without per*exp?


Someone said their alts can see rare curios just after spawned, I think
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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 12:48 pm

Undefined wrote:The old system revolved around luck too, it's all just layers of luck (if anything has even changed at all in that regard) which adjust and determine a finite end probability. Haven 1 had a finite end probability too, it may be different to the one we have now, but that's not a big deal, many things are different.



The old system never revolved around luck. If I went around in my boat for an hour, I would be guaranteed to get at the very least 1 Flotsam, though it was usually more. If I visited a few swamps, I would be guaranteed to get a Bluebell. The only semblance of luck that could be argued to have been involved would be in regards to how many of said curiosity you would find and how long it would take.

I've been playing this since launch, for at least 10 hours each day, visiting the two huge swamps near me about 3-4 times each per day and haven't found a single Bluebell. I put less time into the old game and had cupboards full of Bluebells and Flotsam.

Exploration is taking nearly 4k LP to put a single point into now. Where am I going to be getting the LP to sustain that? From a few curiosities that take 6+ hours to complete and only give a measly 1k LP? Fuck that.
That's not even taking into account the fact that exploration is worthless now.
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Re: I'm convinced that Exploration sucks ass now.

Postby Undefined » Wed Sep 09, 2015 12:53 pm

Not really, it's been said that there's likely some sort of bug at play which is currently making exploration not as valuable as it should be. I reckon that'll be fixed, the system can then be judged based on how it should be not in it's currently faulty state, I'll happily agree that the system is inherently faulty if after that happens high exploration doesn't provide an improved amount/quality of foragable stuff when compared to low exploration. Having bunched up panties about it now given it's currently not working as intended is a bit silly imo.
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Re: I'm convinced that Exploration sucks ass now.

Postby Flame » Wed Sep 09, 2015 12:56 pm

Think it like this.

No matter who you are or how many stats you have. Once those are enough to see lucky items, you can be lucky on finding them.
This is the first and best way to Trade, for noobs. Lucky items that are always valuable, no matter the stats. Older player as new player, will have a common trading valuable item, more than before.

If this is set for only a part of the items, then it's a way to boost the market.



Totally Not a way to prevent bots.
But that's not our problem.

And also, this have to be a luck system rolled on a Player luck, not a luck rolled into world area. If it's world area system, every people in that part will find that item and all the market idea blows up.

And bots are even more valuable than before, in order to:
A - force the luck system to show up if it's player based.
B - raid the land with dozens of bots at all the hours to grow the % to meet the Lucky Jorb Dick time period.

The overall idea isn't bad. I see no connection between a luck system and a bot loweress. The bot problem have to be solved in another way.
Last edited by Flame on Wed Sep 09, 2015 1:09 pm, edited 1 time in total.
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Re: I'm convinced that Exploration sucks ass now.

Postby themaze1 » Wed Sep 09, 2015 1:06 pm

Undefined wrote:Not really, it's been said that there's likely some sort of bug at play which is currently making exploration not as valuable as it should be. I reckon that'll be fixed, the system can then be judged based on how it should be not in it's currently faulty state, I'll happily agree that the system is inherently faulty if after that happens high exploration doesn't provide an improved amount/quality of foragable stuff when compared to low exploration. Having bunched up panties about it now given it's currently not working as intended is a bit silly imo.


If you actually read through the thread, you would see that it's been stated that Flotsam, Bluebells, Edelweib, Boletes and who knows what else are being placed behind a wall of luck. The only thing that is bugged is the ability to see them when they finally decide to show up, at high exploration and perception.
There's nothing that's been stated mentioning exploration and perception factoring into you finding these more often.
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