by The_Blode » Tue Jun 28, 2016 9:59 pm
Folks need to realize that they're working on some things at this moment that are pretty significant in the greater picture of HnH's development. The floating point changes are going to affect a lot of stuff, to the point where we could see an instance of world corruption. Perhaps it'll be discovered that we need to generate a new world to implement it properly. Who knows. But the game is in active development, and we should be working toward making the development as smooth and expedient as we can. You clamor for resets, scheduled resets in some cases, but we should be clamoring for large updates to things that can potentially require a new world.
Bring up some issues with how the water is generated. Maybe you have ideas for how cliffs and slopes should form. We can make some big decision for planned resets, but there's a chance the game will change enough that we want something entirely different a year down the road. The goal should be wrapping up the game from start to finish with a nice bow. It's clear the gameplay is not headed in a way that facilitates regular resets, all that's going to do is make it some kind of grinding speedrun simulator rather than a living breathing world to make your mark in
You can't unpack your tent and build your campsite while still on the highway travelling. Let's reach our destination and then worry about how we handle it.