dafels wrote:How did they get good char in first place if they don't even have industry?
They spent a lot of time. When you are new, and alone... Still learning the game and making mistakes, afraid of everyone and everything and then you die... It doesn't matter about the buildings or the crops you may have left. Most likely these things will have been destroyed but even if they aren't... Going back to 10 on all your attributes and abilities is a real slap in the face. It takes ~ a week or two to get back to a point where progress becomes comfortable again.
10 should be what a new player starts with when they first join Hafen, but if you've already spent the time getting to that point where progress is comfortable, say ~30 in most attributes and abilities, having to do so again on your own is incredibly disheartening.
There's an easy solution to this; a murdered hermit could join a group. Many choose not to do this, I can't answer why this is the case. I can't seem to make any suggestion that would encourage hermits and noobs to join a larger group either.
Another solution would be to adjust the death mechanics. Say you die if you had 20+ points in an attribute or ability, you can respawn with 20 points in those attributes and abilities. You then need to earn back those points before you can progress beyond 20 points. If you die before you regain them, you lose them. Similar to SHP and HHP only for attributes and abilities.
Nobody wants to spend two days studying dandelions and cone cows. The old inheritance system is likely to be the backbone of what we will get when the death mechanics are changed. But the old system favours too much the veteran and not enough the noob. IMHO.
Laying flat.