Majority of Players Non-English Speakers

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Re: Majority of Players Non-English Speakers

Postby Jalpha » Wed Jul 27, 2016 6:21 am

borka wrote:Not to forget other attractive offers ...
https://www.havenandhearth.com/forum/vi ... 56&t=49524


Did this link set off browser protection for anyone else?
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Re: Majority of Players Non-English Speakers

Postby Grog » Wed Jul 27, 2016 6:23 am

Jalpha wrote:
borka wrote:Not to forget other attractive offers ...
https://www.havenandhearth.com/forum/vi ... 56&t=49524


Did this link set off browser protection for anyone else?

Yep. Same here.
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Majority of Players Non-English Speakers

Postby Jalpha » Wed Jul 27, 2016 6:25 am

borka confirmed laundering my money through G2A as we speak.

PS. Sorry for the derail.
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Re: Majority of Players Non-English Speakers

Postby borka » Wed Jul 27, 2016 6:56 am

There was another hickup with the HnH forums website nothing to do with me linking i think ... ( :? )

Image

and btw. Jalpha ... if i'd want to do interweb crimes i'd know better targets with real outcome ... 8-)

btw. what browser and what "browser protection" ?
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Re: Majority of Players Non-English Speakers

Postby Avu » Wed Jul 27, 2016 7:57 am

You get what you ask for. A pvp centric game where the only way to compete is knocking other peoples castles down will value trust more than any other quality. Haven is especially bad in this regard since historically one single individual can and has been able to bring down his entire village if he so chose. This breeds distrust like it was paranoia but it actually isn't since they really are out to get you. Everyone speaks english so everyone can be a spy, there is no american or british or canadian nationalism in the mmo world simply because it cannot be enforced. There is however russian, polish, korean and many others that are not represented here. Good luck infiltrating one of those. So they thrive while the english villages are starved for recruits (even if they exist you can't fucking trust them now can you).

To get an english recruit you have to have interacted with him for a long time possibly previous worlds. If you are russian just say hey can i join? And the swarm will find a role for him. The english player has his own habits goals people he likes and hates the russian can be molded into whatever the swarm needs.

For a growing game this is mitigated since there simply are more english speakers to choose from than a single nation can bring forth. But for a stagnant or dying game it's basically over. There is no reversing this. It doesn't much help that the game already has an abysmal retention rate due to its nature and that is compounded now by the lack of any serious prospects for recruitment as a new non national player.

It is what it is. A natural consequence of the environment.
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Re: Majority of Players Non-English Speakers

Postby LadyGoo » Wed Jul 27, 2016 8:32 am

Avu is being an Avu :lol:

Showing the lack of knowledge of the stuff happening in the game, but producing huge paragraphs based on assumptions.
Russian villages also have the same problems with recruitment. However, they make a proper use of the village management mechanics:
Use the village colors properly and restrict vandalism and theft for the recruits. Allow them only in the communal areas, clearly marked. Keep the top stuff like anvil+hammer away from the newcomers. They normally do not need anything top tier for crafting curios or dishes. Use plot-based system, do not share accounts and etc. All this will allow more flexible and safe recruitment possible.

there is no american or british or canadian nationalism in the mmo world simply because it cannot be enforced. There is however russian
This is a retarded statement based of your trauma from legacy. There are many mixed villages with both Russian, Korean, Polish and English-speaking representatives.
Polish and koreans also are not united and often hate each other, so they have to be very careful with recruitment as well as the english-speaking folk.

If you are russian just say hey can i join? And the swarm will find a role for him. The english player has his own habits goals people he likes and hates the russian can be molded into whatever the swarm needs.
Much lol. People are the same everywhere.

The reason why english-speaking factions like Sodom had to die is because they did not find the balance between war & peace. Way too passive and counting on mercenaries or allies. Even in the real-world history this has lead to the countries to fail and degrade (according to Machiavelli). Why shouldn't it happen in hafen?
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Re: Majority of Players Non-English Speakers

Postby Avu » Wed Jul 27, 2016 11:48 am

Do you even English Goo? Show me an mmo where there are enforced Canadian only national guilds, or US or British. The fact that there are international villages has nothing to do with it. Please make the difference between english speaking villages and english born national villages.

And sure national infighting can happen but think about it like this I recruit a guy as a korean village, the only chance that guy has to be evil is if he is from the other korean village that maybe kinda hates our guts because their leader didn't get to milk the cow that one time. Say you are an international village the potential for infiltration is from basically every fucking one on the server. The precautions maybe end up the same but statistically one side is much more fucked. The drama might favor the national conflicts though but the larger community rarely gets to find about them due to language. Also you know when infighting is at its worst? When there are no more viable external enemies. So to bring up the fact that oh but not all russians get along only helps point out that everyone else is gone. Mixing with internationals is also a sign of a post need for nationalism.

Sodom died because we got older and we got jobs and there was no new blood to take over. Personally I couldn't muster the sheer OCD stubbornness that I could while I was younger. Also the game never went the direction I wanted it to go. When I first started playing in world 2 it was about discovery, building society from the ground, setting group goals. In time even the few social activities were "improved" or replaced by bots. Back in the day we used to gather the entire village and mine everyone could take part. We talked we told jokes we fooled around it was fun and communal. Then new mining system restricted people by stats and then bots. Bannering was similarly fun, not the activity in itself that was boring and repetitive but getting the people together and Darki who couldn't give a shit about you know the game other than his Darki plans he was always there to entertain. Then bots... In the end the only non botted thing was pvp and even that is not entirely free of it. Bots killed the game at least it did for me. I wonder what Machiavelli had to say about bots, and growing older and getting jobs and the game turning into nothing but a shell for PVP.

And really people are the same everywhere? The only english speaking town that would take total noobs Brodgar has been both comedy and tragedy. It has been fucked over so many times it's not even funny. Can you say the same for the russian situation? What do you think happens to most of those brodgar noobs? Some wind up in the pvp villages but most just quit.

Btw russians at least should build Klaue a statue. He should be a national hero. You guys milked his drunken intellectually challenged but especially short lived behaviour for years. People who never even met the guy used him as a rallying point. I mean it was always gonna be nationals versus the world and some pretext had to exist but fuck if Klaue didnt serve it on a platter.

But like ever I don't blame the playerbase even the russians. They can't help but be human.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Majority of Players Non-English Speakers

Postby Hasta » Wed Jul 27, 2016 1:16 pm

Is that guy cosplaying that colonel who got paranoid and jumped out of his window yelling "Russians are coming!" or what?
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Re: Majority of Players Non-English Speakers

Postby Kaios » Wed Jul 27, 2016 1:42 pm

LadyGoo wrote:Russian villages also have the same problems with recruitment. However, they make a proper use of the village management mechanics:
Use the village colors properly and restrict vandalism and theft for the recruits. Allow them only in the communal areas, clearly marked. Keep the top stuff like anvil+hammer away from the newcomers. They normally do not need anything top tier for crafting curios or dishes. Use plot-based system, do not share accounts and etc. All this will allow more flexible and safe recruitment possible.


Even if you're that careful and have all the necessary requirements like a walled off area for high quality industry, plot system, etc. recruits can still make it past that stage and fuck your shit up later on and some people are willing to take it that far. Maybe this has been different in your experience? Maybe English people are bigger assholes.

LadyGoo wrote:The reason why english-speaking factions like Sodom had to die is because they did not find the balance between war & peace. Way too passive and counting on mercenaries or allies. Even in the real-world history this has lead to the countries to fail and degrade (according to Machiavelli). Why shouldn't it happen in hafen?


Not really sure what you're referring to here but as Avu implied it seemed to me they just got bored. Also, they aren't in to the war thing like really I know they did tracking and stuff in world 3 and took part in some skirmishes back then and in world 5 as well but my experience in world 8 was that it took a lot of convincing to get any of them to do something related to combat or raiding. They just aren't in to it and they don't like to take the risk of wasting all that effort on some one time tracking or raid. I had an argument with someone because they wouldn't even go outside and ram check since they were scared of losing their character lol

The only time they've all been willing to take part in a combat scenario is when it comes to defense. It took a whole lot of prodding to get anyone to go raid Zox with me and I still ended up setting up the ram on my own the night before and camping it on my own in the morning before just Avu showed up and then some others. So in a way you're right when it comes to world 5, they lost because they were indeed too passive as most players honestly had no interest in fighting you or anyone else, if I recall correctly it was Dis that instigated that little war and Pandemonium reciprocated as best they could.

Avu wrote:And really people are the same everywhere? The only english speaking town that would take total noobs Brodgar has been both comedy and tragedy. It has been fucked over so many times it's not even funny. Can you say the same for the russian situation? What do you think happens to most of those brodgar noobs? Some wind up in the pvp villages but most just quit.


Without a Brodgar in the world or some newbie recruiting equivalent there really isn't much else for new players
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Re: Majority of Players Non-English Speakers

Postby ven » Wed Jul 27, 2016 2:12 pm

In short: if you don't pvp you deserve to quit the game. Our best hope to retain new players is new brodgar. Bots and alts killed the fun and our need for socialization.
Three very concerning issues for the long term I'd think.
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